#Weapon and Ammo Weights

1 messages · Page 1 of 1 (latest)

pastel fern
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I'm not sure if someone brought this up already but I'm going to throw my two cents in here: the weapon and ammo weights are unbalanced to the degree it doesn't feel good to use them. I don't think they're terribly hard to make or too strong/weak for enemies, but the weight of these weapons and ammo should ideally be 20% of their current weight (25% at the most), especially for how much of it we need to carry when going to a new POI and having to fight to clear everything out.

limber canyon
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Have to say i agree with the bullets especially. You need so many of them compared to the electric and flame weps to deal with similar mobs but the weight means you will run out.

sturdy ermine
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Yeah, the weight needs rebalancing for sure

glad parcel
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Weight of every item should be carefully checked. Bolt rifle that weights 20 kg is nonsense.

queen rapids
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I agree these weights are a problem. The problem looks to me like the devs attempted to have realistic weights and those weights do, in fact, feel coherent with real world weights. The problem is, the caretaker's capabilities are not. Hence the problem

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Another example of where the caretaker's capabilities feel really off is diving. An android should easily be able to dive to 100-200m without any issues as long as it's water proof. Underwater pressure is actually not much of an issue except if you need to breathe (I'm a diver myself rated for 40m).

glad parcel
queen rapids
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Sorry but I believe you are wrong. Just googled the weight of 38mm bullets : between 130 and 150g. Just an example off the top of my head

pastel fern
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Bullets tend to be weighed in grain format, which is a fraction of a gram. So when you look up a .357 Magnum bullet, which weighs 158 gr (which is grain), it's actually about 10-ish grams.

glad parcel
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38 mm? It's not a bullet, it's a cannon shell lol

pastel fern
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I'm sure they meant the .38 caliber.

queen rapids
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My mistake on both counts, thanks for correcting me @pastel fern. It was indeed .38 ammo and the figures I read were in grain (a unit of measure I'm unfamiliar with) and not grams

pastel fern
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It's all good, grain and gram can be easy to mix up!

queen rapids
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True but owning your mistakes is a prerequisite when you're trying to make things better

limber canyon
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I think the current weights could also work if the upgrade was changed to get 10kg instead of 1kg per skill point. That upgrade seems under powered compared to the rest

pastel fern
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Did some research while waiting for human food to be produced, and this is what I'd recommend for new weapon and ammo weights. Some quick notes below.

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-The electric pistol and rifle should weigh a little more on account of having an internal battery to offset the lack of ammo and ability to be recharged anywhere.
-The flamethrower and flame pistol could be another 1 kg heavier because of the internal reserve, but the tradeoff is you need to really use the petrol backpack with them.
-I made an assumption that the bolt pistol is intended for a larger caliber than 9mm ammo, so I went with a relatively chonky bullet.
-Sniper rod ammo is the real anomaly: the heaviest bullet ever manufactured for a rifle in real life is less than a quarter of what the sniper rod weighs. Damage to weight ratio definitely needs to apply here.

queen rapids
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Great work there, solid analysis and concrete proposals. Glad you were waiting for human food 😛

stable briar
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According to the internet, the M4 Carbine doesn't even weight 4Kg stock. So I'm gonna have to agree the numbers here need to be changed.

ancient saddle
ancient saddle
digital sigil
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I'll throw my +1 in on a definite rebalance needed. As an avid shooting enthusiast for most of my life, I literally laughed when I saw the weapon and ammo weight. The sniper is the only realistic one, it appears to use .50 bmg rounds. That said, it's ammo weight is wildly off. The standard rifle and pistol are way too heavy, same for their ammo.

agile mesa
glad parcel
# agile mesa I have found some loose sheets of paper weighting 1.5kg each. That's atrociously...

Been Browsing NexusMods to see what people are making for TLC and stumbled upon mod changing items' weight and stack sizes. In the description author gave a reason to why weapons' weight remained unaffected.
Quote:

"Some things are unchanged, due to how the game interacts with them.
Namely:
Handheld items (weapons, guns, etc.). The game requires these items to have weight for 'heft' when aiming.
Set gun weight to 0.01 and it's glued to the center of the screen when you spin around/move. With the default weight, this 'bounces' correctly and has heft.
Set gun weight to 0, and it breaks completely. The gun will just not aim properly at all and aim in all sorts of directions."

blissful roost
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Ammo could be reduced more to compensate for that though.

brave crow
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The bullets specifically

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They definitely should weigh maybe half as much as they do now

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But the weapons themselves are… fine

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This discourages carrying more than you actually need

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However, the electric rifle kinda makes all of this obsolete anyway

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It’s so powerful and so good at pretty much everything that there’s no reason to bring anything else except maybe a flame pistol

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And electric rifle + flame pistol combo is even more encouraged because you don’t need to bring ammo for either of them (flame pistol holds plenty of petrol, can just reload it when you return)

acoustic wave
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Range on the electric isn't great. For shark-hunting I have to pair it with a pistol so I have something that can reach out and call them into range.

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And of course, that combo is crap for 99% of the site-clearing I have to do, which is swarms.

brave crow
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though hitting the shark for the first time is hard

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electric's main weakness is water

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but for that you can just switch it out for a flamethrower (why does it work underwater lmao) or rifle or something

brave crow
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it just kills the entire swarm in a single shot

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it can also destroy almost any tentacle spawner thingies completely in a single well-placed shot

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at most two shots

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it's great against ||ball turret guys|| because you can charge your shots from cover and only pop out for the moment of firing it

acoustic wave
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Electric has to charge before it's good at swarms, and several times I have swarmed a shark with shots that look dead on, but it won't charge until I switch to a pistol.

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(the shark* won't charge, the rifle is fine.)

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All I can think is the pistol has a longer range. Mid-range and close in the electric is a beast.

cobalt rose
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I do agree on the need to rebalance weapon weights. However the biggest issue in this regard is ammo weight which is ridiculous, especially for the bolt rifle given the amount you need to kill any strong target such as a shark or ball or an angel. Swarms don’t help too

acoustic wave
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Ammo weight is too high, but I think bolt weapons are the wrong choice for swarms. Always have fire on hand for general purpose exploring and construction.

blissful roost
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The bolt pistol, with breacher barrel, works great v swarms. You barely have to aim.

Though I still use the electric pistol for them due to ammo, it does work well.

The electric rifle does work well, but only with charged aoe shots.

worldly ivy
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Agree with ammo/gun weight - way too heavy for how little you can carry.

brave crow
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electric rifle is the best weapon at doing literally anything above water

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there is no better weapon for anything at all

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the only exception is underwater, and even then, it’s still better than the electric pistol and flame pistol at literally everything they could possibly do

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it is hands down the best weapon in the entire game

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which is not really helped by the fact that it doesn’t take ammo

acoustic wave
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Unless a swarm is only coming from one direction and isn't spread out, I find the heavy flame better at handling swarms, given no charge time before it can multi kill. That, and though range is pretty good I have found I need a bolt weapon for shark hunting just to lure them in at long range.

As for ammo, it does share a major resource with keeping you alive. Even if you use a pack, that's power you're not using to keep exploring, and to keep recycling from cutting into health.

Agreed that it's got too much oomph behind it, though.

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Could use less damage and less AOE.

brave crow
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mhm

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I don’t ever find swarms coming at me from multiple angles, so I still prefer electro rifle over primary flamethrower

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but yes, sharks pretty much just need a bolt weapon to lure (electric rifle can do it but it’s annoyingly difficult)

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and yes, the energy consumption is high, however, I clear out areas before I start looting, so it doesn’t really affect me

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The only time when it actually mattered was at Laz since I had to go back down from the roof once to recharge which took a lot of time, otherwise, this has been a complete non-issue for me

digital sigil
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I always tether myself to the ship with a power cable during initial clearing and looting. Power use has never been an issue for me tbh.