#Gyrocopter
1 messages · Page 1 of 1 (latest)
What would be your solution to make it better @tawdry marsh ?
Just complaining about will not help to make it better
Hey there is many options. Sice its related to symulation. That us the main issue. Cheting physics here should be solution. That is the firstthink second is makin it hovering at one place. Now its almost impossible. And last most important wsad for moving l. Space for up, control for down, mouse to steer.
I dont write it as complain. Develipers must see that ee have a problem with that. They already knkw there is issue. They need to see that its serious
Gyrocopters works not according to the same principles as an Helicopter.
Gyrocopters require a short runway and no helicopter landing pad.
There are plenty of videos and data online.
... and that's exactly the problem here. 
We have POIs made for a helicopter and not for gyrocopter.
For technical reasons, it is not possible to hover in place or take off or land vertically.
However, most of the new POIs require exactly that! 
Especially since these are all helicopter landing pads, a capital H inside a circle.
It's a sci-fi game, it would be nice if the developers could just offer a mix of both.
Remove the tail rotor or make it steerable, a Carecopter from the Future and everyone is happy.
You might as well just rename it "CARECOPTER"

I didnt wanted to front you, but without knowing whats more handy for the players the devs got no base to work on.
Know we have a wished solution👍
I suggest to implement extra setting in option menu specaly for "driving" the gyro.
So every player can adapt theyre wanted option. And maybe implement the possibility of analog sticks or joystick and possible usage of mouse for tilting
We have GyroHeli ... NICCCEEEE (BETA Build 0.7.5.610670)

Much, much, much better, it still takes practice and a delicate touch, but it’s a very very good solution.
Kudos to the developers for coming up with a great solution and a very fast beta-patch !!!

Yes they did exactely what I wish for
reattach the morning cable to the gyro will launch the gyro causing it get take damage.
It would be nice if we could brake horizontally. It would make the giant tubes far easier to fly inside of due to the general... over correctyness and... lack of ladder.
Or scrapper
I demand the hover bike. https://www.youtube.com/watch?v=soxxPyaAT1k
What a creation, it's a unhinged flying bike/human blender but unbelievably it gets off the ground and actually FLIES.
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#Unlearn what a plumber can do in a shed eh? Considering the amount ...
But yeah, a helicopter would be nice.
I can't escape the giant tubes. The gyro has a tendency to fly into walls regardless of what I do. If I input any directional command, I doom myself faster.
Ok, so, after flying around a bit I feel like the gyrocopter is desperately in need of a "stability" button. The way it is right new expect us to be able to feel how the machine fly, but we can't. So we don't know if it tilts too much, if it goes backward or whatever. So if we could have something to stabilize vertically, or horizontally, that'd be great.
Moreover, the left and right tilts are useless: the impetus is too great and will destabilize the machine with no hope of getting it back flying normally. The gyro turns itself depending on the camera. The left and right tilt will have the gyro turn slightly too, but then it will try to "right" itself as per the camera orientation, sending the vehicle in a spiral of doom if the player keeps inserting inputs.
The gyrocopter is a handful to fly, but I've gotten pretty good at crash landing onto the deck of the boat or a helipad. I had mine sitting on the deck of the boat but it was in the way, so I dismantled it and BAM, it was like the copter exploded. My boat had instantly turned 90 degrees and sustained over 30% damage. The only thing I thought that maybe happened was that I had not removed the petrol cylinder booster before I dismantled it. Anyone else have this problem?