here's what I found through a simple test:
Starting point: Lazarus Complex (roughly 70,-2)
Finish: NDNS Node 70,-42
Travel Distance: 4km (40 raster units / 20 raster rectangles)
Travel Time: almost exactly 5 hours ingame (5 minutes real)
Travel Speed: 40 km/h (+/-1km/h) ingame (.8km/h calculated)
Calculations: 5 hours at 40km/h should have brought me over a distance of 200km, because 5x40km=200km
4km in 5hours means 4/5=0.8km/h or 800m per hour. The average speed of a pedestrian is 5km/h (just sayin')
Diesel consumption: I started with a displayed fuel reserve of 1575l. With 9 Diesel tanks in equalize chain that means I had 14,175l of Diesel fuel at start. I ended up with around 1385l displayed (12,465l in all tanks). So the boat engine consumed 1,710l for 4km or 5hours (at full throttle). I would have been faster on a raft if I threw a canister of Diesel fuel from the raft every 2 minutes and would probably have saved a lot of Diesel still.
A rule of thumb for tugboats (and I assume that's the kind of boat we're dealing with here) is a comsumption of 0.2l/h up to 1.5l/h and a Speed of 15km/h up to 30km/h.
Also, while battery power is quite fine the way it is, there needs to be a bigger option or a more powerful generator later on. The liquid tanks though don't fit the bill: The 2,000l tanks are of a size that would never hold 2,000l. Especially the freshwater tank looks more like a 200l one, the petrol and Diesel tanks could maybe fit 800l, the oil tanks maybe 1,000l. The gas tanks on the other hand would likely contain compressed gases at a volume ratio of 120/1 to 140/1, meaning a 6,000l methane tank would hold 720,000l methane. Since the rocket tanks would likely hold compressed liquid gases, that should be fine if quite impressively efficient.
How to fix this imbalance of calculations:
1.) decrease raster resolution to represent 1km per unit
2.) let an ingame day (24h) last for let's say 2.4hours real time (144minutes)
3.) decrease the boat's max speed to maybe 30km/h with full upgrades on both engines (or actually leave it like it is at 40km/h with electric engine support)
4.) decrease the maximum fill of the tanks to 1/10 and reduce the consumption to a realistic level (allowing for improvised and therefore quite inefficient technology)
result: The tested distance is now 40km, takes roughly 8 minutes real time or 1h20 ingame time while it consumes about 5l of Diesel fuel with reasonable engine handling.
Side effect: There'll be no need for a large number of additional fuel tanks on the boat, leaving room for future upgrades and making refuel stations a really useful thing. (Right now you consume 2 extra tanks full to transport fuel to a refuel station or you go electric and it takes about 4 hours real time.)
I really hope adjusting these variables will be considered since it's actually the numbers that irritate the player and even if the player doesn't do the math they feel that things don't add up.