I'm not sure if someone brought this up already but I'm going to throw my two cents in here: the weapon and ammo weights are unbalanced to the degree it doesn't feel good to use them. I don't think they're terribly hard to make or too strong/weak for enemies, but the weight of these weapons and ammo should ideally be 20% of their current weight (25% at the most), especially for how much of it we need to carry when going to a new POI and having to fight to clear everything out.
#Weapon and Ammo Weights
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Have to say i agree with the bullets especially. You need so many of them compared to the electric and flame weps to deal with similar mobs but the weight means you will run out.
Yeah, the weight needs rebalancing for sure
Weight of every item should be carefully checked. Bolt rifle that weights 20 kg is nonsense.
I agree these weights are a problem. The problem looks to me like the devs attempted to have realistic weights and those weights do, in fact, feel coherent with real world weights. The problem is, the caretaker's capabilities are not. Hence the problem
Another example of where the caretaker's capabilities feel really off is diving. An android should easily be able to dive to 100-200m without any issues as long as it's water proof. Underwater pressure is actually not much of an issue except if you need to breathe (I'm a diver myself rated for 40m).
Real world assault rifle doesn't weight 20 kilograms. Same for 10 kilogram pistol. Pistol bullet doesn't weight 100 grams. There is no consistency with IRL numbers
Sorry but I believe you are wrong. Just googled the weight of 38mm bullets : between 130 and 150g. Just an example off the top of my head
Bullets tend to be weighed in grain format, which is a fraction of a gram. So when you look up a .357 Magnum bullet, which weighs 158 gr (which is grain), it's actually about 10-ish grams.
38 mm? It's not a bullet, it's a cannon shell lol
I'm sure they meant the .38 caliber.
My mistake on both counts, thanks for correcting me @pastel fern. It was indeed .38 ammo and the figures I read were in grain (a unit of measure I'm unfamiliar with) and not grams
It's all good, grain and gram can be easy to mix up!
True but owning your mistakes is a prerequisite when you're trying to make things better
I think the current weights could also work if the upgrade was changed to get 10kg instead of 1kg per skill point. That upgrade seems under powered compared to the rest
Did some research while waiting for human food to be produced, and this is what I'd recommend for new weapon and ammo weights. Some quick notes below.
-The electric pistol and rifle should weigh a little more on account of having an internal battery to offset the lack of ammo and ability to be recharged anywhere.
-The flamethrower and flame pistol could be another 1 kg heavier because of the internal reserve, but the tradeoff is you need to really use the petrol backpack with them.
-I made an assumption that the bolt pistol is intended for a larger caliber than 9mm ammo, so I went with a relatively chonky bullet.
-Sniper rod ammo is the real anomaly: the heaviest bullet ever manufactured for a rifle in real life is less than a quarter of what the sniper rod weighs. Damage to weight ratio definitely needs to apply here.
Great work there, solid analysis and concrete proposals. Glad you were waiting for human food 😛
According to the internet, the M4 Carbine doesn't even weight 4Kg stock. So I'm gonna have to agree the numbers here need to be changed.
Yeah, current weights basically make slug throwers impractical in game due to massive weight impacts.
This is a most excellent analysis, and much more realistic. Especially when you consider the relative weight of components for making other things.
I'll throw my +1 in on a definite rebalance needed. As an avid shooting enthusiast for most of my life, I literally laughed when I saw the weapon and ammo weight. The sniper is the only realistic one, it appears to use .50 bmg rounds. That said, it's ammo weight is wildly off. The standard rifle and pistol are way too heavy, same for their ammo.
I have found some loose sheets of paper weighting 1.5kg each. That's atrociously unbalanced lol
Been Browsing NexusMods to see what people are making for TLC and stumbled upon mod changing items' weight and stack sizes. In the description author gave a reason to why weapons' weight remained unaffected.
Quote:
"Some things are unchanged, due to how the game interacts with them.
Namely:
Handheld items (weapons, guns, etc.). The game requires these items to have weight for 'heft' when aiming.
Set gun weight to 0.01 and it's glued to the center of the screen when you spin around/move. With the default weight, this 'bounces' correctly and has heft.
Set gun weight to 0, and it breaks completely. The gun will just not aim properly at all and aim in all sorts of directions."
Ammo could be reduced more to compensate for that though.
The bullets specifically
They definitely should weigh maybe half as much as they do now
But the weapons themselves are… fine
This discourages carrying more than you actually need
However, the electric rifle kinda makes all of this obsolete anyway
It’s so powerful and so good at pretty much everything that there’s no reason to bring anything else except maybe a flame pistol
And electric rifle + flame pistol combo is even more encouraged because you don’t need to bring ammo for either of them (flame pistol holds plenty of petrol, can just reload it when you return)
Range on the electric isn't great. For shark-hunting I have to pair it with a pistol so I have something that can reach out and call them into range.
And of course, that combo is crap for 99% of the site-clearing I have to do, which is swarms.
electric works great at range, what?
though hitting the shark for the first time is hard
electric's main weakness is water
but for that you can just switch it out for a flamethrower (why does it work underwater lmao) or rifle or something
i will say that the electric rifle is goated for swarms
it just kills the entire swarm in a single shot
it can also destroy almost any tentacle spawner thingies completely in a single well-placed shot
at most two shots
it's great against ||ball turret guys|| because you can charge your shots from cover and only pop out for the moment of firing it
Electric has to charge before it's good at swarms, and several times I have swarmed a shark with shots that look dead on, but it won't charge until I switch to a pistol.
(the shark* won't charge, the rifle is fine.)
All I can think is the pistol has a longer range. Mid-range and close in the electric is a beast.
I do agree on the need to rebalance weapon weights. However the biggest issue in this regard is ammo weight which is ridiculous, especially for the bolt rifle given the amount you need to kill any strong target such as a shark or ball or an angel. Swarms don’t help too
Ammo weight is too high, but I think bolt weapons are the wrong choice for swarms. Always have fire on hand for general purpose exploring and construction.
The bolt pistol, with breacher barrel, works great v swarms. You barely have to aim.
Though I still use the electric pistol for them due to ammo, it does work well.
The electric rifle does work well, but only with charged aoe shots.
Agree with ammo/gun weight - way too heavy for how little you can carry.
electric rifle is the best weapon at doing literally anything above water
there is no better weapon for anything at all
the only exception is underwater, and even then, it’s still better than the electric pistol and flame pistol at literally everything they could possibly do
it is hands down the best weapon in the entire game
which is not really helped by the fact that it doesn’t take ammo
Unless a swarm is only coming from one direction and isn't spread out, I find the heavy flame better at handling swarms, given no charge time before it can multi kill. That, and though range is pretty good I have found I need a bolt weapon for shark hunting just to lure them in at long range.
As for ammo, it does share a major resource with keeping you alive. Even if you use a pack, that's power you're not using to keep exploring, and to keep recycling from cutting into health.
Agreed that it's got too much oomph behind it, though.
Could use less damage and less AOE.
mhm
I don’t ever find swarms coming at me from multiple angles, so I still prefer electro rifle over primary flamethrower
but yes, sharks pretty much just need a bolt weapon to lure (electric rifle can do it but it’s annoyingly difficult)
and yes, the energy consumption is high, however, I clear out areas before I start looting, so it doesn’t really affect me
The only time when it actually mattered was at Laz since I had to go back down from the roof once to recharge which took a lot of time, otherwise, this has been a complete non-issue for me
I always tether myself to the ship with a power cable during initial clearing and looting. Power use has never been an issue for me tbh.