#Custom Entity size

1 messages · Page 1 of 1 (latest)

jaunty crypt
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How can i change a mob scale, like make it bigger than normal :p

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summon sniffer ~ ~ ~ {NoAI: true, transformation:{scale: [2f,2f,2f]}}

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i tried this

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but no luck

jade turret
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you can only increase size of specific mobs

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like display entities, slimes and phantoms

jaunty crypt
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hmm

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what are display entities?

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and can they have a custom ai by a mob riding them?

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(that sounded sus but ok)

jade turret
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no

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but they can ride other mobs

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without overwriting ai

jaunty crypt
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oh

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what about the custom hit box

jade turret
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there is a interaction entity that has a resizeable hitbox but it doesnt have health for example and cant be hit with arrows

jaunty crypt
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hmm

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is there anyway to allow arrows to hit?

jade turret
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you could technically resize a slime and use that hitbox

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it is all a lot of trickery

jaunty crypt
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and make the slime invisable?

jade turret
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yea

jaunty crypt
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ok so how can i make a display entity?

jade turret
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also, it's hard to fake the looks of a mob since your display entity can't really be animated

jaunty crypt
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oh

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damn

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hmm

jade turret
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it is possible but laggy and will never look like the real deal

jaunty crypt
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hmm

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can i make this with a server side mod?

jade turret
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you run into the same issues

jaunty crypt
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hmm really?

jade turret
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it may be less laggy

jaunty crypt
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im trying to make a boss fight

pulsar cipher
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in sponge u can change datapacks at runtime I think

jaunty crypt
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its using fabric i think

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lemme check

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yep fabric

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hmm i might need to test the datapack

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so how does display entites work?

pulsar cipher
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you retexure an item and make an armorstand riding the mob wear it

jaunty crypt
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its a suprise lol, i don't want anything loading

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hmmm

old warren
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Ok well

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Hmmm

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Let me ask a question

jaunty crypt
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ok

old warren
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Do you know what design you want for the boss

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Like

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Looks wise

jaunty crypt
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sniffer

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big boi sniffer

old warren
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Hmm

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Making sniffers bigger then normal is impossible

jaunty crypt
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hmm

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is there any way to achive this?

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i don't think server side mods even work to do that

old warren
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Without the use of a resource pack? No

jaunty crypt
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damn

old warren
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You would have to come up with a different design that is easier to achieve using no custom models

jaunty crypt
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what mobs can be resized?

pulsar cipher
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you can only increase size of specific mobs
like display entities, slimes and phantoms

jaunty crypt
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hmm

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btw for custom resource packs

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can it have custom hitbox?

pulsar cipher
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no its texure only

old warren
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Yesnt

jaunty crypt
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bro hit me with Yesn't

old warren
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It’s technically always possible to achieve a custom hit box

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It’s just

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A lot of slimes

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Thrown together

jaunty crypt
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damn

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so the slimes would be the hitbox

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and they would be chained health with a scoreboard?

pulsar cipher
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or u step away from datapack and come towards plugin

jaunty crypt
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hmm, can't i do like, 1 hit box, and we don't care about the head

jaunty crypt
pulsar cipher
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does it have to be fabric?

jaunty crypt
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yep sadly

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i think they have custom stuff there

pulsar cipher
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then why not add on to the mod?

jaunty crypt
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everyone will install it

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and it wouldn't be a suprise

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i think ill go for a resource pack ig

old warren
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Resource packs are still a pain

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I forgot to mention this but it requires an insane amount of work

pulsar cipher
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u really think people will look through the mod?

old warren
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You pretty much have to recreate the sniffers model

old warren
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Is to have no downloads

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At all

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Since I am pretty sure their server only has server side mods

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I could be wrong

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But that’s the feeling I am getting

jaunty crypt
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damn

jaunty crypt
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it

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it would be sus

pulsar cipher
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so u can make a packet checky thingy

jaunty crypt
jaunty crypt
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cuz i have no block bench installed lol

pulsar cipher
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and if hitty hitty packet come then look for hitbox in db and update => basicly recode minecraft combat

pulsar cipher
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but then u have lil lag

jaunty crypt
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i don't think i can fit that in a week lol

old warren
# jaunty crypt cuz i have no block bench installed lol

Ok so here comes the issue just a teeny tiny one…. You pretty much have to make the sniffer from scratch, or atleast remake the animations in blockbench then export it with animated java, which is a plug-in for blockbench

jaunty crypt
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daym

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hmm

pulsar cipher
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maybe there are adpaters on the internet

jaunty crypt
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hmm

pulsar cipher
jaunty crypt
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ok

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so, i decided to ditch the idea of increasing the size

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of the sniffer

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i think normal size will do just fine

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but

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summon sniffer ~ ~ ~ {Silent:1b,CustomNameVisible:1b,Health:300f,Tags:["SnifferBoss"],Passengers:[{id:"minecraft:zombie",Silent:1b,ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b,tag:{Unbreakable:1b}}],ArmorDropChances:[0.085F,0.085F,0.085F,0.000F],Attributes:[{Name:generic.max_health,Base:300},{Name:generic.follow_range,Base:1000}]}],CustomName:'{"text":"Sniff Sniff"}',Attributes:[{Name:generic.movement_speed,Base:0.3},{Name:generic.attack_damage,Base:300}]}
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i do this for the spawning, but the health and the damage dont' really apply for some reason

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any ideas @pulsar cipher

pulsar cipher
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what generator are u using?

jaunty crypt
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mcstacker

pulsar cipher
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gamer geeks wants to make attak_damage float

jaunty crypt
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hmm?

pulsar cipher
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max_helth too

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(so not 300 but 300f)

jaunty crypt
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ooh

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btw how can i make the sniffer attack

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instead of teh zombie

pulsar cipher
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u cant

jaunty crypt
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can't i just check the distence?

pulsar cipher
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ussally u use a dog cuz he is small

jaunty crypt
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oh

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so instead of a zombie

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i use a dog

pulsar cipher
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but I don't think it matter as long as its small

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that is if u wan't it to be invis

jaunty crypt
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it should be invis lol

pulsar cipher
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currently your zombie is visable right?

jaunty crypt
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yea

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i did 300f

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no luck

pulsar cipher
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u are hitting the zombie right

jaunty crypt
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yep

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he died with 3 hits

pulsar cipher
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what about this?:

jaunty crypt
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hmm

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what is this site

pulsar cipher
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gamer geeks

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its like nbt: {Health:300}

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xd

jaunty crypt
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hmm ok

pulsar cipher
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does it work?

jaunty crypt
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yes

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but the sniffer is the rider 💀

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oh damn

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i switched it

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wait

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hmm can i make a sliver fish by the ridden

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and invis lol

pulsar cipher
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so does attack damage now work?

jaunty crypt
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i think

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lemme switch up the rider

pulsar cipher
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also if the sniffer dies em rider has to die or else you have an invis silverfish with 300 damage after u

jaunty crypt
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yeah lollll

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imma link em

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ok so @pulsar cipher is there anyway to check the distence of a player from a mob?

pulsar cipher
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yes

jaunty crypt
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oh

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how :)

pulsar cipher
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i forgot

jaunty crypt
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💀

pulsar cipher
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i think it was something like @a[disantance=1..]

jaunty crypt
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hmm ok ill trry

pulsar cipher
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u should get auto complete in vscode with dh+

jaunty crypt
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execute at @e[type=minecraft:sniffer, tag=SnifferBoss] as @a[distance=..5] run tellraw @s {"text":"You are within 5 blocks of the boss!"}

jaunty crypt
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so this checks

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ok its kinda funn lolll

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now syncing the health 😭

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do i do this with scoreboards @pulsar cipher?

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can i do this
scoreboard objectives add SnifferBossDied minecraft.killed:minecraft.sniffer

pulsar cipher
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just kill all silverfish with the snifferboss tag which aren't riding the sniffer

jaunty crypt
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and check when its true or something and kill all silver fish with tag?

pulsar cipher
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and make silverfish invincable

jaunty crypt
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ok done :D

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so when the sniffer dies

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the silver fish dies

pulsar cipher
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what server are u making this for?

jaunty crypt
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ok so im thinking of stages, do i make it so i save the stages in a scoreboard depending on health or do i compare the health directly?

jaunty crypt
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1 sec

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brb

pulsar cipher
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so u want the boss to be easy if ur low?

jaunty crypt
pulsar cipher
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scoreboard

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and execute ifs

jaunty crypt
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oh true

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but first i think i should really add a boss bar

jaunty crypt
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@pulsar cipher is it possible to make it so the boss doesn't get hit by arrows

pulsar cipher
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you can make him wear projectile prop 99999 armor

jaunty crypt
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hmmm

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ok lemme make the boss stage checking

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@pulsar cipher is this how you do the if?
execute as @e[tag=SnifferBoss, type=sniffer] if score @s BossHealth >= 200 run function bbsmp:snifferboss200

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cuz i get an error

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cuz it wants a entity after the >=

pulsar cipher
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you can't enter a literal it has to be another scoreboard entry

jaunty crypt
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hmm

pulsar cipher
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so make a scoreboard with that stuff

jaunty crypt
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scoreboard objectives add Stage1 dummy
scoreboard players set Stage1 Stage1 200
scoreboard objectives add Stage2 dummy
scoreboard players set Stage2 Stage2 100
scoreboard objectives add Stage3 dummy
scoreboard players set Stage3 Stage3 0
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like this?

jaunty crypt
pulsar cipher
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no

jaunty crypt
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hmm

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why

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i changed it to this



scoreboard objectives add Stage1 dummy
scoreboard objectives add Stage2 dummy
scoreboard objectives add Stage3 dummy

execute as @e[tag=SnifferBoss, type=sniffer] run scoreboard players set @s Stage1 200
execute as @e[tag=SnifferBoss, type=sniffer] run scoreboard players set @s Stage2 100
execute as @e[tag=SnifferBoss, type=sniffer] run scoreboard players set @s Stage3 0

pulsar cipher
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scoreboard objectives add Stages dummy
scoreboard players set Stages Stage1 200
# ...
... if score @s BossHealth >= Stage1 Stages ...
jaunty crypt
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oh

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hmm

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it doesn't seem to wrok

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execute as @e[tag=SnifferBoss, type=sniffer] if score @s BossHealth >= Stage1 Stages run function bbsmp:stage1

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scoreboard objectives add Stages dummy
scoreboard players set Stages Stage1 200
scoreboard players set Stages Stage2 100
scoreboard players set Stages Stage3 0

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oh wait

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i had a call up lol

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lemme try now

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hm

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now it doesn't even call

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execute as @e[tag=SnifferBoss, type=sniffer] if score @s BossHealth >= Stage1 Stages run function bbsmp:damage

pulsar cipher
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do u get error

jaunty crypt
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where should they log?

pulsar cipher
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so did ur datapack close?

jaunty crypt
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wdym

pulsar cipher
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like why didn't it call

jaunty crypt
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idk, nothing logged anywhere

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brb

pulsar cipher
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does the datapack reach the line of code?

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test by tellrawing something

jaunty crypt
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@pulsar cipher

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it does

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run

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like

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tellraw @a {"text": "before"}
execute as @e[tag=SnifferBoss, type=sniffer] if score @s BossHealth >= Stage1 Stages run function bbsmp:damage
tellraw @a {"text": "after"}

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it prints before

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and after

pulsar cipher
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and your boss health is >= 200

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right

jaunty crypt
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yep

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it starts at 300

pulsar cipher
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btw why not just have a stage objective and store the stages per player

jaunty crypt
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wdym

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can i do matches ..200?

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oh

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no nvm lol

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ok Fixed it :D

jaunty crypt
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and used this execute as @e[tag=SnifferBoss, type=sniffer] if score @s BossHealth >= @s Stage1 run function bbsmp:damage

jaunty crypt
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@pulsar cipher i was looking at falling sand, and i was thinking if there's a way to make the boss shoot a block at the player and it explodes on contact

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i've generated a command
summon falling_block ~ ~ ~ {Time:1,Motion:[1d,1d,1d],BlockState:{Name:sniffer_egg}}

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but i just need to calculate the direction

pulsar cipher
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u can detect if a projetile hits the ground and you could make the falling version of the block ride the projectile

jaunty crypt
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oh so like throw a snow ball

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with a falling block as a passenger?

pulsar cipher
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yes

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basically if the snow ball dissapers it hit something and then you can make it go kaboom

jaunty crypt
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oh ok

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and how can i get the direction/motion?

pulsar cipher
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something like this: {Rotation:[4f,4f],Motion:[4d,4d,4d]}

jaunty crypt
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hmm i want to throw at nearest player

pulsar cipher
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scoreboards 💀

jaunty crypt
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but they wont have directions?

jaunty crypt
pulsar cipher
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/data

jaunty crypt
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so i shoot it infront of the boss

pulsar cipher
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Learn how to use a few commands in a data pack (Or command blocks) to launch entities with real motion data based on a rotation of your choosing. This has SO MANY applications, such as creating throwable tnt and fireballs, spells to repel mobs, deflecting arrows towards other entities, and more!

Check out my new website about data pack making!
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▶ Play video
jaunty crypt
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but the boss will shoot not the player

jaunty crypt
pulsar cipher
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what do u mean its choppy?

jaunty crypt
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it spawns, then it waits a bit then it shoots

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it teleports even

pulsar cipher
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can I have a look at ur code

jaunty crypt
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ApplyMotion

execute store result score @s motion_x1 run data get entity @s Pos[0] 1000
execute store result score @s motion_y1 run data get entity @s Pos[1] 1000
execute store result score @s motion_z1 run data get entity @s Pos[2] 1000

tp @s ^ ^ ^0.1

execute store result score @s motion_x2 run data get entity @s Pos[0] 1000
execute store result score @s motion_y2 run data get entity @s Pos[1] 1000
execute store result score @s motion_z2 run data get entity @s Pos[2] 1000


execute store result entity @s Motion[0] double 0.01 run scoreboard players operation @s motion_x2 -= @s motion_x1
execute store result entity @s Motion[1] double 0.01 run scoreboard players operation @s motion_y2 -= @s motion_y1
execute store result entity @s Motion[2] double 0.01 run scoreboard players operation @s motion_z2 -= @s motion_z1

tag @s add Throwed

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execute as @e[tag=ThrowableEgg, tag=!Throwed] at @s rotated as @p run function bbsmp:applymotion

summon snowball ^ ^ ^0.8 {Tags:["ThrowableEgg"],Passengers:[{id:falling_block,Time:1,BlockState:{Name:sniffer_egg}}]}

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hmm

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wait i changed it to tnt

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its smoother

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problem is with the falling sand @pulsar cipher

pulsar cipher
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hmm

jaunty crypt
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tried doing block_display

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same issue

pulsar cipher
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maybe just throw the sand and then check for eggs

jaunty crypt
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hmm?

pulsar cipher
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like BlockState:{Name:sniffer_egg,Tags:["kaboom"]}

jaunty crypt
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so i summon the tnt alone

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and the egg alone

pulsar cipher
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no only an egg

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and all eggs with kaboom tag go brr

jaunty crypt
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oh lol

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ok so fallen sand with the egg as the state ok lemme try

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summon falling_block ^ ^ ^0.8 {Tags:["ThrowableEgg"], BlockState:{Name:sniffer_egg}}

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like this

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?

pulsar cipher
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yep

jaunty crypt
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hmm same issue

pulsar cipher
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ok falling blocks = laggy

jaunty crypt
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what if armor stand?

pulsar cipher
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yes

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about to sugest that

jaunty crypt
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hmm it shows it as an item on its head

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its weird lol

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mc is weird

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hmm i think its okay

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its cool

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how do we check if it hit the ground

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so we do the kabooms

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i think there is a onground nbt thingy

pulsar cipher
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yep there is

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also dont forget {Small:true}

jaunty crypt
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small?

jaunty crypt
pulsar cipher
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yes

jaunty crypt
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hmm it explodes when it spawns

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execute as @e[tag=ThrowableEgg, tag=Throwed, nbt={OnGround:true}] at @s run function bbsmp:explode

pulsar cipher
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xd

jaunty crypt
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its goofy

pulsar cipher
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maybe you can do {OnGround:false} on summon

jaunty crypt
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already did

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lol

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summon armor_stand ^ ^ ^0.8 {Invisible:1b,Tags:["ThrowableEgg"],ArmorItems:[{},{},{},{id:sniffer_egg,Count:1}],ArmorDropChances:[0f,0f,0f,0f], OnGround: false, Small: true}

pulsar cipher
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then on ground sys is broken and we need difernt way of detecting

jaunty crypt
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what if

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after like 3 seconds

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we go kaboom

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@pulsar cipher can't really seem to get it to work any ideas

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Fixed it

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!

pulsar cipher
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fixed what

jaunty crypt
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when it spawns it automaticly has onground

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so i made it check if it was on ground twice

jaunty crypt
pulsar cipher
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mc is wierd

jaunty crypt
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trueee

pulsar cipher
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how should u encounter the boss

jaunty crypt
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wdym

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like where you find it?

pulsar cipher
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yep

jaunty crypt
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you place a egg on the podium of the end portal after you defeat the dragon

pulsar cipher
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and you want to prank ur freinds with it

jaunty crypt
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ye

pulsar cipher
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like u just place the egg and it suddenly appears

jaunty crypt
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something like that yea

pulsar cipher
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why not add lightning

jaunty crypt
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oh good idea

pulsar cipher
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and explosion

jaunty crypt
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hey @pulsar cipher , when the boss shoots he shoots at him self

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even tho i made him shoot where he looks at

pulsar cipher
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its cuz this: rotated as @p

jaunty crypt
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i made it @e[tag=SnifferBoss, type=husk] rotated

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execute as @e[tag=ThrowableEgg, tag=!Throwed] at @e[tag=SnifferBoss, type=husk] rotated as @e[tag=ThrowableEgg, tag=!Throwed] run function bbsmp:applymotion

pulsar cipher
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rotated as @s right?

jaunty crypt
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wait im high

pulsar cipher
jaunty crypt
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i meant i did something wrong :p

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execute as @e[tag=ThrowableEgg, tag=!Throwed] at @s rotated as @s run function bbsmp:applymotion

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i changed it to this

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but it shoots backwards

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wait should i change the 2nd @s to the @e[tag=SnifferBoss, type=husk]

pulsar cipher
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@s -> @e[tag=SnifferBoss, type=husk]

jaunty crypt
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hmm

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execute as @e[tag=ThrowableEgg, tag=!Throwed] at @s rotated as @e[tag=SnifferBoss, type=husk] run function bbsmp:applymotion

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like this?

pulsar cipher
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yes

jaunty crypt
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it shoots weird

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it doesn't shoot at me

pulsar cipher
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no @s -> @e[tag=SnifferBoss, type=husk]

jaunty crypt
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it shoots to the right

jaunty crypt
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do i change the first one?

pulsar cipher
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remove the at @s

jaunty crypt
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so execute as @e[tag=ThrowableEgg, tag=!Throwed] at @e[tag=SnifferBoss, type=husk] rotated as @e[tag=SnifferBoss, type=husk] run function bbsmp:applymotion

#

or
execute as @e[tag=ThrowableEgg, tag=!Throwed] rotated as @e[tag=SnifferBoss, type=husk] run function bbsmp:applymotion

pulsar cipher
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2nd

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but maybe not @e cuz thats all entitys and you want the nearest one

jaunty crypt
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aah

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it now moves the egg to 0,0 💀

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i think we need the at

pulsar cipher
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maybe try making the sniffers shot the egg not the egg shotting its self

jaunty crypt
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hmm?

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how

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hmm

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i think i got an idea to fix this stuff

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can we just shoot in 4 directions

pulsar cipher
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execute as @e[tag=SnifferBoss, type=husk] at @s run function bbsmp:summon_and_throw

jaunty crypt
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oh?

pulsar cipher
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then you can use ^ ^ ^ in summon

jaunty crypt
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i do use them

pulsar cipher
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but does the sniffer also run the summon function

jaunty crypt
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execute at @s run summon armor_stand ^ ^10 ^3 {Invisible:1b,Tags:["ThrowableEgg"],ArmorItems:[{},{},{},{id:sniffer_egg,Count:1}],ArmorDropChances:[0f,0f,0f,0f], OnGround: false, Small: true}
pulsar cipher
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maybe move it out to a function and also throw it after summon

jaunty crypt
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the summon is in a function alone

pulsar cipher
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then why is there an execute at @s

jaunty crypt
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idk

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execute as @e[tag=SnifferBoss, type=sniffer] if score @s BossHealth >= @s Stage2 if score @s BossHealth < @s Stage1 if score @s AttackIntervalTimer >= @s AttackInterval as @s run function bbsmp:shootegg

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this calls the shoot egg

pulsar cipher
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add a at @s to that and remove it in the function

jaunty crypt
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the summon function?

pulsar cipher
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yes

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and then also throw it in the summon function

jaunty crypt
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like this?

summon armor_stand ^ ^10 ^3 {Invisible:1b,Tags:["ThrowableEgg"],ArmorItems:[{},{},{},{id:sniffer_egg,Count:1}],ArmorDropChances:[0f,0f,0f,0f], OnGround: false, Small: true}

execute as @e[type=armor_stand,tag=ThrowableEgg] at @s rotated as @s run function bbsmp:applymotion
pulsar cipher
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you probably want to execute aplly motion at the egg not the sniffer

jaunty crypt
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isn't that what i do?

pulsar cipher
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u say at @s when the sniffer is calling the function

jaunty crypt
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i just changed teh rotated as @s to @e[bla bla] and its works

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wow

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mc is so weird

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just noticed that what i did is for stage 3 not 2 😩

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ill comment it for now

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ill need to just add armor for arrows

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@pulsar cipher you are poggers

pulsar cipher
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?

jaunty crypt
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you are amazing :p

pulsar cipher
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thx

jaunty crypt
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im almost done

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i think i just need to add armor for the arrows

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so the arrows reflect

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so only melee works

pulsar cipher
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what should he drop as reward

jaunty crypt
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idk, but i think it would be like a op sword

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or a staff that shoots eggs

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btw how can i reflect arrows?

pulsar cipher
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you can't

jaunty crypt
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what?

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hmm can we just put really strong armor against arrows?

pulsar cipher
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yes

jaunty crypt
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hmm lemme see gamergeeks

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for that

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so do i do only chestplate

pulsar cipher
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mem to make unbreakable

jaunty crypt
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how can i make the enhacemnets i have to enter manualy in gamergeeks

pulsar cipher
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no u can use there item gen

jaunty crypt
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is the max 255?

pulsar cipher
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no

jaunty crypt
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whats the max?

pulsar cipher
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interger limit

jaunty crypt
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ohok

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2147483647 right?

pulsar cipher
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but you don't need it that high

jaunty crypt
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it doesn't hurt to :p

pulsar cipher
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I just memed that won't work

jaunty crypt
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💀

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do i do give?

pulsar cipher
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cuz armor cap prop caps art 5

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i think

jaunty crypt
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cuz you can have custom right?

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so like 255 should work

pulsar cipher
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maybe you can add a property

jaunty crypt
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wdym

pulsar cipher
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no u cant

jaunty crypt
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btw i gave him the arrmor with the give, but he still took damage

pulsar cipher
jaunty crypt
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hmm, what if we kill any arrow that gets near?

pulsar cipher
pulsar cipher
jaunty crypt
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ok lemme try it

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.... at @s run kill @e[type=arrow, distance=..5]

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i think this is good

pulsar cipher
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yes

jaunty crypt
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ok done

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im getting the hang of this lmao

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ok last stage

jaunty crypt
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without using scoreboards 💀

pulsar cipher
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only control flow is execute 💀

jaunty crypt
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rip

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its okay

pulsar cipher
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u could make ur own lang and compile it into mcfunction

jaunty crypt
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💀 , that would be a cool idea to do

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imma add it to my to do list lol

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ill like put it in github and stuff

pulsar cipher
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i could help u

jaunty crypt
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what languages do you use?

pulsar cipher
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beef

jaunty crypt
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nodejs, python, ts, java, wha?

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beef?

pulsar cipher
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beeflang

jaunty crypt
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never heard of it

pulsar cipher
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but I can also code in more popular langs

jaunty crypt
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i think nodejs or python would be good

pulsar cipher
pulsar cipher
jaunty crypt
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fair

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we can use java or c#

pulsar cipher
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c#

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c# is like beef

jaunty crypt
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oh

pulsar cipher
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or beef is like c# xd

jaunty crypt
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who cares 🤣

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yeah i think i would get the hang of it

pulsar cipher
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beef is low level c#

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u know with pointers and stuff

jaunty crypt
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oh ok

pulsar cipher
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do u know c# well?

jaunty crypt
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used it for like 5 years 💀

pulsar cipher
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then u should be able to start without any tuts

jaunty crypt
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yea

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lemme finish this real quick

pulsar cipher
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this already exist: https://jmc.wingedseal.com/

jaunty crypt
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rip