#Memory rework

1 messages · Page 1 of 1 (latest)

proud thorn
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I strongly suggest that you rework how Memories function. The whole idea of putting objects in a growth tank to infuse traits has never made ANY sort of sense to me. And it especially makes no sense that we can't use these objects over and over.

Instead, I suggest that found memory objects add permanently to a pool of data that allows us to infuse Humans with one or more traits. So the more you explore, the more Memories you find, the better Humans you can make. In the growth interface, we'd be able to specify exactly how much of which three traits we want to give our new human, for precise control of professions. (I also find that I have to essentially waste lots of memory objects to get who I want under the current system, and it just leaves bad data in my CPU.)

The numbers would need to be reworked. Either each found object would have to give one or a bare handful of points in a given trait, perhaps even a fraction. Or else the numbers of traits needed for different professions would need to be massively increased. Otherwise even minimal exploration would let us make T4 humans. I love the way you guys have hidden caches of memories all over the place to reward psycho explorers like myself, and there should still be definite payoff for exploring. You should need to explore quite extensively (though not necessarily everywhere) to find enough memories to be able to grow Tier 3 and 4 humans. I trust you guys to balance things if you choose to adopt this.

Perhaps integrate this with the forthcoming data cables and computer systems? Maybe we need to put memory objects into a device which consumes and digitizes them, and then we must transfer this new memory data into the mainframe at Lazarus. /shrug

So, TL;DR - the way memories work just doesn't make sense to me. I urge you to at least consider reworking it before the game is finished and it's too late. ❤️

civic terrace
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I am in complete agreement on this one. Still lets you run amok searching all the memory caches out, but lets there be more a sense of quality progression rather than just constant consumption of memory items until yer all out of the good stuff. This would also help folks with the "i used up all my good memory items before i realised there was a questline" problem

desert estuary
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Yeah I like your suggested approach. Using the memory items as physical consumables is really bizarre and unintuitive

civic terrace
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We can only hope

visual walrus
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im not sure i get what the ask is here but my idea would be that each memory you find, you should have to download / "memorise" it. We could then "build up" a "memory database" which you then upoad when making each human (we would not lose the memories). Apolgies if this is what yoou are asking

hot dome
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I like this as well; it breaks apart the human farming a bit. It lets memories progress in a natural way and shifts the farming/use of items to the food. I’m very excited about them expanding the food‑source part more.

Lots of cool options about building and maintaining a database of human experience to help generate more

vocal stratus
mystic phoenix
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Having memories not being consumed would be a change to the core gameplay loop.

As for in-lore reasons why they’re consumed, I believe that’s explained in a couple of PECO logs. Whether or not they are convincing enough to justify the suspension of disbelief necessary is an entirely different matter…

storm fox
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devs would never fall for... going through the enitre map and removing 99% of existing memories and quests associated with some of them and designing new locations and new quests so that each one awards player with a single unique memory (which player can immediately lose in some wacky way or due to bugs). Mechanic is rooted waaaaaay too deep at this point.

safe bone
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You wouldn't need to get rid of any memories on the map. You'd still need to find as many as you could across the have in order to upload them and add to your memory database. It would just require a rebalance of traits that each memory granted.

storm fox
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so... you are going to need to collect dozens of memories of the same type before you even able to use them for growing humans?

vocal stratus
# storm fox so... you are going to need to collect dozens of memories of the same type befor...

My thought was more that you take the values that already exist and like upload them into pico or something then instead of adding specific items, you pull those values out of pico. Example: an item gives 100 to each stat, instead of wasting that item when you only need 2 stats to be 100, you could like "remove" the value from your "memory storage" from the two categories leaving you with the "points" for the remaining stats still "banked" for later use. Does that make sense? It's sort of hard for me to explain

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I think doing that would mean that every memory could stay and they wouldn't need to change any values either.

storm fox
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so basically it's another step inserted into the process of human creation that also trivializes it as you will have more stat "points" to spare than you really need. 🤔

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it also removes the necessity to carefully pick what memories to use for each profession to make the best "trade". I'd prefer this aspect of the process to be left in the game tbh