#Gear and new dungeons

1 messages · Page 1 of 1 (latest)

deep urchin
#

For new dungeons I don't need to say more I think because there are not changed for ages and would be nice to see something different ones for talents, gear and runes.

For experience and level up resonance would like to see something similar like 5-8 hours lore based hand'n'slash with new free legendary heroes as main characters. You can obtain heroes after you finish lore. There is almost no lore in this game. Goblins are just 300 stamina till every 59, 79 and 100 resonance level. If you don't like hack'n'slash idea would be fine to level up as it was till now with some adventures and lore. You can present new heroes, new schools of magic and let all players play them for a while. Guys to be honest there is a lot to improve when we talk about providing knowledge and information about updates and changes to the game. We all have seen everyone was confused about fixes and upades info even for S6. All data was't clear.

The last idea is about items and stats. Would be nice to see a more team play or if you don't want more team play then solo raids. For example 10 stages of pillars/trial like raids. You pick main stat of armour and you can select 2 substats. Then you go for 10 stage dungeon 3 times a week. Different mechanics and bosses where you must defeat them. Something like fey meander mixed with pillars but with more bosses. After 3 stages you get main stat, after 7 stages you get 1 substat and after 10 stages you get 1 main stat and 2 substats. If 2 people would go you can choose 1 main stat and 3 substats, if you go 3 person you can pick 1 main stat and 4 substats. 2 and 3 person raids would let us play not 5 but 6 heroes so it would be easier but require some conversation and would make this game more team-like. If you don't finish it you can continue with other ppl but mist start from the lowest stage. For example I'm at stage 9, you are at stage 8, and our friend is at stage 7. We all start at stage 7.

strong kelp
#

Sounds like a great idea tbh

deep urchin
# strong kelp Sounds like a great idea tbh

Thank you 🙂 If you want more audience then you need to be at Twitch for that audience. If you want to stream you need to show some action and competition. People don't like to watch static game but some PvP and arena battles. So next step would be arena fights 1v1, 3v3 or 5v5 and you need it for audience. Something like MOBA game. I don't believe people come here to watch chess-like game. There is different mechanic. All game and content is always free. Paid are cosmetics. Money are from events but always is a solution.
No matter which way this game goes it requires some fresh dungeons/raids and some items/craft customization.

If you don't like idea with choosing main and sub stat, make an enhancement powder to fix it from 10 stage raid. It should set the main stat up and make the same substat random. Then next enhancement to set up sub stat. Something similar to pillars' elixirs.
Today you do dungeons for 60 days, you get tones of items and at the end you must roll for substat boost, so you get chest like below:
-Atk%
-crit rate
-crit damage
-attack
-(4) resistance
And this is often your best chest item if you ofcourse roll a correct set! Or maybe it is next Ancestral Protection Robe with DPS stats?

strong kelp
#

This is the cack I had to take to S6 because they were so bad!

deep urchin
# strong kelp This is the cack I had to take to S6 because they were so bad!

That gloves. Yikes! 😬😳 If they are low on time they should change dungeons to drop crafting materials and you forge 3 ingreditens so 3 stats are known and 2 are random. Recipes you can obtain from quests or all can be known or you can farm them from some extra raids. Higher level of recipe lets you craft 1 main stat and 3 sub stats so only 1 is random. There is a lot of possibilities but they need to talk and do something because my in game friends also aren't happy about gear stats.

old hull
#

#1489380626434883635 message

I've calculated probability of getting c damage gloves with good upgrades. You can take a look. In short there is no point of farming gloves from Dungeon at all, cause probability is extreme low (1 in 9430). The only way of getting them is from Mythic+ chests (1 in 390)

old hull
strong kelp
deep urchin
#

I wanted to calculate it but had no time, I think it was lower then 1/10000 did you also consider to add up exact set you need?

#

And rolls on substats?