Map Design Criteria
When designing a map, the following criteria are helpful:
1) The map possesses a minimum of 3 highly contestable panic points.
2) The map possesses a heart that is both open to attack and defensible.
3) Vault sniping is limited to the central tile or less (excepting Billy).
4) Triple melee openers are viable and strong.
5) Both players are able to advance and win the match through aggressive play.
6) Terrorforming is optional for successful play.
7) Convenient and comfortable panic point control with a Sentinel is minimal.
8) Damage tiles (lava, etc.) encourage aggressive play.
9) Utility tiles (healing spas) are contestable or have a positioning/tempo tradeoff.
10) The map allows for flexible Phobie choices and does not force a collection-specific approach.
This list is not intended to be exhaustive. Please feel free to use this channel to discuss the list for potential refinement and additions. I am posting this list here so that if it is altered I only need to make one alteration instead of altering the list in every post.
Current list of Map Feedback Discussion threads:
https://discord.com/channels/930177578004791356/1428768101629038653
https://discord.com/channels/930177578004791356/1367323199829708810
https://discord.com/channels/930177578004791356/1360049562496143440
https://discord.com/channels/930177578004791356/1361507137506906202
https://discord.com/channels/930177578004791356/1361385558341062957
https://discord.com/channels/930177578004791356/1361029401084563466
https://discord.com/channels/930177578004791356/1432642596970303491
https://discord.com/channels/930177578004791356/1364375300347002953
https://discord.com/channels/930177578004791356/1451280327623311482
