#Make the game multiplayer.

1 messages · Page 1 of 1 (latest)

wary girder
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I just got my friend to download the game and it was awesome, but what would be even better is if we could get traumatized together in the game, it would bring more players and people would play more to spend time with friends.

wet cipher
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true! 💯

toxic star
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Even a CO-OP would be a brilliant thingmicdrop

harsh rose
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I hope, no PvP will ever be introduced!

white narwhal
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I have a nice idea to bring the Ko-Op in lore in game
You have to find a defect caretaker robot and fix it
Then hang it in a rack (as a suggestion, you could learn how to do this at level 2 or 3). After this, a friend can join your session.
I would say the experience and the recipes are shared only the skills can everyone learn and set themselves

placid shadow
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This game in coop would kick ass

balmy spoke
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This would be great but in all honesty I think coop with the extra player needing to be at the same facility (ie close-ish) would be wonderful. I'd buy my friends copies for that 🙂

civic garnet
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Might make sense with the later jet ski update but loses a bit of the “last” element. Unless it’s effectively “drones” of some kind

soft gust
# white narwhal I have a nice idea to bring the Ko-Op in lore in game You have to find a defect ...

I like this idea, making the player have to play on single player and learn a bit before allowing co-op. Also, making it so both players have to complete this task so they're both at some point near the same understanding of the game. Keeping that Caretaker in a rack with that players name attached permanently with their stats and skills and loot on them. Meaning every different player that joins will need their own Caretaker Frame. Even if you limit it to 4 players max, and I have 6 friends, I could have 6 seperate Caretaker Frames on my ship for whoever jumps in for them. That's my take. I've also played too much of another game that does this...but they don't have character stats and talents. Maybe also, these Caretaker Frames can do npc tasks like scrapping any loose mats you drop on your ship? Maybe use a Computer Mainframe of some sort to write simple codes/logics to pick up items and place them in storage or the scrapper? Lots of ideas. Just things I'm thinking of as I watch my friend play. I'm very tempted to buy the game. Still watching and learning though.

glad shell
snow finch
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I think they're talking about watching TLC, not playing TLC and watching something else.

One issue with building frames is that you can die in game, and you don't respawn. Every save contains zero deaths. So there are some mechanics that need to change in-game to avoid being weirdly burdensome in co-op.

glad shell
snow finch
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Ah, missed that. Thanks.

storm cobalt
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I would be fine with adding NPC drones that can be assigned specific tasks, but adding multi-player would be fairly incongruous with the whole "Last Caretaker" concept

snow finch
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While that's true, fun sometimes trumps design. I am, however, glad that they're focusing on rich singleplayer first. That's increasingly rare these days.

soft gust
# glad shell Oh, what is the other game you speak of?

The game that has multiplayer and leaves players bodies in game is called Stationeers. Fun space survival game. Unfinished, but constantly being updated. The game that I got the idea to make code/task orders from is Omega Crafters and Stationeers. I don't want to talk too much about other games. I see the potential in this game and it's only a different take. Doesn't make it right for their path.

light tapir
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However you'd technically have to wait if they were off on the other side of the map

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I suppose to combat this you could craft back up bodies that would allow you to just loot your stuff and scrap your old body