Stygian End adds two new biomes to the end dimension and a handful of new ender themed blocks and plants.
https://www.curseforge.com/minecraft/mc-mods/stygian-end-recontinuation
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Stygian End adds two new biomes to the end dimension and a handful of new ender themed blocks and plants.
https://www.curseforge.com/minecraft/mc-mods/stygian-end-recontinuation
So, it's only cactus retexture for now?
Great job!
Thank you.
Me about to add this to the MasterDoc:
Are there plans to give this mod more config options btw (akin to the Unofficial version of Stygian End)?
A unofficial, but yes, more content soon.
Hey.
am i insane or does this mod have like 5 forks 😭
what?
Will this fix existing bugs and add new wormwood building blocks?
What's the fourth one? I only know of three from the original
isn't this one is 4th?
Are you referring to the number of instances or forks of the mod? There are four instances of the mod and three forks of the original (that I know of)
I would still definitely like to see some decorative wyrmwood blocks added to a Stygian End fork since the original version lacked them.
Yeah, if I remember correctly there were only stairs and slabs right?
Only planks in the version I had.
I should double check whether the Unofficial version actually has stairs and slabs, I'm currently using that one for its extended config options. Speaking of which, I have yet to figure out how to create those for ET 😅
Back the topic of Stygian End, we need Wyrmwood fences, fence gates, buttons, pressure plates, and of course the common half blocks & three quarter blocks themselves (if they haven't already been implemented)
Also stripped variants of logs and wood for parity with Oceanic Expanse. (Maybe Future MC or some later substitute of that mod).
I've noticed that the physics and block interaction for purple acid may need to be checked for bugs.
Number of forks
This mod has 4 forks? That cannot be, it splits the playerbase too much.
I shall create a new, consolidated fork, so that all players can play one version
And this was the story of the 5 forks
If you'll do this, I can help with textures and models 
I need your help or something like that.
It was a joke. I don't think it would help the situation
I know, that's why I put 
With something specific?
New mob for stygian?
Sounds nice, but I think the whole mod should be retextured at first. Original art style is kinda ugly
The End itself looks ugly
I don't think so, It has some magic-void like vibes, at least for me
I think the main issue is that it has jack shit to really explore
Which may be on purpose but still arguably doesnt have any staying power.
You just have chorus flowers, end stone, the dragon at spawn and end cities which dont really have loot that is worth the trouble
A new mob would be great!
Tbh I forgot what thread this was lol. That was more suited to general or something.
Anyway I am doing my own end revitalization for the pack that adds new content eg. plants, end stone variants, ores, mobs etc.
102 downloads from stygian end RC, thank you for all!!!
Hey guys.
Hey
Finally, new update is here!
https://www.curseforge.com/minecraft/mc-mods/stygian-end-recontinuation/files/8051359
I'd like to report a bug with this mod that hasn't been fixed for a long time.
Since the original Stygian End Continuation mod, the Hawthorn cacti model was altered in a way that creates visual gaps in the block from a distance, and unfortunately it's carried over into this mod as well (blue cacti included).
As you can see in the screenshot vanilla/regular cacti aren't affected by this bug, and the Hawthorn cacti from Stygian End Unofficial don't have it either. Any chance you can get this bug fixed @heavy wraith?
Here's a cropped version of the screenshot that shows it better:
Thanks for the cactus bug tip, I'll check what's going on.