#How to play in COUL-ruh-FOE-bee-uh?

1 messages · Page 1 of 1 (latest)

wooden wharf
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No clue, but after losing one match it's clear to me that controlling the panic point is key - it may end up a kind of heart rush map.

nova canyon
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If you have a 3 move phobie you can captue any of the panic points turn 1, including the one on the enemy's side.

tulip compass
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kinda hard if you're a 2nd player but manageable

flat plaza
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Possible openers:

corn/casso/gesundheit + 1 key;
Snowball capture long side panic point;
Creep long side push + 1 key;
Stabby

Second player responds with favourable counters, so not much to say there

Murderwing second turn on short side stim seems like solid defense;

Spud can help you pick targets more easily since 1 keys will crowd middle;

Gravedigger has great value this map to open up the space you are not opting for the limited number of fliers;

Stabby is Stabby

Any cheap 2 rangers you can sneak into long side stim pad opens up alternative win conditions.

Interesting map, stressful to play, quite like it but not sure for how long...

wooden wharf
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Snowball cap on the enemy point isn't punishable?

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I've been doing a 1-key as my opener, into Heavo then rush the stim pad and heart.

low folio
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I havent tried heart rush on this map, usually i set up a gravedigger and try and scam as much value as i can with it

flat plaza
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Middle point punishable

flat plaza
wooden wharf
oak tartan
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i think you can swarm your opponent with weak phobies. my cassowary and eternal knight able to deal a ton of damage with only cost 2 keys and can cheap out 4 key enemy phobies easily. also you can remove some specific walls with grave digger and surprise your opponent with sheep. idk if this will applied to you guys but it helped me greatly. i think i like this map unlike ERGO Ltd.

tulip compass
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I think I now understand this map a little better 😂