#Okay better new phobies

1 messages · Page 1 of 1 (latest)

gritty turret
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Okay so, it's similar to creepy devil but instead of just going invisible it attempts to deceive the enemy instead of simply just going invisible.

"Toy"
5 🔑

HP: 1170
movewalk 1
range_lineofsight 2
Damage: 500

Ability:
On use the enemy wouldn't see any change to Toy, on users screen wherever it's standing a decoy version of itself stands there (the decoy has 1 movewalk ),
The actual toy gains 3 tiles of movefly for 1 turn.
After the one turn toy becomes visible and gains +160 damage for one turn.
And the user can choose to move the decoy toy once and the real toy once for ideal trickery.
(3 move cooldown)

atomic wadi
# gritty turret Okay so, it's similar to creepy devil but instead of just going invisible it att...

So like leon's brawl stars gadget if im on the right track. im struggling to understand the ability sorry, he turns invis, but the opponent doesnt actually know of this. If that is what it is, I think thats too busted, the 3 range flying is a little overtuned, but I think the fact that opponents dont know is crazy enough, you basically have to play against toy, by making turns assume toy is invis, thats immposible. Too difficult to counter. Maybe I have misundertood

gritty turret
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No that's how it works 👀, would it be more balanced if it was more keys?

atomic wadi
# gritty turret No that's how it works 👀, would it be more balanced if it was more keys?

this is a toughie, I think every phobie in the game should have an ability that the opponent can see is being used, otherise its wayyy to crazy. Imagine you playing against your own phobie, even if it was 9 keys, on your turn, toy could be anywhere, next to any one of your phobies, or he couldnt have used the ability at all, its a gamble, and still very bad. Its impossible to predict!

You would never know where the real one is and if he is even invisible or not, so all you can do is gamble hard, or just back up greatl;y, but you cant even do that cuz of the 3 movement.

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Invisible phobies kinda work as the opponent knows when they are invisible, so can prematurely act on what possiblilities can happen or can judge where the invis phobie is.

gritty turret
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How about when he's actively invisible his decoy takes like 20% more damage and the damage is connected to the real one still?

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Would that make it balanced or nah

atomic wadi
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Maybe ask karst or someone about this idea, im not sure how it can go, but the concept is cool

gritty turret
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Thanks for the feedback and is Karst the dev? Im kinda new 👀

atomic wadi
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no, he is a mentor and likes this kind of stuff (I hope so). I dont know his exact role, but he is an important figure in the community