#Crow's Monster/Deformed character guide
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There are a number of things to consider when making a monster/deformed character, but the first thing to start with is the rough shape of the character you want.
If it helps, think of these shapes as something like skeletons. I would say they mostly fall into the following categories:
1boy
1girl (1boy or 1girl being for human shaped monsters, I would recommend 1girl over 1boy in most instances though since I believe there are more shape options)
Monster (sort of affects everything but works very well when used by itself)
Monster girl (e.g. lamias or other such distinctly female looking characters with monster features
Animal (for when you want your monster to be shaped like an animal)
Creature (for when you want it to be non-human and not shaped like any particular animal, this can also be useful for creatures shaped like things which are not animals, like fruit or vegetables)
Furry male
Furry Female (Furry prompts can be useful even for characters which are not furries, such as xenomorphs.)
Taur (for an upper body that is human but a lower body that is some other creature)
These prompts will form the rough shape of your character. If you, for example, choose 1girl, it will favor a feminine human form even if you prompt for distinctly non-human features.
(If I'm forgetting one I will try to add it later).
Some of these things can also be combined in the creation of a monster or deformed character, as in the linked image. which is a combination of taur with monster
Some examples of different shapes
@little perch @azure wedge @noble light if any of you are interested Aha wanted me to compile like a mini-guide on how to make monstrous/deformed characters
apfel
that’s super useful
After you have chosen your rough shape, the next thing you need to consider is individual bodyparts. Specifically what the character will lack, and what it will have an excess amount of.
So for example, is your monster blind? no eyes can help
Is your monster possessed of huge hands? oversized hands can help, and in fact pairing "oversized" with various bodyparts might help increase the size of other things as well
Does your creature have longer than normal limbs? "Long legs" can help. Likewise you can turn these effects' weight up as well.
I won't list all of the different kinds of individual bodyparts because it would be somewhat difficult to gather them all, but some things worth keeping in mind are
No eyes
No face
No feet
(pairing no with individual body parts for often works for removing the thing from the generation)
Oversized hands
huge hands
large hands
(pairing oversized, huge, or large with individual body parts very often exaggerates their proportions
Tentacle hair
Animal hands
Animal head
Animal legs
Animal feet
Claws
Long legs (if this doesn't work one can turn the weight up to exaggerate it more)
long neck
etc.
Extra arms
Extra legs
robot joints
doll joints
skeletal wings
membranous wings
reverse-jointed legs
@fresh topaz I'll add you to the thread so you can know when it's updated
In addition to individual bodypart prompts, there are also more abstract prompts which affect the entire character. There are a variety of these, but these are some notes I took about ones I was aware of.
Character doll (works)
Clothing transformation (doesn't work)
Foodification (doesn't work)
Furrification (works)
Humanization (for anthropomorphic characters to appear more human)
Kemonomimi mode (works)
Mechanization (works)
Monsterification (Works)
Objectification (works at higher weight)
Personification (Works)
Petrification (Works)
Slimification (Works)
Vehicalization (doesn't work)
Zombification (doesn't work)```
In addition to these there is also the ```fusion``` prompt, which can be used to combine concepts which would normally be separate in generation's result.
Some of these prompts can be used to help affect how other concepts manifest in the generation. For example, if you prompt for a skull mask and mechanization, chances are the mask will look more machine-like.
Something else which may be helpful to consider are height and size related prompts. These can be useful for determining a character or monster's relative size.
tall male
tall female
giant
giantess
giant male
giant monster
kaiju
petite
shortstack
mini person
minigirl
Miniboy
oversized animal
undersized animal
oversized object (can help force a relative perspective in an image, such as making a character look smaller by placing them next to an oversized book)
oversized limbs (already mentioned in a previous post more or less)
height difference
size difference
chibi
chibikemo (useful for non-humanoid chibis, may need a higher weight)
@noble light @little perch @astral fog there you go, I think that's probably enough for now and I'm not sure if there's much more to include. I didn't include a comprehensive list of all related prompts because I never really organized them but if I think of anything I'll try to add some mention or whatever
Also if you have some questions or whatever or want to achieve a specific result you can ask here and I can try to figure out if I have some idea of how to achieve something
actually I just remembered one other thing I could probably include
nice
On the bodypart end of things, it is possible to affect things like either skin texture or individual body part features.
One can, for example, sometimes produce a skeletal bodypart on an otherwise fleshy character. Likewise one can produce skin with various textures like crystal or what have you.
I do not have a comprehensive list as a lot of them are not official tags, but I will attach some example images.
lava skin is cool
there are a good chunk of other textures that work but which aren't real tags
i noticed this sort of thing depends a lot on model
like these
like how willing is it not to render std pink skin etc
we prolly getting some e621 data in there in noob
probably depends more on the artist than the model with noob stuff
some artists just won't give certain skin details because of the way they draw skin
some stuff you're just able to force with weight and improvisation @noble light
"print" is also very useful for skin alteration
peeking thru shirt fabric texture peak
"galaxy skin"
yeah cool
i just forced the background to be white in this image
yeah i wanna see if i can reproduce, but doubt it, i’ve wanked my models so hard they’re basically different base
try different artists
usually the ones with shiny skin are better at that kind of thing
hmm good tip
when you're dealing with more flat color artists they tend to leave out details on things like legs and arms and such
also if you find an artist that has a wide variety of anatomy samples it can be useful too
it's one of the reasons I use Harada Takehito, because he has like literally over a thousand different pieces of art with characters of various shapes and sizes
See-through slime girl, that is all xD
Most models just flat out refuse
i've done a see-through glass woman before
never really tried with a slime girl though
gimme a bit
glass lady
Yea glass is doable, ghost obviously, formless female (basically just body outline clothes) sure, transparent slime girl tho, hard af 🤣
if you mean completely color neutral eh
lemme try something
Yea basic slime girl is doable with any model
Transparent tho, with background behind, that's hard
one of the problems with transparency on a character is the issue of it not being equally transparent all over
so like you might have a body or hair that's see-through but not a face
it depends on things like segment editors too
Yea so it's a conflict prompt
or adetailer or whatever you want to call it
sometimes it can be resolved with things like "Transparent face"
it depends on what prompts you're working with though
Ie: u have to define the skin to get transparency over the entire body but by defining the skin u also make it solid in color
also sometimes you need to pick the right art style
some of them simply won't have transparency details of any kind
some will handle them with zero issue
sometimes you need to prompt for a skin color to make it look like a material
e.g. blue skin sometimes helps with ice textures
here you go
fully transparent isn't something I know how to manage, but transparency of extremities or possible
part of that comes down to being able to figure out a good contrast between foreground and background though
an attempt I didn't link earlier was this for example, and while it's possible the character is transparent I didn't specify enough background color to know
Na full solid
Black slime girl transparent is actually impossible
i meant like it made the character look black over a black background
The best 1.5 models even needed a specific lora and artist combo to do it
if I had specified red throne, as I did in later prompts, it would have been potentially a different result
Ah right right u could optical illusion I guess
also some artist mixes only want certain things to look transparent
like here the hair's perfectly transparent looking
it even looks like you can see the character's scalp under it
but the character's skin itself
More jellyfish than slime girl kek
But no that's the level of transparency I've been trying to do for an age
So did that help at all? If so a lot of that sort of thing comes down to picking the right artist, pigeon666 is really good at surface details like that
you should be able to view metadata for those images too by the way
pigeon666, Liu Liaoliao, Solo, 1girl, slime girl, see-through body, see-through face, see-through hair, black dress, red throne, transparent skin,
Closest so far
that's basically what you have to do with tags that aren't actual booru tags
you have to basically figure out how to negotiate with the model's quirks
It is tho, but again this is one of those hard conflict prompts
but as a general trend, transparency is a high detail texture, which means you need something that includes a lot of detail on skin
for an art style I mean
so when you're shopping around for an art style you need something that has lots of shine and/or detail on skin usually
if you use a lower definition art style you get stuff like this
Can also work with the conflict prompts ie: translucent and transparent
vs this
anyway hope that helps
It does ty
oh right, one other thing, I sorta touched on it earlier but it can be really helpful depending on what you're trying to make something look like - if you have a specific texture in mind you're trying to project onto a character's skin, sometimes you basically have to specify a skin color that looks like the thing you're wanting to achieve. So like if you want a transparent character who looks like they're made out of ice instead of slime, you might want blue skin or white skin, as opposed to just not specifying a skincolor. This goes for other weird textures too if you can get them to work. I wouldn't say "do this first" but rather if what you try first doesn't work, try making this kind of change and see if it helps.
Of note silhouette or shadow stuffs might be a good tie in
Some fake skin textures also might require you to specify the background, so like "galaxy" tends to splatter a galaxy texture all over the image, but if you specify a contrasting background (e.g. "white background") you can restrict the texture to specific parts of an image
so like that's what I did with this image I linked earlier
if I hadn't specified white background the background would look like space too
Interesting yea, could also work with a low weight semi transparent texture to give it the initial impression? 🤔
oh and depending on the model and if you make good use of color contrast, you're basically dividing parts of the character and image into things the model can keep separate more easily, which you can use to restrict textures to specific parts of the body
so like here for example I have a mostly solid girl with slime arms
but I specified 'slime arm' and 'blue arm'
and "red skin"
Yea that's neat
Definitely gonna mess with that specifically
Tho harpy's don't really need any help xD
another example but this time with crystal arms instead of slime
it's just when you want to screw with things like this you mostly need to give the model opportunity to make its own dividing line between your target and the areas which are not your target
this one's a little mangled but you get the idea
Interesting way to force segmentation tho 👍
oh and also a lot of stuff that works on skin sometimes works on hair too
it depends though
that can be something else to play around with when you feel like it
e.g. lava hair
Yea hairs interesting cause Medusa type stuffs xD
Kinda a pain to get the style u want tho
Just cause there's too many styles of hair 🤣
here's a good example of the color making a difference with whether or not the fake texture works though
I was trying to make "crystal hair"
but with red hair it mostly didn't work
but when I prompted "blue hair" it worked
Yea that's what I was saying with slime girl earlier
Blue or green has waaay more solid than transparent
So just by specifing the color ur reducing transparency
Ye
@copper escarp @lapis kettle @thick drift if any of you are interested I threw together a monster/deformed character guide, I pinned most of the walkthrough posts
I really like
@idle flame @paper sedge @sharp dock @tight bone
thank you 🙏 🙏
As an added note about "fusion" it seems capable of helping with projecting fake textures onto clothes as well, here I tried combining seashells, clam shells and armor, as well as "pearl trim" and it appears to have worked very well.
@woven sinew
if you're interested in unofficial tags that somehow work
there were a few discussed here anyway
Thanks, I'll take a look
the skin and body part effects here were mostly ones that aren't official tags but worked @woven sinew
should be able to right click on them >apps >view parameters
Oh cool thanks, I didn't even know you could do that lol
there was also this
thats neat might try to use the seashell armor when making a aquatic character
might be a thing that works better with some art styles than others
@dull lagoon also I don't know if you're interested but I made a guide on making deformed and/or monstrous characters
older AI models sorta sucked at making monsters
might be something you'd find fun to play around with
interesting ooo
I am also on a quest to manage that
I think I saw you on minthy server before
Can I DM? Most pics end up NSFW so ^^°
https://civitai.com/models/1188467?modelVersionId=1515245 I got most of my consistency from using this LoRA
But there's still an alternate path that I don't know how to replicate :c
Has to do with the data and relevant tags
Not only are u trying to power through a hard tag conflict, ur also trying to pull from a very small subset of "monster girl"
Yeah, if you check out the LoRA, it actually actively dissuades you from using slime girl
Using translucent X instead
Unfortunately translucent face still doesn't really work
- the natural problems sdxl has with transparency in general
Tldr: it's a 3 layered problem 🤣
Na it will lack the data + tag + supporting transparency understanding
In 1.5 we literally had ckpts dedicated to monster girl to solve this specific problem and of those only the very late 1.5 vpreds could do it perfectly
Is a very fundamental problem, that's why none of the loras can do it perfectly
I mean from what I can see, transparency is doable with Anima
Wait
What 1.5 vpreds can do transparent slime girls
Ezfluff iirc
I didn't even know there were SD 1.5 vpreds
With hll "patch"
1.5 vpreds are technically the only correct vpreds (thanks to every single sdxl model forgetting about ztsnr)
Took a min to dig through old bookmarks kek
That was/is the best of 1.5 models
You'll need that one comfyui node to properly use it btw
Cause it's actual vpred/ztsnr
Also the vae they mention
@chilly flower i know you were mostly looking for art styles, but if you're interested at all in characters with bizarre anatomy and how to use it, i wrote this thread a while back
@sweet tiger
@true trail maybe you'd be interested in this thread
it's an older one but a lot of it should still work fine in anima
already following 🫡
I didn't see you in the user list so I just figured 