#game using cpu instead of gpu?

1 messages · Page 1 of 1 (latest)

vague otter
#

not sure if this is what is happening but i noticed after the first time(session) i played the game took a huge performance hit. it still ran ok so i just went with it for a while but now im tired of the bad graphics. when i look at my task manager i noticed that its using almost exclusively the cpu and ram and the gpu was only at 8% usage. is this a problem with the game or something else? any fixes i can make for this? i cant keep playing the game like this.

EDIT/UPDATE: never thought this would get so popular but im glad it has. this is fun! anyway for reference my system is as follows: 32gb DDR4 RAM, i7-8700K @ 3.70Ghz(as far as im aware this is just normal speed and i have no desire to change that), GPU RTX 3060 (12gb), 2TB WD Black M.2, and im running Windows 10 Pro and i refuse to update to 11 until absolutely necessary. some of my system is behind the times for various reasons such as not wanting to brick the system till i can afford to fix it and system memory leaks so not sure if that has an effect on this issue but it very well could.

vague otter
jade obsidian
#

my cpu is around 50% all the time, while gpu is 20-30% , so the game needs some improvement on that. might be that there is clutter below the crafting machine, sometimes stuff thjats crafted glitches inside the boat

hard sable
#

Go to windows settings -> System -> Display -> Graphics Settings -> browse
Find the game's exe in "\Steam\steamapps\common\Voyage"
After adding it just click on options and set it to high performance
It should force the game into using your GPU in priority like it's supposed to

shrewd carbon
#

I checked my fps for the first time today and started monitoring gpu and cpu. Game is CPU locked. Altering the settings in Windows - as advised above - does not change anything.

hard panther
#

The game is early access so optimization has not happened yet.

jade obsidian
vague otter
#

i feel like fixing this of all things should be the first priority. the game is pretty much flawless in all other areas. granted it can totally use a lot of improvement and balance and additional content but i would not be upset if they fixed this issue and then dropped it. so with that being said this to me feels like the biggest glaring issue.

#

i usually try to keep things cleaned up cause i dont care for clutter. only time there is clutter is when im recycling stuff. i was planning on sailing away from this area for a while anyway to get my levels up further and gather more fabric from anywhere i can get it. maybe ill try that and see what happens tho i doubt it will change anything.

autumn girder
#

If I was aware that my game is casually melting CPUs on PC it is running on, I'd drop everything and prioritize this issue above all else. It's not just minor inconvenience, CPU can get damaged after running under such temperatures for a long periods of time. Jokes are out when hardware worth hundreds of dollars is at risk of bricking just because the game isn't optimized in THE MOST BASIC THING OF ALL THINGS IT'S DOING.

chilly yoke
autumn girder
#

It isn't, but by this point too much people - devs included - already live in a "reality" where poor performance is a standard and can't be addressed early on. And even IF - it's a big if - optimization does happens at some point... what was standing in the way of doing it sooner?

chilly yoke
#

I also notice high temps with this game, but thats a result of it using so much of it. Windows hates high temps for some reason, even if the temperature is well within the normal operating temps

autumn girder
chilly yoke
#

Im not making assumptions. I am making connections based on experience. Have you bothered to look at the CPU load in those games? Its likely alot lower than in this game

autumn girder
#

So game uses CPU so much causing high temperatures, but somehow my cooling system is at fault. Its ridiculous

vague otter
#

and that load is probably balanced between the two as well not exclusively on the cpu. also my cooling system keeps my cpu within acceptable temps but that doesnt mean its not bad for it to be running that hard.

chilly yoke
#

The high temps are caused by the CPU load + a inadequate cooling setup. My CPU doesnt overheat at all. Just gets higher.

vague otter
#

i personally dont care much what causes this issue or how long it takes the devs to fix it as im sure they probably have a million different things on their plate and cant perfectly prioritize everything just so long as we get the load a bit more balanced or offload some of the cpu work to the gpu when it gets this bad i will be happy.

vague otter
#

did some more cleanup of the place and started moving away and im happy its running well and not pegging my cpu but i still believe that there should be at least some load on the gpu rather than none at all.

#

the game just isnt using the gpu at all like at all at all.

#

completely new location never been to before and still all on the cpu no gpu involvement at all. i could be running on super ultra graphics right now if the cpu wasnt taking everything but instead im running on medium.

foggy salmon
#

I am pretty sure the devs are aware of that.

FPS seems to lock in for me at around 45, with arounf 60 to 65% usage of both my CPU and GPU. So none of them is allowed to work to either of their full extent, which is really weird. (And no. I definitely don't have a thermal problem)

#

Also I'd love to hear like.. really any reaction of them concerning the performance problems. Sad silence 🙁

vague otter
marble axle
dim lotus
cobalt pond
#

Just a dumb question, but do you have your monitor plugged into your motherboard or your GPU?
If it's plugged into your motherboard (Where all the USB Ports are) it can't use your GPU.

untold crane
prime hemlock
#

Hm, i cant reproduce this
My Graphics Card is in Use...

But i have a very Old PC (6 Years) with Intel Core i7 8700K and a Geforce GTX 1080 Ti.
On Medium i can play with around 40 FPS

Thermal Problems are the Problem of the Computer not the Devs...
I have a custom Watercooling so CPU never goes above 65°C and GC is around 30°C

Yes, a little bit polishing would be nice, but hey...its EA 0.5 (i've seen much more worse ea-releases in the last years)

Edit: Both overclocked to hell (max)

scenic grove
prime hemlock
eager raptor
#

i went into setting and toggled V-sync and it dropped the cpu from 100 to 50ish,

plain lance
#

I actually only joined this Discord to report this issue. I'm glad it has already been reported. Can we please focus on diagnosing it? The above comment is very helpful. What other things have people tried that have worked?
I find it very interesting that I had had no issues the first time I played the game for several hours but suddenly my CPU maxed out the very next time I opened it and loaded up a game.

prime hemlock
plain lance
#

I have the same processor that you do. I have a 3070 TI video card. Adjusting the graphic settings change nothing. My CPU is maxed out 100%
Next time I'm downstairs I will create a new instance of the game. Start fresh. See if I still have the CPU problem, or if it's only after you've collected a great deal of items from the starting platform, saved, and then restarted the game and loaded that save

#

I've collected almost every object on the starting platform and recycled it.
I only recently got on the boat.
I'm curious if that has anything to do with it. I wonder if leaving as soon as you can makes it so this doesn't happen

prime hemlock
plain lance
#

Someone mentioned that the devs are allegedly aware of the issue. Have they happened to mention what they believe is causing it? I have a degree in computer science and I'm trying to think of what could be maxing out my CPU in the very first level of the game.
There's no AI, and since there aren't a ton of objects bouncing around forcing it to calculate physics of objects (which is probably done by gpus now anyway) I'm at a loss.

foggy salmon
# untold crane What would you like to know? The dev team are aware of some performance issues a...

I would like to know what you developers think or have found out so far about why the game is behaving this way. Please don't misunderstand me. Your game is absolutely amazing and a blast to play and get lost in. It is visually stunning. It is in fact so good that I bought new hardware to make my experience more "fluid". It's just maybe if we all could acquire some insight into what is causing the game to not react to changes in graphics quality to understand it better. Knowing more about what is happening may make clearer what you are working on and why. And maybe also bring some insight into why certain mechanics work the way they do (for instance, the "pausing" of simulations once we leave areas, to discover that nothing happened while we were away. Tanks are still empty etc. pp....)

foggy salmon
vague otter
# untold crane What would you like to know? The dev team are aware of some performance issues a...

For me mostly just wanted to know if you had any insight into why this might be happening. If you have anything you can share that might help me find a client side temporary solution I would appreciate anything you can share. If not I understand. This one to me at least tho definitely falls into the category of performance issues feels like it's a major enough issue that it is worthy of it's own recognition honestly just wanted to know that you were aware of this specific one and that it is being worked on which it sounds like it is. Love the game so far! I don't ever buy games at full price but this one I did without hesitation and Im so glad I did. I've spent more time with this game in one go than any other I've played in over a year.

foggy salmon
#

Here is an interesting discovery: I had only one save, my first and only. On this save. the 60% usage issue is present. I just started a new save. The first new save after all the patches. For clarity: My first save is from the very first version of the game. The new save is from the latest version. In the new save, usage is goin up to 100% as it should. Why and how on earth is this happening? I can recall someone wrote somethin like "no need to clear saves!" in the patch notes. Maybe it is still better to just make a new one? Maybe devs can bring some light into this...

vague otter
foggy salmon
#

same here

foggy salmon
#

I did some more testing and removed everythin I built on my boat. suddenly, after picking up all the fuel cables connecting 12 oil tanks, fps went up from 30 to 65. GPU usage went up from 58% to 98%..... the boat is definitely a big factor concerning the performance. See also https://discord.com/channels/932901265778810952/1441901155369095321

As to what exactly is happening, and why on earth the game is reacting to it by somehow lowering hardware usage, I have absolutely no clue. Makes no sense to me whatsoever. Most interesting behavior I have ever witnessed xD

foggy salmon
#

TL DR: strip your boat, rebuild the minimum to operate as a temporary fix. I am doing fine now with 4 lumimax, 2 typhoons and a diesel and petrol generator

vague otter
#

lol. that's basically just me in general. i only just now started adding extras to extend my range and adding the ability to fully support the boat and the demands of any platforms i dock at so i don't have to bother with building power infrastructure at every place i go.

marble axle
#

I tested my theory and made a new game. The "game" latency dropped by 75% instantly. Something in the game is causing increased frame generation latency. The GPU cannot render a frame untill it recieveds one from the game. This isn't GPU underutilisation it's plain old lack of game optimisation. I'm sure they already know what it is. But the game is in early access, so we might be waiting till V1.0 to see this fix depending on how much fixing it interferes with planned development. But given it's something that builds up in the game and seems to be area dependant, it must be some kind of entity or physics effect that is the issue. Might be simple fix, could require a huge change to the game code. Could be either, but it's definitely there and they definitely know what it is.

foggy salmon
#

Would be cool if we could also know what the heck it is, so we may have workarounds and some "don't do this till it's fixed" things that we can implement until things are getting smoother

plain lance
#

I tested a number of graphics and video settings as best I could. Setting low, or epic seemed to make very little difference in the performance settings. (Though Landscape quality being Epic increases CPU usage quite a bit, while nothing else seems to) Holding 60fps is easy on medium settings and quite enjoyable when the game is new. It can also be maintained after reloading the new game, even at 100% CPU usage. To test, I then reloaded my game where I was getting heavy frame drops, and it is not at 100% CPU usage. E.g. Loading my old save now isn't stuck at 100% CPU usage. (!?) Yet I'm still getting frame drops. I'll be testing more of the custom settings to see which is causing this issue. (hopefully)
I questioned if the GPU 3D report from Task manager was accurate, (9%) so I pulled up Perfmon, and engine 10 Graphics_1 instance is seemingly more accurate, or as accurate as can actually be calculated for chip usage. (% is always an estimate)
All these tests were done in a new game.
While I didn't see any change in frame generation or latency, CPU usage does redline and stay at 100% in task manager when I reload from that very first room.
I thought I was delusional when I played for so long and didn't have any performance issues, yet did when reloading the game, but it does seem to take a hit when loading a saved game.
I'd blame it on an aging processor, but we've someone here who has the same one. It must be related to some other variable.

chilly yoke
#

You guys do know that there is a benchmark option, right?

scenic grove
chilly yoke
#

Why would it help? It just makes testing easier

scenic grove
#

the benchmark doesn't have issues. You can test all you want with it

marble axle
# foggy salmon Would be cool if we could also know what the heck it is, so we may have workarou...

If it's worth anything, On my clean game, I lost 10FPS by adding two batteries and 4 medium solar panels to my boat. So my thinking is this is a similar problem they had with satisfactory. Where updating the contents of storage was lowering the games tickrate. Solar panels have an internal storage of power and so do batteries. So it would have to monitor and update these and that gives the slowdown in gametime? I remember the satisfactory devs saying this was an engine problem so it took some time to fix. Either that or simply the animations on power cables are causing it. More cables = more fps loss?

foggy salmon
#

It's not really scaling the way our hypothesis would suggest for me. I now have (on my old save, from the first game version) rebuilt my ship with 7 instead of 12 oil tanks. All connected up and equalizing, and it's running a lot faster compared to what was previously on the boat. Whatever it is, devs sure know about it and are working on it. So we just wait for news I guess. Until then it's - for me at least - a bit of a relief to be cautious with what to build on the boat to keep the game running at a somewhat bearable pace.

tacit horizon
#

It makes no sense with my system if i choose low or epic.
I7-12700KF, 64GB RAM, NVMe, RTX3080Ti.
Have always round about 20 FPS.
CPU Load between 26-45%
Game is bad optimized.
This game has strong fps drops and if are too many parts are visible the system went to from fps.
In beginning my ressources wore on the ground in my ship and fps were
between 15.20 fps.
Later i created storages so fps went up a bit.
Some told me the inhouse recycle in ship is buggy because parts are falling through the ground.
Dont know if this is the reason but the game has a big issues if you have
many parts visible like storages, ressources and others.

hard panther
#

The game is not optimized. I am sure the devs are aware of this but I am sure they are mostly busy with fixing bugs right now. We found many since EA started.

tacit horizon
#

Yes, they have alot to do and i would like to test the game more but with 20 fps its a mess and absolute fun.
Feels like drunken so think i will make brake.
Performance is most important thing.
with good performance you can play and check for bugs, without some will quit and not check bugs...

plain lance
tacit horizon
#

if you have a look at steam there is a thread called "20 FPW low" or something.
A person changed the engine.ini and the game settings.ini.
I use both of his files and before the change i had 20fps, after changing the files with his ones
my fps are now between 48 and 62, so playable.

scenic grove
vague otter
#

yay!!! looks like this thread can rest in peace soon!