Did 3 attempts at the tutorial today! Overall it explains everything really well and I do really like it! There were some things I noticed that I think should maybe be added/clarified more! As well as some bugs I stumbled accross that I'm going to condense here! Also had a few additional gameplay Ideas I'll add towards the end that I was thinking about after playing the game with and without the tutorial! So let's get into it!
I recorded videos when I could!
I exceeded the character limit again so bear with me I have to send 2 messages. 

Noticed Bugs
How To Playscreen still saysTutorial coming soon...- Dog collar occasionally spawns underground. It can still be picked up (so it's not a softlock) it's just more difficult to grab! [FIRST VIDEO]
- Fuse box stopped working on my second attempt at the tutorial! I think it might have been caused by me dropping my supply on the collection plate and it bouncing off the side/falling off. That was the only thing that I did differently as it worked my 1st & 3rd attempt! [SECOND VIDEO]
- Tabbing out occasionally caused my top monitor to turn black. This started after todays update! [THIRD VIDEO]
- Instance where I pre-maturely put the dog collar on the collection pad before going after the wraith. Caused the game to prompt me to end the tutorial despite the prompt for the wraith still being present! [NOTE: Not a softlock, but can cause you to miss the wraith in the tutorial entirely]. [FORTH VIDEO]
- Crouch stopped working when I approached the wraith. Smelling and other buttons were still working however! [FIFTH VIDEO]
(This happened again in multiplayer, seems not to be specific to the tutorial, turning on the crouch toggle fixed it).
Things I (Personally) Think Should Be Added/Changed
- Tutorial button on home screen could pop up second screen that asks you to select what tutorial you want. Not important right now but could be useful when more tutorials are added!
- Tutorial noting the tab key AND scroll wheel on the mouse can change the scent type!
- Explain what the red arrow is on the compass
- Change order of wraith tutorial + grab the dog collar!
Could be done by approaching the wraith and the game prompting you found a dog collar near the wraith. Prompting the player to have to quietly sneak around the wraith to retrieve the collar and quietly head back to your hub! (It'll make the dog collar part of the tutorial and the wraith feel a lot more seamless as well)! - Clarify that the radio tower scent trail will only ever lead to a broken tower! How it works now is very well explained, but I think the clarification could be helpful as it was an issue my group had until it was explained to us!
- Explain the out of bounds ground enemy, that one confuses my entire group everytime they see it (it’s come into the main areas a few times but not sure if it’s intended or not).
- Robot Dog Explanation/Tutorial!
- Add part that explains the function of the speaker/flashlight/toy!
I get asked about them constantly every time someone new starts playing and I usually have to give my best guess because I don't actually know! LOL) - Allow the option to choose ur dog during the tutorial as it can be a great way to test dog breeds when they're different abilities are added!
- Add a tutorial completed check/flag to the game! Would make it possible for the game to prompt a player to play the tutorial before starting a single player session or lobby so they don't accidentally miss it! (I'm dyslexic and missed the tutorial prompt on the screen entirely when I loaded in the first time). [If possible shouldn't be per save file as that can get really annoying really fast if ur making new save files. Per game installation/launching the game for the first time would probably be better].





my favourite flavour of enviromental story telling super excited!!