#INI files

1 messages · Page 1 of 1 (latest)

west void
#

I notice that this game deletes the Engine.ini if it exists in %LOCALAPPDATA%\Voyage\Saved\Config\Windows. This hampers players ability to get better performance as we cant alter how the game renders things. I know you dont like people editing the game, but this isnt modding. This is just config changes. It will make it alot easier for people to play the game, and as far as I know, it cant cause issues without an outright CTD (like using the settings to generate the shader files, which will crash the game), so you shouldnt see any issues from people using this.

Link to how this is done: https://forums.unrealengine.com/t/how-to-stop-local-custom-ini-files-being-deleted-after-play/1967813/2

mossy echo
#

I think the biggest issue is usually glitches emerging from unintended settings, and troubleshooting. People may report a graphical glitch that emerges with nonstandard .ini settings, and the devs may be unable to reproduce it because the player is using settings they don't offer.

west void
mossy echo
#

Yeah, it's just a drain on time to investigate bug reports just to have to say "un-firetruck your stuff and try again." Over at Delta V our lead dev decided they just wouldn't support modded games, but it's still a time drain to have to review bug reports that turn out to be mod-inflicted. Then there's the real bugs we miss because they're in a modded game, but they're our fault and go missed because we don't support a modded game.

#

I also would like .ini files working, to be clear, but I can get why a dev might choose otherwise.

west void
#

It seems UE actually does this by default, so they may not have been aware of the game deleting the files. Wonder if read only will prevent it

mossy echo
#

I have had issues with other games that delete/reset their .ini files on start, and read-only didn't help there, though UE5 wasn't a thing then. Let us know if it works.

prisma salmon
#

My biggest issue with .ini files tends to be that there's three different sets of them tucked away in various folders and you have to find the correct set that the game actually reads

west void
#

Its always the same ones