#ItLux's Expansion
1 messages · Page 1 of 1 (latest)
I had no idea how to add baubles accessories so I just implemented my own accessory system
You have your own system? Can you elaborate more on this??
Wait it's a bag woah so in inventory it will work
I just called it an Accessory bag but there is no item you need to get. The hotkey to open the accessory bag by default is K
Art looks cool tho ngl
Thx
Okay that's awesome to hear that
Some of the accessories have a 3d rendering. If you don't like how it looks on the player or you want to achieve a certain style, you can click H while hovering over an accessory slot to hide it.
So you have think of everything nice
Yessir, the only thing I'm still trying to get to work is multiplayer sync for the 3d accessory models. Currently they only render client side.
Ahh okay
Nice concept but MCreator won't be appealing for many
I mostly use Mcreator for easy organization and modification, then Java code for the accessory system, weapon abilities, etc.
Should I remove the MCreator tag or like any mention of it? What's your opinion?
People don't like MCreator because it usually means low quality mods and performance issues
Removing the tag is not a good idea if it is an MCreator mod
But based on your message I assume you can code, which makes me wonder why you used it in the first place instead of developing just java code in an IDE
I'd say that MCreator mods are getting better. I do remember MCreator having very poorly made mods, but there are much better and fleshed out mc mods on MCreator
Yeah it's generally considered a really big red flag
I can't say for sure that just implementing some gear is a bad use of MCreator though, that wouldn't seem to cause disproportionate bugs or performance issues unless MCreator is just comically bad
It seems to be bad for things that are more complex, dynamic and performance intensive like mobs and worldgen
Born in chaos and phayriosis at least tell me it isn't irredeemably bad
I dont think the things I'm going for are complex. There aren't any complex structures or biomes or mobs