#Forklift need improvements

1 messages · Page 1 of 1 (latest)

sweet birch
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Right now the forklift is clumsy and difficult to control. Also the Caretaker is unable to move the Forklift to different places if necessary. Considering the game's different necessities, I think the Caretaker should be "strong" enough to be capable of move the Forklift up and down, or any direction.

OR maybe we could be allowed to DISMOUNT the forklift in two parts in order to move and reassemble it. I KNOW, there is the possibility to recycle it, but it would be much more immersive if we could assemble it.

Well, it's a suggestion.

lime prairie
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At the moment, I honestly recommend recycling it anyway - some saves have seen some odd bugs with forklifts present.

Make it, use it, recycle before saving. Maybe keep the parts for it in a box so you can reconstitute it and stow it quickly at different sites.

sweet birch
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Ok, but it is so bummer. Detaching the forklift in two parts and reattaching it will be more fun. BUT I assume most players don't care about this and don't mind recycle everything. It's just my personal view. I'm a fan of immersive experience in all games I have. 🙂

lime prairie
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I mean, it already does break down into parts that reassemble, they just fit in inventory.

I'm hoping we see another hotfix after the holidays, before they lock in on the 'early 2026' roadmap update, regarding the bugginess. Recycling every fork you use isn't an ideal solution, just a coping strategy.

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Previously, I had been leaving one at every site I needed one at, until things got wonky.

manic plume
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Honestly my biggest thing is some kind of magnet effect on the pallets or putting containers on pallets. It seems to me like it doesn't actually help move anything because everything just falls off.

finite bear
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The center of gravity is too far forward on the forklift.

Be me: deploys standard forklift pallet. Make and load 2 large crates. Put crates in the middle of the pallet in a line. Load crates with "stuff big and small".
Now the pallet is "loaded" and ready to be moved. Use forklift to pick up pallet.

The rear tires of the forklift lose effectiveness because it doesn't have any counters balance in the rear of the forklift.
The center of mass is near if not under the player. When it needs to be in the back. Just like forklifts in real life.

I have also done 1 pallet with 4 large crates. Upto. 1 pallet with 8 large crates.
4 on top/ 4 on bottom of the pallet. Making sure to cover up the slits for the forks to "try" and prevent the pallet from tipping over. (This kinda helps the pallet tipping issue but makes the weight distribution issue worse.)

Recommend that the center of mass be moved more towards the rear of the vehicle.

And please remove auto stop Feature from the forklift. 🙏🙏🙏🙏🙏.

This one issue makes the forklift nearly unbearable to use. Its either full send or nothing. Witch makes the tipping pallet issue much, much worse.

I see what your trying to do with the forklift and I like the idea alot. But it needs twicking

lime prairie
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I've loaded eight fully loaded fortiholds on a set of two stacked pallets, and it could still drive. I'm pretty sure the rear wheels are locked to the ground unless you first hit something that tilts the fork or lifts the wheels. Because, let's be real, there should be no expectation that it could remain grounded with 1.6 metric tons held out on forks like that.

Luckily, you can ground it again by lowering the forks. Of course, it isn't really usable with that much - it has problems with even tiny thresholds, like crossing onto the elevator. But it didn't tip over forward until the forks hit the wall and I started tipping sideways, then I had to lower the forks to make it sit upright again. It's normally fine with only four loaded fortis.

mellow nexus
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my pallets are wanting to fall off the forks sideways

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well, one pallet is anyway

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doesn't seem to matter which end I try to pick it up from either, it wants to fall sideways

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it has 4 large boxes on it, and while only 2 of them are loaded, they're not both on the same side...

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I just "balanced" their loads, still wants to just flip over soon as I try to lift the pallet, like not even getting it a foot off the ground and it just flips

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now I've literally emptied the two boxes on the side I wants to fall toward and it still wants to tip that direction....

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emptied the boxes, still flips over

mellow nexus
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I removed all the boxes, re-placed them, and it still wants to flip (even tho the boxes are empty) if I lift the pallet slowly, though it does seem if I just quickly lift it a couple feet it doesn't flip? so it's like the pallet wants to magnet itself to the floor but one side is pulling harder or something

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nope, soon as I put materials back in the boxes it still flips even if I try to pick it up fast

mellow nexus
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deconstructed and rebuilt all 4 boxes and the pallet, no idea what was causing them to behave that way, but at least rebuilding them fixed it (figured it would work if nothing else did since that was the only pallet acting werid)

lime prairie
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So, fortiholds on pallets are weird. They seem to inherit some weight from the moment they were attached.

I tried this by loading four FULLY loaded fortiholds onto a pallet (My hydraulics is higher now) and got your results - couldn't load a single pallet.

However, if you load four empty fortiholds on a pallet, they seem to 'lock in' a weight, and even after loading them, after you lift them off the pallet, they seem to be easier to lift.

Not sure if this is consistent. Loading them unevenly DOES seem to tilt the pallet, and yet, the fork won't tip under a full load.

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There is supposedly, hopefully, another hotfix coming after the holidays, before the "early 2026" roadmap feature release.

raw wigeon
lime prairie
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Yeah, after the recent patch, it can lift four on a pallet fine. I haven't had occasion to try eight, but I may when I next need to sort my Lazarus warehousing.

terse rose
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I just ended up not making very much use of the fork lift because I can move nearly as much material more quickly and precisely by hand, and because FortiHolds don’t stack, not that it matters much, if you load up a pallet with 4 FortiHolds fully loaded, it doesn’t lift.
The pallets are incredibly useful though, stick down a pallet on an elevator and you don’t end up with the crate locked in space when you try to use the elevator, so you can actually shuttle things up and down in POIs without having to be quick to press the button and grab the crate in short order.

lime prairie
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After the recent patch, it can lift four on a pallet fine.

In a previous patch, there were shenanigans going on where fortiholds would get the wrong weight locked in when they got involved with a pallet.

That's why the posts in this comment thread have stories both of forks lifting 8 200kg fortiholds, and also tipping over trying to lift two empty fortiholds.

But as mentioned, it currently seems fine with four fully loaded. Bonus points, you can also overload yourself as much as you want, and the fork carries you fine, not allowing down because you're overburdened.

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I haven't tried eight again, haven't needed it since patching. I'll try again when I need to warehouse more materials.

robust roost
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It'd be great if pallets could magnetise to whatever they're stacked on. Would make stacking them easier.

lime prairie
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Too much is cheeseable. Lock down a forti, lock the corner of a pallet onto it, lock on another forti, lock another pallet corner on sticking off in another direction - you could make a spiral staircase.

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Heck, don't even need fortis, just pallet stairways to heaven.

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Anything that can be recursive could become a problem.

robust roost
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That's a fair point.

mellow nexus
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build bridges out of pallets magnetically held together :P

granite remnant
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Make Lazarus pods magnetable and stable on dorklift pallets. Then only carryable by dorklift.
Make a way for dorklift to drive from one of the exodus sea platforms towards the rocket.
Players will have so much fun with this.

crystal kelp
# manic plume Honestly my biggest thing is some kind of magnet effect on the pallets or puttin...

Ah, see i just ended up using 2 of the big storage boxes on the pallet and just driving around filling them up with scrap as I clear each room etc... I then use it to transport the refined resources back to my ship (or scrap if I don't manage to find a recycler). When I leave a dock everything has been salvaged, sometimes I have multiple boxes full to move back to the ship. For me, the forklift has been invaluable. However, it would be great if we could make a ramp for use of getting the forklift on and off the ship... 🤔

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Improvement suggestions I have for the Forklift:

  • Have an on/off switch for the motor, very annoying that it stops and starts, sometimes even when changing direction.
  • A ramp of some kind, used for traversing over steps and on and off of the ship.
  • A way to lock down the forklift when on ship (it bounces a lot and tries to slide off the side).
  • Have the pallet maglock onto the forks of the forklift.
lime prairie
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You can drive from the main hall to the rocket lift - you just can't go all the way from the dock. Anything you load you'd have to carry past the entry gate.

The magnets on a pallet would be useful for things like collecting decorations, but decorations are on the roadmap, and making those buildable is probably the preferred solution. The last thing is that some players prefer to recycle instead of dismantle, and and to forklift things back to a recycler, and there's not a lot you can do for that specifically; even pallets weren't meant to carry loose assorted stuff, and those specialized things that are would leave a lot of jostling physics objects that I wouldn't trust the engine to handle well.

granite remnant
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I noticed we don't really need lazarus vials to transport seeds. we can carry 4x seeds on a d-pallet (very stable) and put them in the pods once we're at the racks.

lime prairie
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Don't the seeds have a shorter timer, until you put them in the pod? But either way, anything that doesn't lock wants to slide when you turn the fork, and more than half of most transport jobs are exodus, unless you stop with the prometheus pods.

granite remnant
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I did that yesterday at prometheus vault, their timer starts at 1:00 and continues identical once put inside the pod at lazarus.
Seeds are objects that Don't fall at all from the dorklift pallet. Very very stable to carry around

sonic orbit
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Adding a pallet that can carry the Lazarus pods would amazing!

granite remnant
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I’m now self trained to carry 3 Lazarus pods on the d-pallet by hand somewhat stably . Still Would be nice with dorklift

terse rose
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Nope, what the forklift really needs is palletized liquid/gas tanks, or to let you build tanks on a pallet.

lime prairie
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Nope to what?

I mean, that's ALSO a good idea, but I'm not sure of the context.

terse rose
# lime prairie Nope to what? I mean, that's ALSO a good idea, but I'm not sure of the context.

Nope as in singular most impactful thing that could be added to the forklift system. Palletized infrastructure, build your tank, fill it, take it to the exact location where you need it, no more running 5 miles of hoses, take 6000 liters of diesel from the plant to the boat and back again, charge up 8000kwh of batteries at the solar farm, hell put a recycler on a pallet, now you can move it around to where the junk is instead of ferrying the junk all over.

lime prairie
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Honestly, I'd rather run hoses then make three drives across exodus to carry sufficient O2 and methane. Might be useful at Black Vein, if you don't want to use the cable drop they give you.

dreamy adder
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Built the forklift early on and found it to be rather useless. Finally got around to doing the Warehouse today where you actually have to (well, you can avoid it but it's even more frustrating) use the forklift. I don't know what they've been doing to make it act up like it is...
When I finally, after tons of maneuvering and a lot of back and forth, am lined up with the pallet in the containers, drive in perfectly, and then try to lift the pallet, the forklift suddenly starts jumping and the pallet gets yeeted...

Later on, I tried driving it out in front of the warehouse to use it to climb up to a door, but it was moving at a snails pace and little robot me was oscillating in the seat as if the game was trying to move me forward at a somewhat faster pace, but the forklift kept pulling me back.

At this point, I'd be happy if I never have to touch a forklift in this game ever again. It's much faster to just run with the items than it is to try to stack a pallet, and then by some miracle be able to move it without everything on it getting launched into low earth orbit...

lofty lichen
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I found the one found at warehouse alpha was driving around like Mickey Mouse toon car bobbling back and forth independently to the forks.

I built a new one and it didn’t drive like a wobbly toon car. There’s definitely something wrong with the on at the warehouse alpha.

dreamy adder
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Which is a vast improvement 🙂

drowsy lagoon
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it would be REALLY cool if we got a electrical hover platform, some kind of really high tech anti grav/hover system with scavenged tech from the angels...