💡 Suggestion: Exploration-Driven Progression
Hello Dev Team,
I love the core loop, but the current progression feels detached from the game's theme.
🛑 The Core Problem
The XP/Skill Point leveling system feels arbitrary and detracts from the 'scavenge-and-restore' atmosphere. Earning points from recycling trash and spending them on a menu to unlock key items feels abstracted from the core loop of exploration, repairing, and caretaking.
✅ Proposed Solution: Discovery & Repair
I propose removing the linear XP/Skill Point system for new capabilities. Instead, progression should be tied directly to environmental discovery and core objectives. Players would find capabilities, not simply buy them.
🔨 Concrete Examples: How to Acquire Skills
- Crafting Blueprints (e.g., Generator): Acquired only after discovering a broken version in the environment and successfully repairing/dismantling it. This reinforces the theme of repairing what's broken.
- Enhancer Modules/Skills (e.g., Weapon/Caretaker Attachments): Found as physical loot in hidden caches, successful repairs, or as drops from dangerous rogue machines. This makes exploration much more rewarding.
- Key Tools (e.g., Dismantle/Repair Tools): Unlocked via mandatory quest steps that require fixing a core system on the ship or a facility. Tool acquisition feels earned and necessary.
🌟 The Benefit
This change would make progression feel more organic and immersive. The reward for deep exploration is new, tangible capabilities making discovery a much more exciting and meaningful moment.
I think this small change would greatly enhance the atmosphere and reward loop!