#LoRA Easy Training Scripts Redux

1 messages · Page 2 of 1

trail tree
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and it jumps to 15.7

manic haven
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I think

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I didn't see caching latents to disk?

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only caching?

trail tree
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yeah tried both Sadge

manic haven
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I don't think you should use gradient checkpointing with SD1.5

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but you could give it a try.

trail tree
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was initially using python 3.11 and i even changed it to 3.10

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thinking maybe that was it

trail tree
manic haven
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and I take you have swap enabled and you're not getting OOM for ram, right?

trail tree
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ok it's actually not a terrible speed this time

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at least not 4 hours

manic haven
trail tree
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what's the diff between running fp16 and bf16?

manic haven
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precision, but afaik RDNA2 cards can't do bf16

trail tree
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I read somewhere that

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the default memory attention setting

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after torch 2.0.0 uses sdp

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or whatever the fuck

manic haven
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iirc you need a MI100 or a MI200 to get BFLOAT with AMD rn

trail tree
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dunno if that was a hoax but I know that sdp ooms compared to other stuff in sd

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but that would expalin the dumb vram usage

manic haven
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sdp should work with RDNA2

trail tree
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it works but it just ooms out

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compared to invokeai or doggetex or whatever else option you can select

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Like

`[00:02<00:00, 9.03it/s] 512x512 doggetx
A: 3.08 GB, R: 3.56 GB, Sys: 4.1/15.9844 GB (25.5%)
[00:22<00:00, 1.07it/s] 2x esrgan .45
A: 10.28 GB, R: 14.72 GB, Sys: 15.3/15.9844 GB (95.8%)
[00:05<00:00, 3.69it/s] 544x960
A: 6.12 GB, R: 8.53 GB, Sys: 9.2/15.9844 GB (57.3%)
[01:03<00:00, 2.76s/it] 2x esrgan .45
A: 10.49 GB, R: 14.91 GB, Sys: 15.6/15.9844 GB (97.4%)

[00:02<00:00, 9.07it/s] sdp
A: 3.08 GB, R: 3.56 GB, Sys: 4.1/15.9844 GB (25.5%)
OutOfMemoryError: HIP out of memory. Tried to allocate 8.00 GiB. GPU 0 has a total capacty of 15.98 GiB of which 4.73 GiB is free.
again

[00:02<00:00, 9.17it/s] invoke 512x512
A: 3.08 GB, R: 3.56 GB, Sys: 4.1/15.9844 GB (25.5%)
[00:27<00:00, 1.16s/it] 2x esrgan .45
A: 10.22 GB, R: 14.72 GB, Sys: 15.3/15.9844 GB (95.8%)
[00:05<00:00, 3.71it/s] 544x960
A: 6.11 GB, R: 8.53 GB, Sys: 9.2/15.9844 GB (57.3%)
[01:00<00:00, 2.62s/it] 2x esrgan .45
A: 10.75 GB, R: 12.55 GB, Sys: 13.2/15.9844 GB (82.6%)

[00:02<00:00, 7.05it/s] sub quad 512x512
A: 2.48 GB, R: 2.94 GB, Sys: 3.5/15.9844 GB (21.6%)
[00:48<00:00, 2.19s/it] 2x esrgan .45
A: 3.85 GB, R: 5.33 GB, Sys: 5.9/15.9844 GB (37.0%)
[00:07<00:00, 2.65it/s] 544x960
A: 2.93 GB, R: 3.82 GB, Sys: 4.4/15.9844 GB (27.8%)
[02:13<00:00, 6.23s/it] 2x esrgan .45
A: 5.67 GB, R: 7.75 GB, Sys: 8.4/15.9844 GB (52.7%)`

manic haven
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sub quad still king for rdna2 lol

trail tree
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yea half ram usage is nuts

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oh not bad, i could start a 768 run

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pc pretty much unusable tho

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and if it spikes hiher than 200 mb I crash

manic haven
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honestlty

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just go 640x640

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a good middle ground

trail tree
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yeah just trying stuff out

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on the colab trainer I've been doing 1024 runs sometimes

manic haven
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well, nvidia, can't do much there

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most folks chose rdna2 due to energy consumption vs ampere

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but almost gave up AI in the process lol

trail tree
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yeah I Got it before the I got into ai stuff

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had a titan xp before and was like amd is better fuck nvidia BatChest and instead I got fucked xqcHead

manic haven
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honestly

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if you have the money, just rent some 3090 in vast.ai

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it should be cheaper than paying the energy bill for your 6800xt

trail tree
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it's not that bad now I guess, maybe if that 1 not even an amd employee guy finishes the miopen stuff I can finally use all this stuff on windows

manic haven
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rocm is already running on windows

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just slower

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lol

trail tree
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well not the sd part, or is it

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I know koboldcpp has a rocm port but the other important ai stuff didn't get ported over yet

manic haven
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it should be running

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slow, but running

trail tree
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I think this is directml

manic haven
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didn't bother reading it, sorry.

trail tree
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it's fine Shrugeg

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gonna get better eventually, until then gotta make use of what we have

manic haven
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I mean yes

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but don't disregard vast.ai and kohya

trail tree
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yeah

manic haven
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you can test the loras in your pc

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while it trains

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and it's quite cheap, like 0.25$ hour

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same stuff in tensordock iirc.

trail tree
manic haven
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oh

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didn't read that far back lol

trail tree
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i borked a lora so hard it looks cooked even at epoch 1 0.6

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result of less than perfect ai gen dataset

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hay hair

trail tree
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what happens when you use transparent bg png?

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does it get replaced by white bg?

sly crest
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Its generally not advised to do that

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There should be some kind of background

dry stratus
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Someone told me to upgrade WebUI to 1.6.0 (I have 1.1.0) if I want to use my trained LoRAs properly with his scripts (I'm using old version)

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How do I do that besides git pulling?

frank meadow
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the answer is so obvious that its not even worth answering....

dry stratus
frank meadow
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u have to git pull regardless

dry stratus
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I did but it tells me already up to date

frank meadow
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dont see the reason for not updating

dry stratus
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Also I use a custom frontend for WebUI

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Not the vanilla one, I replaced it with a better one

frank meadow
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because the version is about over 1000 commit behind

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easy way is to git reset. or even better. nuke your venv

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git reset --hard

dry stratus
frank meadow
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as in what? settings?

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no

dry stratus
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And my LoRAs?

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Or the custom frontend?

frank meadow
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your lora directory will be fine

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its just resetting everything so that you can update to the new commit

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so yes. you will lose your custom frontend

dry stratus
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Will I lose extensions too?

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What should I backup before resetting?

trail tree
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you don't lose anything you need

trail tree
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should I consolidate an outfit to a single tag if I dont want it to be modular?

dry stratus
trail tree
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I mean

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just git clone and then copy the shit u need from your old one

sly crest
trail tree
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hmm

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I'm afraid or some parts being burnt in if I remove things

dry stratus
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Seems webui-ux is 665 commits behind AUTOMATIC1111:master

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That might explain why it can't update further than 1.1.0

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I didn't like vanilla one since I couldn't zoom in the pictures after I generate 'em

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Also on mobile it's kind of worst to navigate with

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Since some sliders are sensitive and move even when scrolling if you touch one accidentally

trail tree
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there are probably extensions for that

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dont need a brand new fork

dry stratus
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ui-ux already came with zoom feature

trail tree
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yea but it also came with being 600 commits behind

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so not really a worth tradeoff

dry stratus
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Indeed

dry stratus
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It works but I get an XFormers warning

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WARNING:xformers:WARNING[XFORMERS]: xFormers can't load C++/CUDA extensions. xFormers was built for: PyTorch 2.0.1+cu118 with CUDA 1108 (you have 2.1.0+cu121) Python 3.10.11 (you have 3.10.9) Please reinstall xformers (see https://github.com/facebookresearch/xformers#installing-xformers) Memory-efficient attention, SwiGLU, sparse and more won't be available. Set XFORMERS_MORE_DETAILS=1 for more details

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@trail tree

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What's the version I need to install for PyTorch 2.1.0?

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But I do like its new tabs for choosing LoRAs and hypernetworks instantly

trail tree
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also the default setup should work

trail tree
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random 124 124/2x2x17 2108
magical 77 77/2x3x17 1963
casual 32 32/2x7x17 1904
herrscher 17 17/2x14x17 2023

hmm pepegThink oh well gonna try this

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if it's burned I'll leave all on 2 repeats (it was burned)

trail tree
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why is this setup shit?

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learning rate too high for amount of steps?

manic haven
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Seems too high both for U-net ant TE

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besides, you're only doing 3 restarts over 17 epochs, it might stay at too high of a LR for too long

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for U-net use something like 2e-4 instead of 5e-4 and 5e-5 for the TE

trail tree
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so basically I just change it to prodigy or lower steps

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I only made it until the 9th epoch

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and first one was already overfit

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I have to lower steps either way

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cuz I can only train for 4 hours

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and 4 hours is only enough for 9 epochs under these settings

trail tree
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ok I'll try higher restarts and your learning rate

trail tree
manic haven
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what kind of overcooked?

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random noise?

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or just kinda garbled output?

trail tree
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no, just

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overfit

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even with prodigy

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14 repeats too high for 17 images

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trying this now

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other than that if nothing works I'm breaking up the subsets and doing combined, easier to keep track of

trail tree
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still cooked

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lmao

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gonna keep it all on 2 repeats

foggy comet
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well wait I only just saw that you're doing multi outfit

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so there's 3 actual outfits and a bunch of random shit?

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bring the random down a bit if possible, but make it 1 repeat

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make magical 1 repeat as well

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casual can be 2-3

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herrscher can be 4-5 yeah

trail tree
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alright gonna try that

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yea its multi

foggy comet
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your epochs just seem too big but also since every single dataset is learning her face

trail tree
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I did combined before just wanted to see how it goes if I take it apart

foggy comet
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you don't need as high repeats

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make sure all images are quality and varied

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if you have some that are too similar just choose to yeet 1

trail tree
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is it gonna die even if it has 1-2 that are similar

foggy comet
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but you can even drop dim/alpha and unet lr to idk 8e-5

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well it's not gonna die usually from that but multi char/outfit loras are finicky

trail tree
foggy comet
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I'd keep the wide one

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just out of the principle that most of dan is taller rather than wider

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when it's 1girl

trail tree
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5Head

foggy comet
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idk if that's an option in holo's trainer or linn's but since you have 4 datasets you're doing 600 steps (or 300 post batch division) per epoch

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as in derrian's you can save every x steps

fluid dune
foggy comet
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meh

fluid dune
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how good is the compression on the wide one?

foggy comet
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if it's still overcooked and since it's already learning her face and stuff I'd drop the repeats even further

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because the face and heterochromia and shit I bet is shared right

trail tree
foggy comet
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nvm, no heterochromia

trail tree
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tall is 1080x2340 wide is 1080p

foggy comet
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why not use

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instead tho

trail tree
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oh I have this one too

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ohh I cropped it

foggy comet
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the scripts will handle cropping and stuff

trail tree
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yeah I have 3 versions of this

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dont think the colab one can do cropping

foggy comet
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yeah so that can add up

trail tree
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at least its not implemented

foggy comet
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it always handles different resolutions through either cropping or bucketing

fluid dune
foggy comet
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you dont need to manually crop stuff unless you're doing very specific shit

fluid dune
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bucketing should be in there right?

foggy comet
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like eye loras

trail tree
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there is bucketing

fluid dune
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yeah you should be fine

foggy comet
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yeah so that will handle stuff for ya

fluid dune
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just get high quality stuff

foggy comet
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she doesn't have a whole lot of pictures on dan from what I see but just make sure that every picture is something that you'd say is nice

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as in 212 dan pictures should still allow you to pick and choose

dry stratus
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I finally accomplished what I did in April

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I finally nailed a character using settings from April with previous LoRAs

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This time I used Prodigy instead of DAdaptation as optimizer

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Hands look off tho

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It was trained with 7880 steps

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Previously three folders (kuro, cocktail_observer and spirit_trap) had 4, 3 & 5 repeats respectively which trained at 4700 steps

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Which were values Holo suggested to me

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With this recent training I increased repeats of those three folders to 8, 7 & 9 respectively again, which is why it ended up with 7880 steps

dry stratus
trail tree
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bucket 0: resolution (576, 1280), count: 4
bucket 1: resolution (640, 1280), count: 2
bucket 2: resolution (704, 1280), count: 29
bucket 3: resolution (768, 1280), count: 13
bucket 4: resolution (832, 1216), count: 25
bucket 5: resolution (896, 1152), count: 19
bucket 6: resolution (960, 1088), count: 16
bucket 7: resolution (1024, 1024), count: 37
bucket 8: resolution (1088, 960), count: 16
bucket 9: resolution (1152, 896), count: 11
bucket 10: resolution (1216, 832), count: 7
bucket 11: resolution (1280, 512), count: 2
bucket 12: resolution (1280, 576), count: 2
bucket 13: resolution (1280, 640), count: 2
bucket 14: resolution (1280, 704), count: 105
bucket 15: resolution (1280, 768), count: 9

zealous glacier
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big buckets

trail tree
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gonna put all of it in 1 folder like ebfore

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not really benefitting from this

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the last one where I didnt split it into fodlers was pretty good I just had 1 issue that I wanted to see if this would fix

manic haven
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honestly I'd say, 1 repeat and just yolo it via more epochs

trail tree
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sure that sounds fun

manic haven
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if you find something decent during those epochs

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just resume from it

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and iterate over it

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This is anecdotal

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but I've had more issues when I separate outifts into folders and then add repeats over it

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either the outfits bleed into each other

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or something from one outfit overrides stuff in others

trail tree
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I tried it only once before, but there the reason it sucked was cuz the dataset was shit so dunno, here it's not even bad and still getting ass results Shrugeg

manic haven
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do you mind sharing the dataset and allow me or someone else to check it and try it?

trail tree
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the only thing that changed is that I added like 80 3d images and around 10 ai gens compared to when I trained on combined

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but I've done stuff with 3d images before and it didn't make the result worse

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so dont think it's the dataset

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unless it's the fact that bucketing splits it into like 15

manic haven
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the images themselves might not be an issue

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the tags might be

trail tree
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didn't change tags either, same as the ones that I made these pics with (outside of the outfit specific folder tags) Shrugeg

manic haven
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I'd say, reduce LRs to stock

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so 1e-4 for U-net

trail tree
manic haven
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and 5e-5 for TE

trail tree
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this was the last good one

manic haven
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and use the epochs as checkpoints

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for your training

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if you find one at that LR

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then resume from that epoch

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instead of starting from scratch

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eh

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why 1024x1024 and nai?

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again, anecdotal but I have had tons of issues when I go that high

trail tree
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cuz wanna learn these

manic haven
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oh hov sirin's pupils

trail tree
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as for nai, what else? pepegThink

manic haven
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I mean

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you don't need to use that high resolution with nai

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768x768 will do just fine

trail tree
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yeah that's what I usually do, unless theres some small detail that I wanna learn, didn't really compare 768 to 1024 for those tho so can't say if 1024 got it better

manic haven
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this is again, anecdotal

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but for this

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I trained her eyes as a separate concept

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hakari_eye

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and in there I put closeups of her face, and closeups of her eyes

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at 768x768 I'd like to believe that it got quite close to the anime style

trail tree
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maybe it doesn't matter then Shrugeg

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I did it like this omE

manic haven
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huh

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you're separating her outfit

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like that?

trail tree
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nah, just for these parts

manic haven
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that is a first for me ngl

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but I don't think the u-net nor the TE can "understand" where the brooch goes

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without a full picture

trail tree
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I have full pictures as well

manic haven
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specially if you don't have pictures with and without the brooch.

trail tree
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just added some closeups

manic haven
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I'd say remove those

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those might not be helping at all.

trail tree
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otherwise it only generated shit like this

manic haven
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try some closeups with her face

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at least to give it some spatial awareness

fluid dune
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I wanna bleach my eyes

manic haven
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no idea, ngl.

trail tree
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seems like it knows at least in some capacity

manic haven
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back to that hakari lora I made, her hair ornaments, I trained them as something else

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hakari_flower iirc

trail tree
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ahh

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yea I saw something about that

manic haven
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took pics of her

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front, back, and side

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and the flower itself

trail tree
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well its kinda the same thing just tagging something as brooch if it doesnt actually know what it is no?

fluid dune
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try inpainting eyes with this

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wonder how much it actually knows

manic haven
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but the first token for the brooch is... brooch or is it something like

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"sirin_brooch"

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I mean the brooch pics

trail tree
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yea I did sirin, brooch only on the closeups

manic haven
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but

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but in that image

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for the brooch close ups

trail tree
manic haven
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without her face

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there's no sirin in there, is it?

trail tree
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well the

manic haven
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you have a neck, collarbone, and a brooch

trail tree
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its just a cutout of exisiting images

manic haven
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"sirin" isn't there.

trail tree
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so it saw the full

manic haven
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my point being, you might find more sucess with it if you use a token for it

trail tree
trail tree
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thanks okayge

manic haven
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also

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again, anecdotal lol

trail tree
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good enough Shrugeg

manic haven
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for hakari and her eyes

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I put the special token

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hakari_eye in images that had close ups

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and the eyes were detailed enough

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but not as the first token

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since the folder 1_hakari_eye had it as the first token

trail tree
manic haven
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you know what, let me go and start the pc and share the dataset with you

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that might give you more ideas lol

trail tree
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that would be pog

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thanks

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altho going to bed in a bit

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so I'll check it tmrw

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does mess up the halterneck tho

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I think its cuz

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on booru tagged images

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brooch is on a

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bowtie

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like a jewel

manic haven
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pm sent

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the model itself knows what a brooch is

trail tree
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yeah I dont like that it takes away the halterneck

manic haven
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so you either describe it down to every detail, or just use a special token for it

trail tree
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well its just a smal ldetail

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andi t doesnt look like the actual thing anyways

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got the pm

manic haven
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gotcha

trail tree
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ok turns out

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the problem is the dataset

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somehow

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top is dataset with ai and3d pics, bottom is only drawings

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I'll remove the ai images

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oh and 2nd one is 15 epoch s and 15th still looks more normal than epoch 1 of the first row

trail tree
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it even plateaus out without being burned

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I guess its probably the fact that I added like 80 3d screenshots and all white bg 1080p

trail tree
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ok maybe not

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I did one where I removed the 3d images but kept the ai images and it looks worse than the ones where I removed the ai images but kept the 3d ones

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ai, no3d

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no ai, 3d

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bruh why does such few ai image have such a strong effect

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maybe it's not "clean" enough or dunno

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like its too rough

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would need to find a model that has a "general" look

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maybe anylora or whateverthefuck

trail tree
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alright we have a winner

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gonna give split sets another go without the ai images

fluid dune
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wtf are these outfits NotLikeKogasa

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sd 1.5 anime models are insanity

trail tree
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these are epoch1 so it cant do it properly

trail tree
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ok so it s not bad this time

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but why does it get the fucking hair ornamnet so bad

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I'll try training on amedira once

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maybe Ican train for longer

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doesnt really look cooked at 11

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and the outfit is still not perfect

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tomorrow last day of training this, I either figure out the hair ornament or work around it with other prompts somehow

trail tree
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most likely the model I'M using is the one at fault for the multi hair shit

trail tree
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yea its not the loras fault

trail tree
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@foggy comet think last training went alright, but I couldn't get rid of the hairband fuckery completely, still kinda rng, in the end I Just went with 2 2 2 1 repeats and 2e-4, 2k steps 15 epochs

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but I think it's less training related and more just the models and overall tag, see without the lora

foggy comet
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nyaruhodo

trail tree
trail tree
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ok back to the drawing board

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I'm including crops of both only hairband and only hair ornament

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and see if that helps

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after that I'll start replacing these 2 tags with made up shit

trail tree
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redo with 3 datasets

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and 5e-4

golden bramble
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@magic peak Is there a way to automatically convert a kohya json config to a easy training toml config?

magic peak
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no, there isn't, the toml files I create for loading and saving are fundimentally different from the kohya_ss way of doing it, and I'm not willing to put the effort into it

golden bramble
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ok

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I just tried to brute force it by putting all the arguments under each subset but then you run into duplicate key errors and stuff.

magic peak
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well yeah, they are fundamentally incompatible

trail tree
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Show both or more to chatgpt and tell it to rewrite one in the format of the other

golden bramble
trail tree
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sadge

trail tree
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@magic peak yoyo

AttributeError: partially initialized module 'triton' has no attribute '_C' (most likely due to a circular import)
Failed to train because of error:

is there a fix for this on windows? or not needed?

I installed this but seems like it didn't work

pip install https://huggingface.co/r4ziel/xformers_pre_built/resolve/main/triton-2.0.0-cp310-cp310-win_amd64.whl

magic peak
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Not needed, and triton isnt available on windows

trail tree
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ah

trail tree
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print("installing xformers") if reply in {"2", "1"}: xformers = "xformers==0.0.20" else: xformers = "https://github.com/C43H66N12O12S2/stable-diffusion-webui/releases/download/f/xformers-0.0.14.dev0-cp310-cp310-win_amd64.whl" subprocess.check_call(f"{python} install -U -I --no-deps {xformers}".split(" ")) # if reply in {"1", "2"}: # reply = None # while reply not in ("y", "n"): # reply = input( # "Do you want to install the triton built for torch 2? (y/n): " # ).casefold() # if reply == "y": # subprocess.check_call( # f"{python} install -U -I --no-deps {os.path.join('..', 'installables', 'triton-2.0.0-cp310-cp310-win_amd64.whl')}".split( # " " # ) # )

yeah

magic peak
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In the newest version, that section is actually just gone lel

trail tree
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I tried that one version but it said something about circular imports etc

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and I know nothing about that so

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and I dont even know what it does anyways

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glad it was a lot easier to get to work than on rocm Okayeg

#

what's a normal speed for 1024x1024 sdxl training on 3090?

#

steps: 0%|▏ | 9/2563 [02:19<11:01:38, 15.54s/it, loss=0.112] dankMelt

#

ahh its cuz I'm maxed out on memory

#

`[general_args.args]
pretrained_model_name_or_path = "D:/stable-diffusion-webui/models/Stable-diffusion/reproductionSDXL_v87.safetensors"
mixed_precision = "bf16"
seed = 218
max_data_loader_n_workers = 1
persistent_data_loader_workers = true
max_token_length = 225
prior_loss_weight = 1.0
sdxl = true
xformers = true
cache_latents = true
max_train_epochs = 11
vae = "D:/stable-diffusion-webui/models/VAE/sdxl_vae.safetensors"

[general_args.dataset_args]
resolution = [ 1024, 1024,]
batch_size = 2

[network_args.args]
network_dim = 8
network_alpha = 1.0
min_timestep = 0
max_timestep = 1000

[optimizer_args.args]
optimizer_type = "AdamW8bit"
lr_scheduler = "cosine"
learning_rate = 0.0005
max_grad_norm = 1.0
lr_scheduler_type = "LoraEasyCustomOptimizer.CustomOptimizers.CosineAnnealingWarmupRestarts"
lr_scheduler_num_cycles = 3
unet_lr = 0.0005
text_encoder_lr = 0.0001
warmup_ratio = 0.05
min_snr_gamma = 5`

#

jesus

trail tree
#

batch 1 is 20gb

#

guess I'll just do batch 1

#

dunno how ppl are doing training with 8gb vram toh

magic peak
#

I was able to get, without triton, just over 8gb vram usage for sdxl training. Though I definitely haven't tried again since

#

But the triton wheel was causing issues on windows, so I got rid of it.

magic peak
trail tree
#

yeah

#

I have it enabled

magic peak
#

Not caching latents or the te outputs and training te will do that

trail tree
#

oh

#

so it's probably the te

#

gonan try without

magic peak
#

Yep, considering there is 2 of them

trail tree
#

for now I'm finishing this batch 1training since its halfway through anyways

trail tree
#

eh

#

I'll try without venv thing

magic peak
#

alright

trail tree
#

nah

#

I installed with install.bat instead and same behavior

#

jumps from 9gb to 24.5 after this

A matching Triton is not available, some optimizations will not be enabled. Error caught was: No module named 'triton'

#

its at 9gb after caching latents

trail tree
#

I'm at 21/24.5 with this

#

with 512 resolution

#

something is not right

trail tree
# magic peak alright

got it, 13gb with my initial settings with the adidtion of gradient checkpointing enabled

magic peak
trail tree
#

it's nice, haven't had to use it before since I didn't try sdxl loras

magic peak
#

yeah

trail tree
#

D:\LoRA_Easy_Training_Scripts\sd_scripts\venv\lib\site-packages\torch\utils\checkpoint.py:31: UserWarning: None of the inputs have requires_grad=True. Gradients will be None warnings.warn("None of the inputs have requires_grad=True. Gradients will be None") D:\LoRA_Easy_Training_Scripts\sd_scripts\venv\lib\site-packages\xformers\ops\fmha\flash.py:339: UserWarning: TypedStorage is deprecated. It will be removed in the future and UntypedStorage will be the only storage class. This should only matter to you if you are using storages directly. To access UntypedStorage directly, use tensor.untyped_storage() instead of tensor.storage() and inp.query.storage().data_ptr() == inp.key.storage().data_ptr()

#

scrajj why

#

the training runs tho

#

13gb vram used

trail tree
#

how long do I train a lora with 20k images scrajj

#

base model is shit at some words and I wanna try fixing it

zealous glacier
#

I'm gonna try sdxl lora training with a 3060 😭

trail tree
#

good luck MONKAS

#

dunno if its a good idea to save an epoch at 1000 steps but whatever Shrugeg

zealous glacier
#

just delete them afterwards

trail tree
#

no I mean it only saves an epoch every 1k steps

#

dunno how trained that is

#

I'm not gonna let it run for 35 hours

foggy comet
#

I did batch 2 with gradient chechkpointng

zealous glacier
#

oh so I need to put unet only?

foggy comet
#

cant* train tenc

#

yesh

zealous glacier
#

adamw8bit too right

#

I think it uses the least vram

foggy comet
#

I think what's his face, uhh lemme look

trail tree
foggy comet
#

adamw but also adafactor should work

trail tree
#

[optimizer_args.args] optimizer_type = "AdamW8bit" lr_scheduler = "cosine" learning_rate = 0.0001 max_grad_norm = 1.0 lr_scheduler_type = "LoraEasyCustomOptimizer.CustomOptimizers.CosineAnnealingWarmupRestarts" lr_scheduler_num_cycles = 5 unet_lr = 0.0001 text_encoder_lr = 0.0002 warmup_ratio = 0.05 min_snr_gamma = 5 scale_weight_norms = 1.0

PepeLa

foggy comet
#

text encoder lr higher than unet

trail tree
zealous glacier
#

I just realized I'm an idiot who put backslashes into my caption txts

#

idk if it makes a difference but yeah

#

gonna hope clip just ignores that stuff

trail tree
#

I just downloaded the tags along with the gelbooru image

#

had a bunch of shit that I had to remove

#

and had to change encoding to utf 8

zealous glacier
#

oh I didn't download the captions, just autotagged and cleaned that

#

10 GB of VRAM looks like it works

#

Gonna try with batch 2

#

Seems slightly faster

#

Batch size 2 is at 10.7

trail tree
#

did you enable gradient checkpointing?

#

nice

zealous glacier
#

I'm guessing it'll go up depending on bucket size

#

Some of the bucket sizes it made aren't the sdxl ones that we're supposed to use, idk how much that'll impact things

trail tree
#

I think thats normal but dunno

#

depends on what u set for buckets

#

I set 512-2048

zealous glacier
#

Yeah but I saw the fooocus guy say that bc of positional encoding it's actually important to follow the sdxl sizes

#

Idk what that means for training tho

trail tree
#

dunno but that was annoying af to read

#

jsut fucking say it

zealous glacier
#

If I have a 1.5 Lora and an xl Lora, it should be possible to transplant the te that matches right

zealous glacier
#

Also it's possible to train the SDXL Unet and TEs on a 3060, but it's batch size 1

trail tree
#

sounds fine, just might take longer

zealous glacier
#

Idk what one trainer is doing differently but it's running both te and unet training on sdxl with prodigy and batch size 3 under 12 GB vram

#

25% speed up to go through one epoch? Might be bc it's lora and not locon idk

foggy comet
#

what I was saying was from a few months back since I wasnt training stuff on sdxl in 2 months or so

#

maybe tehre's some optims

zealous glacier
#

Maybe my pics are smaller than 1024x1024 bucketing

trail tree
#

I didnt experience any difference between enabling te and disabling it with the same settings, or maybe just didn't noitce it

#

also tried with 18k pictures and it didn't add much more ram use, maybe a few houndred give or take

#

what other trainer?

zealous glacier
#

Onetrainer

#

Te training adds a bit of VRAM usage I think, at least it did for me

trail tree
#

does it have all the settings?

#

I only tried bmaltais and some other shit but I didn't like the

#

layout

zealous glacier
#

onetrainer doesn't have locon

#

only lora or full

#

trying to finetune the text encoder on a lora doesn't even work for sdxl that well bc you can't load the 2nd TE in a1111 or comfy or sd.next

#

I guess no one is doing it idk

trail tree
zealous glacier
zealous glacier
#

Could also depend on your dataset

trail tree
trail tree
#

@magic peak I read something about resolutions for training stuff for sdxl, heard anything about changing bucketing resolution having a negative effect or anything?

trail tree
#

Maybe it was just a prank

#

Alright ty

#

I've been changing it and didn't notice anything off so

magic peak
#

yeah, I don't think there's any problem

trail tree
#

his profile OMEGALUL always the weirdest fucks attack the most

magic peak
#

Oh yeah, already got all of those removed and excluded, just because he wants to lewd them doesn't mean everybody does

#

At least it was just that one person

trail tree
#

yea u better watch out next time

#

dotn wanna get schooled by NSFW MASTER

hardy sluice
#

What do you guys think about IP-Adaptor, and how it's called the "instant LoRA"? Thoughs on their performance to a real LoRA?

magic peak
#

lora is still better in pretty much every way

hardy sluice
#

i do find it strange that some people marketed it as an "instant lora"

#

i was very confused cirnoDoubtDisappointment

trail tree
#

if u guys trained sdxl loras so far

#

did you need to raise stuff compared to your 1.5 settings?

#

feels like stuff is slightly undertrained for sdxl

#

like I can use 1.6 weight and it will be closer to what 1 used to be or even 0.8

#

gonna try .0005 instead of .0002

zealous glacier
#

yeah my character loras were are less accurate 0.0001 lr?

magic peak
trail tree
#

Are there any resources on how many chairs can fit in one Lora at various dims and shit?

foggy comet
#

probably depends on the type of chair

#

if they're really fancy they would require more than basic ikea chairs

trail tree
#

I wanna do a bunch of vtubers

#

like a lot

foggy comet
#

a finetune might be better

trail tree
#

alright

foggy comet
#

like I was doing uhh

#

I think only 5 chars at once and it gets real messy

#

unless you wanna do 20 retrains I don't reccomend :v

trail tree
#

ah yeah then finetune is probably better idea

trail tree
#

I didnt think about it

#

if I can do fine tune on sdxl with my card

#

5k steps takes like 3-4 hours when I last tried training a big lora

trail tree
#

seems so

trail tree
#

full bf16 uses less vram?

zealous glacier
#

think so

trail tree
#

then why the fuq havent I been using it

zealous glacier
#

might be slightly worse quality too

trail tree
#

hmm

trail tree
#

yea either 64 32 32 16 was too much or the .0002 for te

#

I'll do 1 repeat and 32 16 16 8 and .0001 te next time, and 1 repeat

magic peak
magic peak
#

Fine I'll also edit it lel

zealous glacier
#

Lol

magic peak
#

But yeah, some layers requires larger precision then bf16 can provide, so it will cut off some stuff

zealous glacier
#

So like gradient issues?

magic peak
#

That sounds about right

#

I believe it also sometimes means that a value will be too large and either wrap or get scaled, not sure which happens

zealous glacier
#

Huh I thought bf16 should have the full range cuz you don't chop off exponent bits

#

I think I saw an example of bf16 training vs full before though and it had more artifacts

magic peak
zealous glacier
#

Oh wait it was fp8 that looked kinda meh

magic peak
#

This explains the difference between the bit ranges

#

Namely, the largest thing that gets cut off is the precision lel

zealous glacier
#

It says fp32 and bf16 have the same number of exponent bits

#

So I figured the range is about the same

#

Just not precise

magic peak
#

Yes, it's range is fairly similar, but I don't believe it to be the exact same

#

Either way, precision is where things get fucky anyways

#

Lel

zealous glacier
#

Range: ~1.18e-38 … ~3.40e38

#

On that site it's the same range

#

But 3 digit precision vs 6-9

#

Well anyway I would like to see a locon trained on both fp32 and bf16 and see what the difference is

#

If it's tiny it's probably acceptable

trail tree
#

On kohya thing he said for finetune to use full bff16 I think

#

Might have been for being able to do it on 24gb tho

trail tree
#

whats a good setting for char stuff where you can learn the outfit parts and other characteristics without forcing them on all the time?

sly crest
#

How does one go about using the prodigy optimizer

#

also any clue what this means

trail tree
#

reinstall it or something Shrugeg

sly crest
#

@magic peak any ideas?

magic peak
sly crest
# magic peak ah good

Traceback (most recent call last):
File "C:\SD\training\LoRA_Easy_Training_Scripts\sd_scripts\train_network.py", line 993, in <module>
args = train_util.read_config_from_file(args, parser)
File "C:\SD\training\LoRA_Easy_Training_Scripts\sd_scripts\library\train_util.py", line 3344, in read_config_from_file
config_dict = toml.load(f)
File "C:\Users\sound\miniconda3\lib\site-packages\toml\decoder.py", line 156, in load
return loads(f.read(), _dict, decoder)
File "C:\Users\sound\miniconda3\lib\site-packages\toml\decoder.py", line 514, in loads
raise TomlDecodeError(str(err), original, pos)
toml.decoder.TomlDecodeError: Reserved escape sequence used (line 36 column 1 char 1025)
Failed to train because of error:
Command '['C:\Users\sound\miniconda3\python.exe', 'sd_scripts\train_network.py', '--config_file=runtime_store\config.toml', '--dataset_config=runtime_store\dataset.toml']' returned non-zero exit status 1.

Nvm again, i hadn't tried training yet. I get this error which seems to be caused by some xformers issue

magic peak
#

no that's a toml decoding error

#

the TOML module is really annoying, and I don't know why it fails half the time

#

well, I don't know why it fails all the time

#

it feels like it fails just because

sly crest
#

I have set to auto save toml files, is that the issue?

magic peak
#

no, that shouldn't be an issue

sly crest
#

this is the xformers one

magic peak
#

you are on python 3.9?

#

I have only ever tested my scripts on 3.10

sly crest
#

I…honestly dunno what happened. I havent trained in awhile

magic peak
#

how did you launch the program?

sly crest
#

The run.bat file. I updated beforehand, nothing seemed wrong there.

I’ve also been messing with other Ai stuff so its possible one of those programs required another python version

#

But ultimately i really dont know

magic peak
sly crest
magic peak
#

sd_scripts folder

sly crest
#

should i just delete it all and reinstall the whole program?

magic peak
#

it's still using the wrong python version...

#

hmm

sly crest
# magic peak hmm

even a full reinstall wont cut it, it definitely wants me to upgrade to 3.10 it seems...

magic peak
#

yeah, I knew that. my scripts really don't like any other version

#

which is why it's odd that the installer ever worked, as there is a 3.10 requirement on it

sly crest
#

gonna conclude that at some point another program i installeddowngraded me a version

sly crest
#

@magic peak aight it doesnt matter what i try now, i cant install it again. i reinstalled python several times, still says i dont have 3.10 installed

magic peak
sly crest
magic peak
#

in the root folder of my UI, open up a cmd and type sd_scripts\venv\Scripts\activate

sly crest
magic peak
#

I see. then you have to uninstall all versions of python you have installed, then reinstall python 3.10

#

because I can't figure out if you even have 3.10 installed

sly crest
#

@magic peak It doesnt make sense, bc the specific version its detecting is 3.9.5, according to powershell. But the only version i see and that itll allow me to uninstall is 3.10.6

magic peak
#

yeah that's definitely odd

#

well you can edit the paths so that 3.10.6 is the default

#

you can get to your path by going to environment variables

#

in the Path variable, you need to edit it and just move the python 3.10 path to the top

sly crest
magic peak
#

alright

sly crest
magic peak
#

one of your file paths, comments, or names are causing that to happen. make sure to not have any form of ", ', or , in them

sly crest
magic peak
#

np

trail tree
#

whats a good size for easy concepts? pepegThink

magic peak
fluid dune
#

Shout out from mcmonkey #1134546054872842290 message

magic peak
trail tree
#

derrian disco

trail tree
#

does anyone know

#

leco

#

like tired it bfeore and it worked

magic peak
# trail tree leco

Yeah, I know of leco, it's a type of lora that is trained off of the idea of erasing a concept vs using images to add a concept

#

It works fairly well, but it does have its limitations, namely, the model already has to have an idea of what the thing you are erasing is

trail tree
#

trying to remap tags

#

proving to be quite sucky

magic peak
trail tree
#

It works kinda but ruins the model when not using the remapped tags

#

Kohaku said to try to remap into "empty" instead of a different tag, so I'll try that I guess

magic peak
#

Leco is really odd

trail tree
#

might have figured out why

#

used same target as neutral point

#

so it took the already learned knowledge

#

instead of incorporating what I wanted

#

basically negating the goal

#

there's just no documentation sadly

#

lot of comments in the scripts but all japanese

#

can figure out kinda with gpt

magic peak
#

Ah yeah, that sounds about right lel

trail tree
#

10 hour leco with schizo config

#

loss moving between 1 and 150

#

lets see if time well spent Clueless

#

I'l lblame it on kohaku if not

trail tree
#

bitchass

hardy sluice
#

Anyone managed to fit sdxl training on 16gb vram?

#

Without utilizing shared memory cirnoTired

magic peak
hardy sluice
#

And accumulation? Isn't it only one or the other?

#

unless i'm supposed to edit the toml to have both checkpointing and accumulation

magic peak
hardy sluice
#

ooh, there's an update i see

#

update...?

#

may 21st, v1?

#

oh yeah the update script

#

aight lets give it a try

hardy sluice
#

darn, still slightly over cirnoSaddest

magic peak
trail tree
#

takes 13gb with gradient accumilatino

hardy sluice
#

my batch size is already one

magic peak
hardy sluice
#

what model are people using to train sdxl nowadays?

magic peak
#

Animagine v3 or ponyxl

hardy sluice
#

i might be using a larger model, that's why

#

though it's still 6.46gb large cirnoDoubtDisappointment

#

oh i figured it out

#

i didn't save the gradeint settings when i loaded cirnoLaugh

#

does the size of the dataset affect the amount of vram used?

it seems as though I can only train with 5 images cirnoTired

#

likewise, does caching latents increase the vram used as well (even if saved to disk)

hardy sluice
#

saving a loading toml files do not seem to properly apply gradient settings

#

even though it's checked on the ui, it actually doesn't seem to apply it

#

i have to turn it off then turn it back on

#

going to confirm this suspicion

#

yeah... it doesn't apply it on load from toml

#

well that answers my inconsistencies

magic peak
#

oh, huh. it was applying them correctly when I tested them

#

hmm

hardy sluice
#

i'm kinda low on sleep so it could just be me going insane cirnoCursedSugoiWow

#

do you guys change bucketing resolution when training on sdxl? or default

magic peak
#

I already pushed it to main

magic peak
trail tree
magic peak
sly crest
magic peak
trail tree
magic peak
fluid dune
#

not even merged yet

magic peak
trail tree
#

ppl said it works

fluid dune
#

imi you can wait it’s not merged yet

trail tree
#

the guy has uploaded it like 3 weeks ago

#

its prob not getting merged for like 6 months

#

don't think u need to do anything tho

#

"works" sounds like it just works

magic peak
# trail tree ppl said it works

I'll leave it as an optional install step that you can manually install, either by adding it as a question in the installer, or just saying something about it in the readme

#

I'm not going to install it standard until it gets merged

trail tree
magic peak
#

Nice

#

Still gonna be a bit before I can make any changes though, currently doing a rewrite with the intention of separating the front and backend

#

This is one that I think most people probably wouldn't need though lel

hardy sluice
#

Is it just me does adding double quotes and new lines to the comment section general args results in an improper toml at the start of training

#

is it not escaped/encoded properly at runtime?

#

Seems to save to a toml properly, but if you just run it as is it seems to throw the invalid toml error

#
Loading settings from runtime_store\config.toml...
Traceback (most recent call last):
  File "E:\Software\Applications\LoRA_Easy_Training_Scripts\sd_scripts\venv\lib\site-packages\toml\decoder.py", line 511, in loads
    ret = decoder.load_line(line, currentlevel, multikey,
  File "E:\Software\Applications\LoRA_Easy_Training_Scripts\sd_scripts\venv\lib\site-packages\toml\decoder.py", line 778, in load_line
    value, vtype = self.load_value(pair[1], strictly_valid)
  File "E:\Software\Applications\LoRA_Easy_Training_Scripts\sd_scripts\venv\lib\site-packages\toml\decoder.py", line 849, in load_value
    raise ValueError("Found tokens after a closed " +
ValueError: Found tokens after a closed string. Invalid TOML.

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "E:\Software\Applications\LoRA_Easy_Training_Scripts\sd_scripts\train_network.py", line 993, in <module>
    args = train_util.read_config_from_file(args, parser)
  File "E:\Software\Applications\LoRA_Easy_Training_Scripts\sd_scripts\library\train_util.py", line 3344, in read_config_from_file
    config_dict = toml.load(f)
  File "E:\Software\Applications\LoRA_Easy_Training_Scripts\sd_scripts\venv\lib\site-packages\toml\decoder.py", line 156, in load
    return loads(f.read(), _dict, decoder)
  File "E:\Software\Applications\LoRA_Easy_Training_Scripts\sd_scripts\venv\lib\site-packages\toml\decoder.py", line 514, in loads
    raise TomlDecodeError(str(err), original, pos)
toml.decoder.TomlDecodeError: Found tokens after a closed string. Invalid TOML. (line 13 column 1 char 424)
Failed to train because of error:
Command '['E:\\Software\\Applications\\LoRA_Easy_Training_Scripts\\sd_scripts\\venv\\Scripts\\python.exe', 'sd_scripts\\train_network.py', '--config_file=runtime_store\\config.toml', '--dataset_config=runtime_store\\dataset.toml']' returned non-zero exit status 1.
#

might make throw it on the github as an open issue

trail tree
#

@magic peak have u tried oft

magic peak
#

I have not, I added it but I didn't have time to test it myself

trail tree
#

ok I'll try it

magic peak
#

Humu

trail tree
#

holy shit

#

no error

#

I installed triton, deepspeed, and ran accelerate config with deepspeed as well

#

but this is slow as fuck

#

and only 12gb vram used out of 24

#

steps: 2%|▉ | 36/2200 [02:33<2:33:51, 4.27s/it, avr_loss=0.0868]

#

I wonder if I can do something to make it a bit faster without going over 24gb

#

maybe I'll try higher batch size next run

#

from what I remember not using gradient checkpointing made me crash but that was around the time you first put sdxl into it

#

havent really touched training since then

trail tree
#

thought her dress was balck not grey

#

alright its gonna be fine

#

dress went from white to grey to black

trail tree
#

actually going decently other than boob size, fun

trail tree
#

shouldnt have used my experimental broken merge to train

#

but maybe its only the samples

#

how often does tag dropout drop tags

#

like lets say with 0.1

dusk scroll
#

10% of the time

#

idk about your specific script but dropout of 0.1 means drop 10%

trail tree
#

ah

#

well

#

my lora doesnt do anything in the webui for some reason

#

used same prompt as for samples for the epochs

#

and it doesnt do shit in webui

#

git pulled

#

prayge

trail tree
dusk scroll
trail tree
#

loading network D:\stable-diffusion-webui\models\Lora\SDXL\kayokodressoft\kayokodress-000001.safetensors: AttributeError Traceback (most recent call last): File "D:\stable-diffusion-webui\extensions-builtin\Lora\networks.py", line 280, in load_networks net = load_network(name, network_on_disk) File "D:\stable-diffusion-webui\extensions-builtin\Lora\networks.py", line 219, in load_network net_module = nettype.create_module(net, weights) File "D:\stable-diffusion-webui\extensions-builtin\Lora\network_oft.py", line 9, in create_module return NetworkModuleOFT(net, weights) File "D:\stable-diffusion-webui\extensions-builtin\Lora\network_oft.py", line 44, in __init__ self.rescale = self.rescale.reshape(-1, *[1]*(self.org_module[0].weight.dim() - 1)) File "D:\stable-diffusion-webui\venv\lib\site-packages\torch\nn\modules\module.py", line 1695, in __getattr__ raise AttributeError(f"'{type(self).__name__}' object has no attribute '{name}'") AttributeError: 'MultiheadAttention' object has no attribute 'weight'

#

really bruh

dusk scroll
#

rip

dusk scroll
trail tree
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the easy trainer script I showed, I'll ask derrian later as well Shrugeg

dusk scroll
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they must know

trail tree
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I guess this is it

magic peak
trail tree
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nah

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just error

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ah

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pepega

magic peak
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oof

trail tree
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well

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the training itself worked

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at least

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its the webui part that's sucking

magic peak
trail tree
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yeah not much to do

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kohaku said I can only not train te

magic peak
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Oof

magic peak
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Per epoch means all tags are dropped once every x epochs, I believe

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And the third one... I don't remember, never once used it lel

trail tree
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we,ll the descriptions are helpful

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"default rate that any 1 tag gets dropped"

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man

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I really ywant to do an oft lora

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I wonder if disabling te will still be good

trail tree
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I don't get it

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What's the point of training te if not training it still learns shit fine

trail tree
magic peak
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f, shouldnt have used my broken merge to train on

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but at least the method works fine

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so it was good for a test

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I'll try normal animagine next

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without broken shits involved

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or maybe its cuz I did full bf16

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cuz while using the model (that I trained on) in the webui this issue is not present anymore

trail tree
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steps: 8%|████▎ | 180/2200 [13:42<2:33:46, 4.57s/it, avr_loss=0.0781]

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could be worse

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gradient checkpointing bach 4 and 2 repeats

magic peak
magic peak
trail tree
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I dont know what the difference is between using it and not using it

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unless it makes it slower

trail tree
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somehow

magic peak
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Because of how checkpointing works

trail tree
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guess I'll stick with batch 2 then, only wanted to try higher to see if it would be fast

magic peak
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really

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thought it only impacted performance

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what the fuck is going on?

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this cant just be happen ing to me

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its less visible but

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its still there

trail tree
# trail tree

with this logic this looks fine too cuz its only visible when u full screen it

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I want none of that shit

zealous glacier
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filter it afterwards

trail tree
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how dankCheer

zealous glacier
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lowpass filter

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or upscale it

trail tree
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we'll see

zealous glacier
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idk how to get rid of the noise 100% but it'll remove some of it

trail tree
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well, luckily its only lora so far

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lora trained on animagine

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I can always just train it on sdxl base

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or apply the same thing to the lora as I did to the merge but dunno how, we'Ll see

magic peak
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It also technically means it needs more steps, but... well

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More steps means only is in terms of the original number of images

trail tree
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so higher is better as long as ur pc can handle it? xqcLook

magic peak
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Up to a point

trail tree
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I saw big finetunes train with batch 16 etc

magic peak
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I usually say don't go higher then 8 for lora, but sometimes higher works

trail tree
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alright

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I'll experiment later

magic peak
magic peak
trail tree
magic peak
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I literally cannot wait for this event to hit global

trail tree
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I like the game, every time I think "man I had to use so much to roll"

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2 weeks later I'm almost back where I was

magic peak
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Yeah, the game is very generous

trail tree
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yeah it's my fav after azur lane and thats on its own category

magic peak
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I'm currently sitting on like... 500 rolls or something lel

trail tree
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real

magic peak
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If ba isn't your favorite game, it's either al or arknights

trail tree
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9oh

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I meant like

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in rolling terms

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gacha

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but that too

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arknights is actually very low for me

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actual hobo playthrough when you're saving up for someone

magic peak
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but in the first year I remember not rolling for months and still being like 100 or more rolls away from the pity on limited banner

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unfunnest shit

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goofy ahh match holding

trail tree
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maybe lucky seed or some shit

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yeah the animagine one seems fine

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no glitches so far

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maybe it was only on the samples during training

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I mean makes sense

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cuz it used animagine for inference I think

trail tree
zealous glacier
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she tilts more with training

trail tree
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must be a league player

magic peak
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oof

trail tree
magic peak
trail tree
# magic peak 😭

what would u recommend for multiple char or outfit stuff? full is last resort but kinda worried about altering style with scuffed params scrajj

magic peak
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I usually just use locon

trail tree
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locondeeznuts

trail tree
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just turned off te cuz of that issue

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I think I was seeing decent results around 1k steps but ended up using the one from 2k

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more cinsistent in feel

magic peak
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I can see it

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when it comes to characters, I'm still not entirely sure how to train them on SDXL

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styles I have an idea, not really characters though

trail tree
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yeah I only tried chars with same settings or a bit more steps/higher lr than on 1.5

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this doesnt really count cuz the model already knows the char

magic peak
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understandable

trail tree
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but thats why it sohuld be easy to train in the new outfits and stuff

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but I really hate about merging not knownig what you're exactly losing

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for the new information

magic peak
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yeah that's fair

trail tree
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loha is locon right

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these names PepegaHands

magic peak
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loha is a compressed locon

trail tree
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oh locon is lora

magic peak
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and I personally don't see a use in it if you aren't training like an entire anime into it

trail tree
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just newer

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or some shit

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dunno DENTGE

magic peak
trail tree
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also saw in leco theyre called c3lier and lierla

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good thing kohya didnt name it lolicon

magic peak
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yeah, those are kohya's names for them

trail tree
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or whatever he wanted to meme with

magic peak
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no, lolicon was the correct meme

trail tree
magic peak
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I would have found it absolutely hilarious

trail tree
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shame

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anyways I'm doing more band shirt chars, its funny

magic peak
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heh

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sora definitely looks like she doesn't know what to do

trail tree
trail tree
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nice I can run batch 8 with te and unet at 19gb used

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and 64 32 32 16

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nvm I cant, shit makes my memory go to 92c and prob more if leave it on longer