#This game needs a few tweaks.
19 messages · Page 1 of 1 (latest)
- Agreed.
- Disagreed, i like the slow pace of async. Doesnt put a ton of pressure on me.
- Me and a couple of other people have advocated for a reduction in the stat gain by levelling. I do agree that the level differences in this game can be really hard to deal with. I feel like halving the level cap still keeps the problem with new players who are the types of players that struggle with levels the most and are most likely to quit because of it.
- They can but not with their main attack. This is an intentional design decision so that they instead have the option to move on it.
Right now you can gain a total 87% boost in phobie stats from level 1 to level 30. That is… a lot.
- 20 was an example, did i say anything about max.
Come on more than 20 games! I had 30 games at one point and half of them expired... Its just boring and way too slow.
- Async is too slow, just rewarding people who are lazy and hurting the people that want to actively play the game.
- Sorry no if everything else can attach it then so should flying with the normal attack you should have the option to move into it or attack it.
You say opp don't respond then you say you can't respond to everything 
That made absolutely no sense are you ok? Do you mean i said 20 games first and then i later said 30.. thats correct i usually have 20 games going. Once or twice i have 30 maybe even more games just hanging there, and half more than half of them expire cos no one would reply.
If youre going to keep picking on me bud I'd prefer if you didnt and stop replying thank you.
🥀
Only problem with that is, moving and attacking use the same action of tapping a tile, so how does the game decide whether you wanted to attack the statue or walk on top of it?
Also i personally like the lazy nature of async, sometimes you need an off day from it and it still lets you keep your games up but maybe thats just me
When you click it give you the option to move or attack, a simple button either on the object or in the phobie info down the bottom of the screen, idk game designers can figure out where the button is, they figured out this awesome game!
I guess youve got a point there, just progression becomes so slow.. but yes very true
I think part of the issue is, the progression of the game is designed in such a way that you need a ton of games to complete it, and therefore the slower nature of async feels more frustrating than it would otherwise
Like the gold seasonal requires 168 games which is difficult to pull off with async being at the speed that it is
Mmm fair enough, soo rough and slow.. i mean should i get into the maths of it all haha ...nah i cant handle that... Im just not dedicated enough / have enough time 😤
- Agreed.
- You can start 50 async. If you are bored no one is taking turns, start more. The 3 day timer is perfect for a casual gaming experience, but 168 matches a month is too much IMO.
- Would be a nice change, but I doubt it will happen at this point. People have spent money on this stuff. You can't just take it all away.
- This is an intentional design choice to keep the game fluid and help balance out flyers. It's a good one IMO.