#help please my texture has problems
1 messages · Page 1 of 1 (latest)
in the model is another trailing comma
I really recomend using something like vscode or any other syntax highlighter, these errors are very easy to avoid
that is essentially just a text editor
but it supports syntax highlighting for many languages by default
and there are a lot of extensions that make it support pretty much every language imagineable
with autocomplete and everything
there is also data pack helper plus with extensive syntax checking for mcfunction
yes, in the elements section you are refering to texture 2
but you only specify teexture 1
tldr just change the "1": "block/custom/bastard_sword" to "2": "block/custom/bastard_sword"
?
Do you want a large item in your hands?
you can make the maximum cube size and maximum multiplier in the Display tab in BlockBench. or do you need even more?
wdym 1 cube
show the model
so just make the blade bigger on the texture
You can just increase the scale using the display stuff
And then make the model out of smaller cubes / use a higher res texture
what’s in the shield model json file?
uhhh
one sec
is it the error texture both when holding it and when it’s blocking something
ok then the issue should be in shield.json
hmm
yeah that’s not how the shield is meant to work
ight so
{
"parent": "builtin/entity",
"gui_light": "front",
"textures": {
"particle": "block/dark_oak_planks"
},
"display": {
"thirdperson_righthand": {
"rotation": [ 0, 90, 0 ],
"translation": [ 10, 6, -4 ],
"scale": [ 1, 1, 1 ]
},
"thirdperson_lefthand": {
"rotation": [ 0, 90, 0 ],
"translation": [ 10, 6, 12 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_righthand": {
"rotation": [ 0, 180, 5 ],
"translation": [ -10, 2, -10 ],
"scale": [ 1.25, 1.25, 1.25 ]
},
"firstperson_lefthand": {
"rotation": [ 0, 180, 5 ],
"translation": [ 10, 0, -10 ],
"scale": [ 1.25, 1.25, 1.25 ]
},
"gui": {
"rotation": [ 15, -25, -5 ],
"translation": [ 2, 3, 0 ],
"scale": [ 0.65, 0.65, 0.65 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"translation": [ -4.5, 4.5, -5],
"scale":[ 0.55, 0.55, 0.55]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 2, 4, 2],
"scale":[ 0.25, 0.25, 0.25]
}
},
"overrides": [
{
"predicate": {
"blocking": 1
},
"model": "item/shield_blocking"
},
{
"predicate": {
"custom_model_data": 1
},
"model": "block/custom/crusader_shield"
}
]
}```
try this
no
keep it exactly that
it just includes the default shield.json as well
basically you used the format for handheld items on a shield
sure what’s up
oh yeah
custom models don’t apply to armor
it’s hardcoded
but what you can do
is replace the model of a normal item (with custom model data)
and put that on their head
(it only works on head)
In this tutorial I explain how to make custom armor in vanilla minecraft 1.19 This will still work when 1.20 is released! I explain how you can make a 3 dimensional hat like the one I created for SolidarityGaming to use in Empires SMP! In part 2 I will explain other things like how you can make actual custom armor pieces other using Optifine!
T...
I can rn but maybe any <@&935561184806060073> can
<@&935561184806060073> they need help
how are you making them have different textures? in vanilla minecraft you can’t make different armor models have a different texture just by having a different name
can I see the file which has the cit stuff in it
yeah I’ve got no idea, never messed with optifine CIT
how did I do what
Optifine generally isn’t a good way to go about this. You can use leather armor and a specific leather armour colour can have a different texture, allowing for up to 2^3 or 16,777,216 different possible custom armor sets. And plus, if they get renamed, it stays the same.
what when who
I never said I never messed up
ok lol
wait pls
@unborn obsidian
which version are you on?
no as in - scrap optifine completely, there’s other methods which work in vanilla minecraft and are safer to use
this is good, there is a vanilla way. you can use armor trims. I will soon give an example of a datapack and a resource pack
using mods is a bad idea to do something. wait, what do you need custom armor for? for a datapack, for a map, for a server, or what?
Can you send the contents of your cit files? I don’t want to download your whole pack
did you read their message
the contents of the files
because they dont wanna download it
:P
split them into 2 files
type=armor
items=iron_helmet iron_chestplate iron_leggings iron_boots
texture.iron_layer_1=./cross_layer_1
texture.iron_layer_2=./cross_layer_2
nbt.display.Name=ipattern:Cross
type=armor
items=iron_helmet iron_chestplate iron_leggings iron_boots
texture.iron_layer_1=./malta_layer_1
texture.iron_layer_2=./malta_layer_2
nbt.display.Name=ipattern:Malta
..
just try it out
it takes 2 seconds to go thorugh all options
why ask me?
but yes, remove the old one and name the new ones how every you like as long as they are in that folder and are of .properties
if you only change the texture then the model wont change ...