#Change an item texture using a custom nbt

1 messages · Page 1 of 1 (latest)

rich tide
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this would be better in #1051227454980755546 but okay nvm

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yeah

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there’s a CustomModelDat NBT

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<@&935561184806060073> can help u more bcuz i gtg

little trench
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Well, as Silabear has just stated, you would want to use CustomModelData.

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I can walk you through it more, but I’d need to be at my computer for that.

earnest sedge
# little trench Well, as Silabear has just stated, you would want to use CustomModelData.

here is a quick tutorial for CustomModelData: https://www.youtube.com/watch?v=HrFMdcjonyo

Learn what custom model data is and how to add it to your resource pack! Leave a like if you enjoyed it and don't forget to subscribe and hit that bell!

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rich tide
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Yeah of course

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No, not at all

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All textures/models/sounds/particles/shaders are with resource packs

rich tide
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can you send both your model json files

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the same as

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you create any other file

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ok but where did you find the arrow file

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you must have like

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made the arrow.json file

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so how did you create the resource pack?

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surely like

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add folder

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add another folder

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;-; so your resource pack contains every minecraft file file

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bruh moment

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It’s good practise

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Since you have the resource pack, it’s just easier to delete every other file

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other than arrow.json and pack.mcmeta

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alright

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and I assume assets/minecraft/textures/banana.png?

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that’s okay

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ok so

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in models/item

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u gotta create banana.json

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and in banana.json

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just put

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{
  "parent": "minecraft:item/generated",
  "textures": {
    "layer0": "minecraft:item/banana"
  }
}```
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reload the resource pack

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and it should work

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just get an arrow with {CustomModelData:1}

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epic!

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u are very welcome

rich tide
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nope that’s fine