#Scrap Cage

1 messages · Page 1 of 1 (latest)

gaunt current
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Some kind of open top container the size of a pallet, to make it easier to actually use the pallet to transport scrap to the recycler. Stick it on a pallet and just toss scrap in there instead of carefully trying to stack it on a pallet.
Maybe it could even help with physics optimization by attaching the scrap inside to the cage so they don't act as separate physics objects.

zinc silo
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The fortiholds will magnet to the pallet. In open areas, you can carefully attach a grid of four. (Just load them equally, weight balance matters.). If you have to get through doors, like at Laz, you can line up two neatly, then stack two stops those in a stable-ish way.

I agree that it's easy to feel like you should be able to palletize loose goods like scrap, but I think attaching boxes is the way to go.

gaunt current
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I think this usecase is common enough that it would warrant its own solution rather than relying on repurposing existing items for it. Using the fortiholds might work for some applications, but it's "abusing" functional blocks for structural applications, and it would still warrant introducing a purely structural solution (either the box or individual walls). Also not fitting through doors is common enough that I barely count that as solution anyway.

zinc silo
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Like, that's what you do with pallets, you stack cases of product on them, so I put my cases on them.

gaunt current
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I think we're looking a misunderstanding here. I'm talking about transporting loose objects like sofas, chairs, tables, without them falling off the pallet. I thought you suggested using the fortiholds basically as side walls to keep those in place.
I could've worded it better. This is specifically for objects that cannot be put into inventories. And I think there are enough reasons for transporting items without grinding them down to ask for something like this

zinc silo
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Oh, yeah, no, that's really hard to make work, and they unbalance them. I wasn't thinking about tables, my thought was those would just get scrapped. I rarely have a reason to lug whole tables, except for decoration, and there's only so much room on the boat. 🙂

I did also first imagine palletizing loose goods on the pallets, when I first tried to use it.

gaunt current
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Yeah, depending on playstyle, you might wanna collect things for decorating, some people like to collect all those broken robots, even if you're gonna scrap the items later, some people might just prefer tossing them into the recycler whole instead of dismantling them on-site. And you could transport stuff like pods with them, too. Or if you prefer just being unhinged, you could toss a bunch of loose cables in to have a laggy pile of spaghetti to transport around. Plenty good and not so good reasons for this to exist ;)

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this could become extra interesting if/when cranes would be added and those could lift pallets from underwater

zinc silo
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The pods are the one thing that I really mourned with the forklift - they would have been a solution for carrying four at once, at least once you could get it to Exodus's main hall elevator.

I'm not sure real-world forklifts would be suitable to tables and chairs either, though.

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From a dev perspective, trying to adapt it to dynamically hold that many shifting physics objects seems like the wrong approach, at least.

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It's already been suggested that anything should be able to magnet to the pallet itself, but that wouldn't help stacking. StolenSuperThinkingButStolen

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Well, it would help, but not solve it.

gaunt current
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this is about what i'm looking for. the real live equivalent probably wouldn't fit a table, but if we're comparing to real life forklifts, scale probably would be off, anyways, and the game isn't a simulation in the first place so I don't think that matters.

zinc silo
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Yeah, but how many unfolded tables can you fit in that? Two, if they nest?

gaunt current
zinc silo
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After monkeying around to get them stable in that, you could have carried two in most cases, since you run faster than forky.

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Still, wouldn't be able to do that much better with a real pallet and tie-downs. Maybe four.

gaunt current
# zinc silo Yeah, but how many unfolded tables can you fit in that? Two, if they nest?

well it doesn't have to be tables, maybe its chairs, screens, robots, whatever.

If you're gonna compare with running, putting fortiholds on a pallet isn't really practical either, as you can throw four of them around in front of you faster than getting it to work with a pallet in most places, especially with how clunky it feels to drive right now.

zinc silo
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Just noticed that building decorations is on the roadmap for early 2026, so if decoration is the need, the devs may lean into that rather than into transporting them, too.

And I kinda like being able to cart around 1400 kg of stuff without having to interrupt my recycling flow to make round trips. I find it useful.

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One drive to an elevator may be slower than one or two runs two it, but not four, or six, I think. And it's a lot less monotonous, too.

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Don't get me wrong, I'm not trying to shoot you down, I'm trying to figure out a reasonable way to suggest that they can secure six tables on a pallet.

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One gate in front, instead of a full cage might be a better idea. Slap on a visual effect of cables from the object to the pallet. One gate in front would give you a lot more room for wide things like tables.

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Bracket them between the gate and the lift.

gaunt current
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well, if you can squeeze them in upright you could probably get four into the cage if the dimension are close to those of the pallet. and maybe stack two on top of the others if you're handy. But you could also get like 16 chairs, 8 screens, and a couch in there, or 5 - 6 pods, or 32 broken robots. and maybe like 500 traffic cones if thats your thing. And thats where it would start to shine.

zinc silo
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Well, if the dimensions of the cage match those of the table. But 16 chairs? The chairs don't nest. Maybe 8.

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The pallet is too small for four forti's to fit fully within its bounds, I doubt I could for more than four pods in it, if it were caged. Not that I ever want more than four at once.

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Could make a larger one, I suppose.

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A suggestion I saw earlier; everything in a cubic volume above the pallet gets to magnet down, while it's in that volume. If you can balance it for a second, it'll stay.

gaunt current
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I like the idea of a gate, could help with loading and unloading at the very least.

Well it very much depends on how the cage would be sized, but the dimensions would be something the devs would get to play around with when testing anyways, so no need to by hyperspecific here.

Magneting down stuff on the pallet itself would alleviate the problem somewhat.

I still like the idea of wheeling a cage into a location and just tossing a bunch of stuff in there. Even if it might not become the most efficient method to clean out a location, at the least I feel like it would be a satisfying way to interact with the physics engine (like the basketball hoops but closer to being a useful activity).

Thats just a personal opinion.