#Crow's Monster/Deformed character guide

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undone steppe
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I will be working on this slowly and not all at once since people apparently want this. I'll try to simplify things and update it somewhat regularly until it's finished.

undone steppe
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There are a number of things to consider when making a monster/deformed character, but the first thing to start with is the rough shape of the character you want.
If it helps, think of these shapes as something like skeletons. I would say they mostly fall into the following categories:

1boy
1girl (1boy or 1girl being for human shaped monsters, I would recommend 1girl over 1boy in most instances though since I believe there are more shape options)
Monster (sort of affects everything but works very well when used by itself)
Monster girl (e.g. lamias or other such distinctly female looking characters with monster features
Animal (for when you want your monster to be shaped like an animal)
Creature (for when you want it to be non-human and not shaped like any particular animal, this can also be useful for creatures shaped like things which are not animals, like fruit or vegetables)
Furry male
Furry Female (Furry prompts can be useful even for characters which are not furries, such as xenomorphs.)
Taur (for an upper body that is human but a lower body that is some other creature)

These prompts will form the rough shape of your character. If you, for example, choose 1girl, it will favor a feminine human form even if you prompt for distinctly non-human features.

(If I'm forgetting one I will try to add it later).

Some of these things can also be combined in the creation of a monster or deformed character, as in the linked image. which is a combination of taur with monster

https://cdn.discordapp.com/attachments/1464088399429505034/1464164453862866977/0120001-niking_Liu_Liaoliao_yugo_yugotme97-SIH.png

undone steppe
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@little perch @azure wedge @noble light if any of you are interested Aha wanted me to compile like a mini-guide on how to make monstrous/deformed characters

little perch
undone steppe
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After you have chosen your rough shape, the next thing you need to consider is individual bodyparts. Specifically what the character will lack, and what it will have an excess amount of.

So for example, is your monster blind? no eyes can help
Is your monster possessed of huge hands? oversized hands can help, and in fact pairing "oversized" with various bodyparts might help increase the size of other things as well
Does your creature have longer than normal limbs? "Long legs" can help. Likewise you can turn these effects' weight up as well.

I won't list all of the different kinds of individual bodyparts because it would be somewhat difficult to gather them all, but some things worth keeping in mind are

No eyes
No face
No feet
(pairing no with individual body parts for often works for removing the thing from the generation)

Oversized hands
huge hands
large hands
(pairing oversized, huge, or large with individual body parts very often exaggerates their proportions

Tentacle hair
Animal hands
Animal head
Animal legs
Animal feet
Claws

Long legs (if this doesn't work one can turn the weight up to exaggerate it more)
long neck
etc.

Extra arms
Extra legs

robot joints
doll joints

skeletal wings
membranous wings

reverse-jointed legs

https://cdn.discordapp.com/attachments/1464088399429505034/1464158049856917640/0119001-niking_Liu_Liaoliao_yugo_yugotme97-SIH.png

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@fresh topaz I'll add you to the thread so you can know when it's updated

undone steppe
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In addition to individual bodypart prompts, there are also more abstract prompts which affect the entire character. There are a variety of these, but these are some notes I took about ones I was aware of.

Character doll (works)
Clothing transformation (doesn't work)
Foodification (doesn't work)
Furrification (works)
Humanization (for anthropomorphic characters to appear more human)
Kemonomimi mode (works)
Mechanization (works)
Monsterification (Works)
Objectification (works at higher weight)
Personification (Works)
Petrification (Works)
Slimification (Works)
Vehicalization (doesn't work)
Zombification (doesn't work)```

In addition to these there is also the ```fusion``` prompt, which can be used to combine concepts which would normally be separate in generation's result.

Some of these prompts can be used to help affect how other concepts manifest in the generation. For example, if you prompt for a skull mask and mechanization, chances are the mask will look more machine-like.
undone steppe
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Something else which may be helpful to consider are height and size related prompts. These can be useful for determining a character or monster's relative size.

tall male
tall female
giant
giantess
giant male
giant monster
kaiju
petite
shortstack
mini person
minigirl
Miniboy
oversized animal
undersized animal
oversized object (can help force a relative perspective in an image, such as making a character look smaller by placing them next to an oversized book)
oversized limbs (already mentioned in a previous post more or less)
height difference
size difference
chibi
chibikemo (useful for non-humanoid chibis, may need a higher weight)

undone steppe
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@noble light @little perch @astral fog there you go, I think that's probably enough for now and I'm not sure if there's much more to include. I didn't include a comprehensive list of all related prompts because I never really organized them but if I think of anything I'll try to add some mention or whatever

undone steppe
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Also if you have some questions or whatever or want to achieve a specific result you can ask here and I can try to figure out if I have some idea of how to achieve something

undone steppe
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actually I just remembered one other thing I could probably include

undone steppe
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On the bodypart end of things, it is possible to affect things like either skin texture or individual body part features.

One can, for example, sometimes produce a skeletal bodypart on an otherwise fleshy character. Likewise one can produce skin with various textures like crystal or what have you.

I do not have a comprehensive list as a lot of them are not official tags, but I will attach some example images.

noble light
undone steppe
noble light
undone steppe
noble light
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like how willing is it not to render std pink skin etc

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we prolly getting some e621 data in there in noob

undone steppe
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some artists just won't give certain skin details because of the way they draw skin

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some stuff you're just able to force with weight and improvisation @noble light

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"print" is also very useful for skin alteration

noble light
undone steppe
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"galaxy skin"

undone steppe
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i just forced the background to be white in this image

undone steppe
noble light
# undone steppe

yeah i wanna see if i can reproduce, but doubt it, i’ve wanked my models so hard they’re basically different base

undone steppe
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usually the ones with shiny skin are better at that kind of thing

noble light
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hmm good tip

undone steppe
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when you're dealing with more flat color artists they tend to leave out details on things like legs and arms and such

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also if you find an artist that has a wide variety of anatomy samples it can be useful too

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it's one of the reasons I use Harada Takehito, because he has like literally over a thousand different pieces of art with characters of various shapes and sizes

sour blaze
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Most models just flat out refuse

undone steppe
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never really tried with a slime girl though

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gimme a bit

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glass lady

sour blaze
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Yea glass is doable, ghost obviously, formless female (basically just body outline clothes) sure, transparent slime girl tho, hard af 🤣

undone steppe
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if you mean completely color neutral eh

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lemme try something

sour blaze
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Yea basic slime girl is doable with any model

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Transparent tho, with background behind, that's hard

undone steppe
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one of the problems with transparency on a character is the issue of it not being equally transparent all over

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so like you might have a body or hair that's see-through but not a face

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it depends on things like segment editors too

sour blaze
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Yea so it's a conflict prompt

undone steppe
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or adetailer or whatever you want to call it

undone steppe
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it depends on what prompts you're working with though

sour blaze
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Ie: u have to define the skin to get transparency over the entire body but by defining the skin u also make it solid in color

undone steppe
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also sometimes you need to pick the right art style

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some of them simply won't have transparency details of any kind

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some will handle them with zero issue

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sometimes you need to prompt for a skin color to make it look like a material

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e.g. blue skin sometimes helps with ice textures

sour blaze
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Problem with that is there's really only 2 types in the data

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Blue or green xD

undone steppe
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fully transparent isn't something I know how to manage, but transparency of extremities or possible

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part of that comes down to being able to figure out a good contrast between foreground and background though

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an attempt I didn't link earlier was this for example, and while it's possible the character is transparent I didn't specify enough background color to know

sour blaze
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Black slime girl transparent is actually impossible

undone steppe
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i meant like it made the character look black over a black background

sour blaze
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The best 1.5 models even needed a specific lora and artist combo to do it

undone steppe
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if I had specified red throne, as I did in later prompts, it would have been potentially a different result

sour blaze
undone steppe
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also some artist mixes only want certain things to look transparent

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like here the hair's perfectly transparent looking

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it even looks like you can see the character's scalp under it

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but the character's skin itself

sour blaze
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More jellyfish than slime girl kek

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But no that's the level of transparency I've been trying to do for an age

undone steppe
sour blaze
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Yea gives me a few ideas,

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Still involves tricking the model tho

undone steppe
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you should be able to view metadata for those images too by the way

undone steppe
# undone steppe

pigeon666, Liu Liaoliao, Solo, 1girl, slime girl, see-through body, see-through face, see-through hair, black dress, red throne, transparent skin,

sour blaze
undone steppe
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you have to basically figure out how to negotiate with the model's quirks

sour blaze
undone steppe
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but as a general trend, transparency is a high detail texture, which means you need something that includes a lot of detail on skin

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for an art style I mean

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so when you're shopping around for an art style you need something that has lots of shine and/or detail on skin usually

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if you use a lower definition art style you get stuff like this

sour blaze
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Can also work with the conflict prompts ie: translucent and transparent

undone steppe
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vs this

sour blaze
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Illust and noob understand both

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One is for cloths the other is for skin/background

undone steppe
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anyway hope that helps

sour blaze
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It does ty

undone steppe
# sour blaze It does ty

oh right, one other thing, I sorta touched on it earlier but it can be really helpful depending on what you're trying to make something look like - if you have a specific texture in mind you're trying to project onto a character's skin, sometimes you basically have to specify a skin color that looks like the thing you're wanting to achieve. So like if you want a transparent character who looks like they're made out of ice instead of slime, you might want blue skin or white skin, as opposed to just not specifying a skincolor. This goes for other weird textures too if you can get them to work. I wouldn't say "do this first" but rather if what you try first doesn't work, try making this kind of change and see if it helps.

sour blaze
undone steppe
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Some fake skin textures also might require you to specify the background, so like "galaxy" tends to splatter a galaxy texture all over the image, but if you specify a contrasting background (e.g. "white background") you can restrict the texture to specific parts of an image

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so like that's what I did with this image I linked earlier

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if I hadn't specified white background the background would look like space too

sour blaze
undone steppe
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so like here for example I have a mostly solid girl with slime arms

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but I specified 'slime arm' and 'blue arm'

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and "red skin"

sour blaze
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Yea that's neat

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Definitely gonna mess with that specifically

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Tho harpy's don't really need any help xD

undone steppe
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it's just when you want to screw with things like this you mostly need to give the model opportunity to make its own dividing line between your target and the areas which are not your target

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this one's a little mangled but you get the idea

sour blaze
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Interesting way to force segmentation tho 👍

undone steppe
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oh and also a lot of stuff that works on skin sometimes works on hair too

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it depends though

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that can be something else to play around with when you feel like it

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e.g. lava hair

sour blaze
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Yea hairs interesting cause Medusa type stuffs xD

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Kinda a pain to get the style u want tho

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Just cause there's too many styles of hair 🤣

undone steppe
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here's a good example of the color making a difference with whether or not the fake texture works though

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I was trying to make "crystal hair"

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but with red hair it mostly didn't work

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but when I prompted "blue hair" it worked

sour blaze
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Yea that's what I was saying with slime girl earlier

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Blue or green has waaay more solid than transparent

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So just by specifing the color ur reducing transparency

undone steppe
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Ye

undone steppe
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@copper escarp @lapis kettle @thick drift if any of you are interested I threw together a monster/deformed character guide, I pinned most of the walkthrough posts

tardy solar
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I really like

undone steppe
sharp dock
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thank you 🙏 🙏

undone steppe
undone steppe
undone steppe
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@woven sinew

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if you're interested in unofficial tags that somehow work

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there were a few discussed here anyway

woven sinew
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Thanks, I'll take a look

undone steppe
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the skin and body part effects here were mostly ones that aren't official tags but worked @woven sinew

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should be able to right click on them >apps >view parameters

woven sinew
undone steppe
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hmm

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apparently it's only displaying one at a time

woven sinew
undone steppe
undone steppe
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@dull lagoon also I don't know if you're interested but I made a guide on making deformed and/or monstrous characters

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older AI models sorta sucked at making monsters

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might be something you'd find fun to play around with

dull lagoon
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interesting ooo

undone steppe
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Anatomical nonsense is something that can be useful some of the time

tiny ermine
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I think I saw you on minthy server before

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Can I DM? Most pics end up NSFW so ^^°

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But there's still an alternate path that I don't know how to replicate :c

sour blaze
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Not only are u trying to power through a hard tag conflict, ur also trying to pull from a very small subset of "monster girl"

tiny ermine
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Using translucent X instead

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Unfortunately translucent face still doesn't really work

sour blaze
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Tldr: it's a 3 layered problem 🤣

tiny ermine
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I really hope Anima will fix it all

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u.u

sour blaze
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Na it will lack the data + tag + supporting transparency understanding

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In 1.5 we literally had ckpts dedicated to monster girl to solve this specific problem and of those only the very late 1.5 vpreds could do it perfectly

sour blaze
tiny ermine
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I mean from what I can see, transparency is doable with Anima

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Wait

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What 1.5 vpreds can do transparent slime girls

sour blaze
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Ezfluff iirc

tiny ermine
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I didn't even know there were SD 1.5 vpreds

sour blaze
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With hll "patch"

sour blaze
tiny ermine
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Do you have a link for both?

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I can't find it

sour blaze
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That was/is the best of 1.5 models

tiny ermine
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Honestly it looks awesome

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I'll try it out later

sour blaze
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Cause it's actual vpred/ztsnr

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Also the vae they mention

undone steppe
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@chilly flower i know you were mostly looking for art styles, but if you're interested at all in characters with bizarre anatomy and how to use it, i wrote this thread a while back

undone steppe
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@sweet tiger

undone steppe
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@true trail maybe you'd be interested in this thread

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it's an older one but a lot of it should still work fine in anima

true trail
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already following 🫡

undone steppe