#Rush Hour [Map Opinions]
1 messages · Page 1 of 1 (latest)
I agree
I like it
forces different gameplay patterns, or at least allows them, for a fresh and exciting strategic experience
I don't agree I think the 2 range spaces between everything make melee units extremely weak especially the spas in 2 range of the middle panic point like what?
melee units are weak to range attacks on all maps, a most maps have a lot more stuff 2 tiles apart than this one
I know that melee units are weaker than range they always will be I'm saying that everything in the map is 2 ranged apart making melee obsolete
i feel like we're talking about different maps
Brain Hurt