#Custom Worldgen
1 messages · Page 1 of 1 (latest)
This one is for 1.19, I'm not sure if anything changed to 1.20 but I think everything should still work
Thank you
I'm getting this error:
> Errors in registry minecraft:root:
>> Errors in element minecraft:worldgen/structure:
java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/structure]: [end:well1, end:well2, end:well3, end:well4]```
I don't get what the error exactly means. It's referencing my worldgen/structure folder, but the structure json file seems to be fine?
{
"type": "minecraft:jigsaw",
"biomes": "#minecraft:has_structure/end_city",
"step": "surface_structures",
"spawn_overrides": {},
"terrain_adaptation": "none",
"start_pool": "end:end_well",
"size": 1,
"start_height": {
"absolute": -4
},
"project_start_to_heightmap": "WORLD_SURFACE_WG",
"max_distance_from_center": 80,
"use_expansion_hack": false
}
And it's also referencing the individual structures, which is only referenced in structure_set but that seems to be fine too.
{
"structures": [
{
"structure": "end:well1",
"weight": 6
},
{
"structure": "end:well2",
"weight": 4
},
{
"structure": "end:well3",
"weight": 1
},
{
"structure": "end:well4",
"weight": 1
}
],
"placement": {
"type": "minecraft:random_spread",
"salt": 326546733,
"spacing": 10,
"separation": 5
}
}```
And the well structures are in these location with these names? Can you spawn then using structure blocks and these names?
(never done much with worldgen myself, just spouting stuff that might help)
Yeah
the structures are in data/end/structures/
there's
well1.nbt
well2.nbt
well3.nbt
well4.nbt
I can spawn them with structure block yes
Hm, unsure then
It's weird
Might have another go later and just try completely from the start
remake everything
🤷♂️
Maybe you also find something here
https://misode.github.io/changelog?tags=worldgen