#New variant of the jackalopes

9 messages · Page 1 of 1 (latest)

timid path
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Tied with the theme of the rock for the next update, which introduce a new variant of the jackalopes, this would be a rocker and with a unique ability; This is that when they are knocked down before falling they drop a pole in their square to protect their body ensuring that they can maintain pressure when they revive, and if they want to remove that obstacle they should hit it twice to remove the pole, an interesting way for this family of phobies can be used

timid path
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To clarify, when this variant disappears, the ability will still be active for the other members and is only lost when the ability is used, if the variant is alive, the ability will be active, otherwise it will only be usable once.

timid path
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That ability is a pasive ability

unborn moat
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Just put a random skeleton is that what are you saying?

timid path
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Maybe its using a bone part, maybe in this days im going to do a draw for explain the concept

unborn moat
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Hey, i like skeleton. You can create a really good skeleton army design but will they accept it. Honestly, idk why PHOBIES is adding new phobies.

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Idk why i said in the first place

timid path
# unborn moat Hey, i like skeleton. You can create a really good skeleton army design but will...

Well adding new phobies is to extend some content, but I think I agree with you that having many phobies, it becomes a bit tedious when it comes to putting together strategies, but in my case it is to at least use those reindeer in a somewhat strategic way since their concept is good but they are still weak by execution; Also see that map ideas or events could add phobies (among the maps will be active obstacles, traps such as flames that are activated every time [without depending on passing shift], scooters, walkers, among others, by the events I can think of)

unborn moat
# timid path Well adding new phobies is to extend some content, but I think I agree with you ...

Yes sir, you got it right. However, the game is just basically chess but a nightmare version of them. The complex thing of phobies rather than the piece be there we choose the piece. For an (not) extreme player chess I can say that the grinding system is a bit addictive. The developer just pretty much gave up on being creative and fair in a game (i am talking about fantome). The game is just too limited when you achieve everything and after that it is just nothing but stress all over again. I wish they make this game like mario as the game has more challenges compared to how tall my IQ is. Anyway, let me end it with great hope that the game is doing for the player and not for the money. Most online games are like that nowadays.