#cluck norris and zomboni
26 messages · Page 1 of 1 (latest)
i still think the only reason cluck and cecillia havent been buffed yet is lack of data, they are in their own league of terrible
its easy if they think about it ,,
- nerf cluck damage by little .. but increase the skill by 1 more turn ..
or 2. make it 5 key instead 6 ..
or 3. buff its health ,,
or 4. remove cooldown if its skill ,,
there so many good option for it
Haha i have 6 ultra-rare phobie and 2 of them is cluck and cecillia
So Sad 😅
At least i 1 is werewolf and i just got doughzer yesterday
Geez, you really have no luck with UR 🥲
But i got cluck from a uneasypack and cecillia from horrific pack maybe its lucky......
It's luck, just as it's not, since they're only good for collections, in matches they have practically no impact on your games.
So all i want to say is plz buff cluck
At least he has luck with UR
I dont think reduce 1 cool down is enough, it still has only 1 valid turn with attack buff considering the turn that cluck use its buff leaves one action and impossible to take any further movement
Extend the persisting period of buff would be a better idea
I always hate the excuse of lacking data. Come on, some phobies is too weak or too op by nake eyes. Cupcake, Shovel, and Fantome were too strong when they released. The devs definitely got a bump to design such spams.
And many melee phobies are otherwise. They are obviously weak. And don't know why don't give them better state before release.
this is a complex issue. I dont disagree that there are obvious power outliers on either end, I know my immediate thought on the release of cupcake was 'what were they thinking ,this is obviously broken.' but at the same time balancing needs data and needs testing, if you balance without testing youre bound to get questionable results eventually. There are certain rules i wish theyd follow regarding balancing, not letting things snipe further than snowball would help them a lot in not making phobies that break the game, but if they were to balance cluck without data and testing, you wouldnt get a healthy version of cluck, youd either get a broken one or one that still sucks but slightly less.
I think by adding more patches rather than going for more safe patches would also help the game stay fresh.
Even if cluck norris got overbuffed that would be ok. They can always be readjusted down but right now they are so unplayable its just an active waste of keys
yes, I can understand your concern. But I mean why don't the devs make more test and data collection before releasing such spams? Or more precisely, why don't they use their brain to think more, I think it is their duty and responsibility to keep the game balanced and help. It is not our task of working as subjectives for them.
Now, Billy snipe farther, lol.
Yeah exactly, even if the devs dont have our understanding of how the meta works, simple rules like not designing or at least preventing units from spawn sniping further than snowball can help a lot. In fact most game breaking units we’ve had have been able to break the snowball limit one way or another.
I think the devs should understand how the meta works, actually keeping game health and going on and on is their job. If they know little to the meta, I consider it to be a irresponsible excuse.
I think as per undead and the ability they are kind of ok but they may need some health buff cause of it will not then there purpose will not serve
the ability is suck, for cluck Norris is melee.
Think about it, you use 1 action to buff, and you only have 1 action now. So it is impossible to hit at the turn you buff, and waste 1 turn buff.
And you only have 2 turn buff, so you have to move to hit next turn. And your buff end, which means you only get one hit buffed.
Its state is pretty bad compared to other 6 key melees.
Yeah it will need support phobies like fantome or heart breaker
it will become bulky and hard to use, you can find many better alternative, like hydra.