#Leprechaun change

1 messages · Page 1 of 1 (latest)

spark quail
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We should make Leprechaun can't use ability to Leprechaun. It is designed for counter some strong ability like Akira, HB, Frosty, and Fantome.
But many just use it to cancel leprechaun's ability, so they can use some powerful ability, and I think it is contradicted to its design.
especially now, fantome is only 5 keys, it is not so hard to use it with Leprechaun at the same time. (You find others I mentioned are much higher key cost.)

I think in this way, Leprechaun will be a true way to help to counter them. Just like I can use it to counter Fantome, or Akira and something, but opponents can't use Leprechaun to counter my Leprechaun. And I also don't use some strong ability like that.

exotic crater
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Definitely not, leprechaun using its ability on leprechaun is literally the only reason mildred and whuffalo will are ever usable

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It might sound like a good idea to counter fantome, but remember, this also means you can permanently lock whuffalo will without any way to punish it

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I think just in general leprechaun locking itself is a necessary counter. Like you cant just have leprechaun be an untouchable counter to any ability based phobie, it makes the game unfun. Its already very close to being that

lone garden
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Society if Furkin was a stress level phobie in place of Fowl -

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People wouldn't be complaining about Akira and ally disaplacement

exotic crater
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people who have and use furkin still complain about akira, it aint that simple

lone garden
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Well people are stupid so yes

lone garden
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Akira is unique because of the whole map thing

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But you get my point

exotic crater
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ally displacement phobies also hide behind the enemy team and so are very hard to catch with a furkin

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of course you can use your own ally displacement to get furkin in which makes furkin a lot stronger

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but then ally displacement is still the problem at hand

lone garden
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Okay so I don't own Furkin so I'm gonna stop making overgeneralised statements now cowbell

exotic crater
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you gotta remember, with every tool available, all the nonsense counters you can pull off, can be used against you. so furkin can be countered by an enemy furkin, displacement can be countered by furkin + displacement

lone garden
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I will always defend ally disaplacement, just not the vaultsnipe aspect of it

exotic crater
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i like ally displacement as a concept, i just think the current tools for ally displacing are too good.

lone garden
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I don't want them to be functionally worse in a stall-y game. I understand why people would think a 7 range kaboom snipe is too much, though

sand ibex
sand ibex
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@spark quail Koyori plis. No Furk change. Keep Furk. Furk is healthy for the meta. Furk solves problems rather than creating them. 😄

sand ibex
spark quail
# sand ibex <@734698975814221846> Koyori plis. No Furk change. Keep Furk. Furk is healthy fo...

I mean Leprechaun keep the meta for it can cancel other's ability. It won't change its usage for it can't use its ability against enemy's Leprechaun, otherwise, it helps more because it never be canceled or interfered by Leprechaun it self.

And about the issue that whaffulo will be always locked, I don't agree that.

The skill is so powerful, we have too many way to boost its movement, Le shovel, Paddles, and Fantome, you can put Whaffulo in a safe place and move it to frontier by them.

exotic crater
# spark quail I mean Leprechaun keep the meta for it can cancel other's ability. It won't chan...

Think about it, whuffalo wills range is 1, furkins range is 4. Le shovell and paddles effectively gives you +1 to the distance you can close out with a unit, making wills effective range… 2. As opposed to furkins 4. Even if i combined both le shovell and paddles. it still wouldnt put me out of furkin range. Ive seen this in action against opponents before cause ive played against people going le shovell + will. They cant position will to ever get into the fight without furkin being able to lock it.
The only phobie that could potentially get will in distance is fantome, with his 3 range + forward teleport actually getting past furkins reach with it just about having 5. Only problem with that is, i can match it with le shovell + furkin, then what are you going to do?

exotic crater
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Its easy to paint a lot of phobies as ‘good with fantome’ but as youve pointed out yourself, fantome is crazy overpowered, EVERYTHING is good with fantome. So the question then becomes which units are better with fantome? Is it Whuffalo will that i have to constantly micro manage against getting furkin locked but has a strong enough ability to maybe be worth it? Is it the collector whos got very low health for an 8 key 1 movement 1 range but maybe gets there through halving actions? Is it brutewurst who hasnt even got that high of a disease value but maybe has solid enough base stats? Is it kaboom? Is it frosty? Or are there more basic options that work better, like glob, hydra, or even just klepto or heavo 3.0? its not as simple as ‘everything with 1 movement isnt bad anymore as its good with fantome’