#Hero Changes in CN Version
1 messages · Page 1 of 1 (latest)
[ LIGHTNING: ]
DAUNTLESS LEGOS:
Ivellios:
Passive: follow up attack dmg down [75% -> 60%]
BS: dmg up [200->300% Atk] and buff duration [5 -> 6sec]
ULT: dmg down [400% -> 200%] now deals derivative dmg
Garett:
Passive: dmg scaling per damage received changed [10% -> 20% of dmg received]
ULT: attacks will now always crit & increases critical dmg by 30% under brutal thrust (instead of attack speed)
Nastjenka:
BS: dmg up from [150% -> 200%]
ULT: dmg up from [360% -> 720%], coordinated attack dmg up [105% -> 125%]
Tharivol:
BS: dmg scaling down [380% -> 300%]
ULT: Multishot damage down [140% -> 120%], non multishot hits dmg [90% -> 80%]
ultimate initial recharge timer change [9/20 -> 12/20]
Sutha:
no changes
DAUNTLESS EPICS:
Shagrol:
no change
Schaltar:
no change
Thurnus:
no change
Nimbus:
no change
Vani:
upgraded to epic , no change to skills
DAUNTLESS RARES:
Immeral:
no change
Yagnatz:
Passive: attack speed buff duration increased [5 -> 8 sec]
Haug:
ULT: removed atk speed buff and armor ignore, now applies a mark on the target that lasts for 5 seconds which inflicts +40% Attack when hit by basic attacks
Altair:
no change
Tauricen:
upgraded to rare , no change to skills
⠀
LEGO SUPPORTS:
Tamar:
no change
Bionphray:
no change
Zeffi:
no change
Grishnar:
Passive: hero's permanent dmg reduction [20->25%], added a permanent 30% resistance, these buffs are shared with the ally with Ally Protection. removed Attack Pen II on shield damage.
ULT: added 100% chance to apply Attack Pen II for 10 sec.
EPIC SUPPORTS
Nathaniel:
no change
Shook:
no change
Lydia:
BS: attack speed buff duration increased [5 -> 8 sec]
Iola:
no change
Ihuicatl:
ULT: removed condition for healing, now always heals regardless if target is below 50% HP or not.
Naguk:
BS: Defense Up buff duration [5 -> 8sec]
Volthug:
REMOVED
RARE SUPPORTS
Enna:
no change
Irina:
no change
Grover:
no change
Dora:
no change
Fizzle:
ULT: no longer dispels buffs, instead has 40% chance to apply stunned for 3sec
Gerana:
no change
Sallyanne:
no change
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[ FIRE ]
NOTE: Wild has been reworked from being a percentage chance, to a d6 dice roll.
Wild dice rolls give 5% dmg increase per dice (e.g. a wild skill rolling 4 will get 20% dmg).
All damaging Wild abilities now get a dice roll (Wild tag). Non damaging abilites dont (e.g Alfie's Ult, and Follie's BS).
WILD LEGOS:
Errich:
Passive: fully reworked, now adds +2 to maximum wild dice rolls (d6 -> d8, Flora's d10 -> d12).
ULT: meteors now deal [150% -> 160% attack], when dice rolls >= 5 increase dmg to 200%.
Flora:
Flora uses a special 10-sided die on her skills
Passive: reworked, when allies roll a 5 or more, the dragon will deal [25% Atk] derivative dmg, and Flora gains 1 permanent stack of enlightenment buff (2% per stack, up to 30 stacks).
BS: dmg changed from [200% to 100%] and the dmg dealt is now derivative, added effect when her passive is fully stacked, BS dice rolls will always roll maximum.
ULT: Whirlpool dmg is now delayed till the end of its duration, dmg down from [170% -> 125%] derivative per trigger, after 16 triggers it will deal additional 900% derivative dmg.
Felicity:
Passive: energy gained on critical [5% -> 3%].
BS: dmg down [300% -> 240%], when dice rolls 4+ skill will recast up to 3 times.
ULT: reworked, Fire 5 lasers, each dealing 150% Attack, applying Defense down debuff (2% per laser up to 16%) for 10sec. On a Wild roll ≥ 5, fire 3 additional lasers.
Rhash:
Passive: gains a stack of Heartflame for 6 sec when allies roll 5 or more.
ULT: now targets enemy with lowest hp.
Casper:
Passive: when allies roll an even number, gain 1 stack of Absurd charade for 60sec, Absurd charade now increases damage by 10% with maximum of 20 stacks.
BS: changed from 5 daggers [75% Atk] to 3 daggers [100% Atk]
ULT: base dmg lowered [700% -> 600% Attack], marks enemy for 10sec (down from 15), when allies roll 4+ launch a dagger dealing [20% -> 120% Attack] to the marked enemy
⠀
WILD EPICS:
Alfie:
Passive: when allies roll 5+, Alfie gains 20% Attack up buff for 10sec (no longer stacks permanently).
BS: fires 3 fireballs at target each dealing 200% (no longer ignores 35% def).
ULT: magic nexus now gives 70% chance to increase dice rolls of allies by +1.
Follie:
Passive: when allies roll 5+, store 1 fireball that will be fired with the next auto attack (dealing 100% attack).
ULT: same skill, but now requires d4+ roll instead of a successful wild check.
Caraman:
Passive: now procs on d4+ roll instead of a successful wild check.
Tonalnan:
Passive: now requires d5+ rolls by allies, instead of successful wild checks.
WILD RARES:
Nedda:
Passive: Add +1 to her dice rolls (instead of having 50% wild success chance)
Thea:
Passive: when allies roll d4+, recharge Ult energy by 3% (down from 5%), [removed trigger limit of 5.0 sec]
Bronwyn:
Passive: require allies d4+ rolls, same skill.
LEGO SUPPORTS:
Journ:
no change
Garrika:
no change
Khrysos:
no change
Huldork:
no change
EPIC SUPPORTS
Horrus:
Passive: bonus shield can now trigger every [7 -> 5 sec]
Brody:
ULT: defense up buff duration down [10 -> 6 sec]
Dane:
no change
Isolde:
no change
Adolphus:
BS: increases ultimate energy by [15% -> 20%]
Fihrah:
REMOVED
Liko:
no change
RARE SUPPORTS
Livia:
BS: Defense Up buff duration up to [5 -> 8 sec]
Dubok:
no change
Zadie:
no change
Gloin:
no change
Yamyra:
no change
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[ ICE ]
Frost is now a stackable debuff, when 5 stacks are applied deal 3% Max HP damage (the stacking seems bugged in CN version)
Frozen is no longer a control, but is now a debuff that reduces atk speed by 50% and ultimate recharge speed by 20%
FROST LEGOS:
Hvitar:
BS: recharge timer [5/10 -> 5/8]
ULT: recharge timer [13/20 -> 12/18], added new effect (enemies under the Frozen debuff will receive additional dmg of 360% atk)
Lossenia:
BS: recharge timer [5/10 -> 5/8], marked ally deal [115% -> 110% attack]
ULT: recharge timer [12/20 -> 10/18], tornado tick damage [136% -> 150% attack]
Auster:
Passive: tracking arrow damage increased [40% -> 55%]
BS: recharge timer [5/10 -> 5/8], damage decreased [130% -> 120%]
ULT: dmg increased [500% -> 550%] , tracking arrow dmg [80% -> 110%]
Trolgar:
REMOVED
Hochadir:
BS: recharge timer [5/10 -> 6/12], damage increased [320% -> 360%], added effect: grant 20% Attack up buff to the frost ally with highest damage.
ULT: reworked: recharge timer [12/20 -> 11/18], 50% chance to apply frost for 10 sec to all enemies (board-wide), then immediately detonates all enemies affected by frost causing [500% atk] explosion dmg around them, detonate again dealing [500% atk] to enemies under Frozen debuff.
FROST EPICS:
Dorkuraz:
ULT: timer [12-20 -> 12/18], damage [520% -> 480%]
Vidimir :
no change
Rowena:
Passive: added effect: for every 5% critical rate, increase defense ignore by 1% up to 20%.
ULT: dmg down [600% -> 560%], and [840% -> 800%] against frosted enemies.
Rava:
ULT: recharge timer [12/20 -> 12/18], cold nexus tick dmg [55% -> 50%], nexus explosion dmg [400% -> 360%]
Olgan:
ULT: recharge timer [12/20 -> 12/18], dmg down [620% -> 550%]
FROST RARES:
Usha:
no change
Wilt:
no change
Zethos:
no change
Vojeh:
BS: accuracy bonus buff duration increased [5 -> 8 sec]
Urzog:
upgraded to rare, no change to skills
⠀
LEGO SUPPORTS
Eurion:
Passive: Control immunity is removed and replaced by a buff that increase healing received by 80%, effect can trigger more than once with 60sec grace period.
ULT: shield gained [450% -> 600%], added effect: gains def up 1 in addition to damage reduction buff.
Vinyara:
ULT: ultimate recharge timer [9/16 -> 11/18], Frozen duration [5 -> 3 sec].
Lucien:
no change
Felosia:
no change
Elecebre:
no change
EPIC SUPPORTS
Soveliss:
no change
Lethander:
no change
Gardrus:
no change
Dallbam:
no change
Pargu:
REMOVED
Voresh:
ULT: dmg decrease [220% -> 180%]
Elvis:
no change
RARE SUPPORTS
Forbrit:
ULT: recharge timer [12/20 -> 12/23] (only has Lv3 max on ultimate instead of 4, could be a bug?)
Rephe:
no change
Gusni:
no change
Gulal:
no change
Loris:
no change
Hector:
upgraded to rare, no change to skills
[ POISON ]
POISON LEGOS:
Lothair:
passive: same with added description "each layer of poison will increase the dmg applied 1 time" was in effect in global but wasn't shown afaik
Jathalea:
now applies an additional type of poison called Thorn poison, Thorn poison is debuff that deals 5% target max hp as derivative dmg whenever the target uses a skill or a basic attack (up to 50% atk of Jathalea)
new Passive: when thorn poison is dispelled/expired, each layer deals [+10% target max hp] deriv. (up to 100% atk of Jathalea)
new BS: attack a target once dealing 300%, with 75% chance of applying poison for 15sec, and 50% chance of applying thorn poison for 10sec.
new ULT: deals 700% within range, applies 3 stacks of thorn poison for 15sec, as well as 20% Enlightenment reduction debuff for 15sec, enemies killed by this skill cannot be revived.
Vicana:
new Passive: reduce poison damage interval by 2 sec.
Durango:
no change
Twitch:
Passive: now gives [35% -> 20%] chance to apply 1 additional poison stack, new effect: dealing 30% atk as derivative dmg.
BS: dmg reduced [90atk/1050enl -> 80atk/900enl] , maximum number of arrows [5 -> 4], arrows now have 75% chance of applying poison for 15sec.
ULT: arrows reduced [4->3] , dmg increased [135atk/1750enl -> 160atk/1800enl]
POISON EPICS:
Horace:
no change
Corrin:
ULT: can only refresh up to [40 -> 30] stacks of poison
Shink:
no change
Eli:
upgraded to epic
new BS: timer [3/8 -> 5/10], now grants 25% attack speed buff [instead of attack up] for 6sec, during which each basic attack will fire an additional attack targeting random enemies dealing 120% atk, with 100% chance of applying 1 stack of poison.
ULT: dmg up [235% -> 265%]
POISON RARES:
Lorarii:
Passive: armor pen increased [2.5% -> 3%] per poison stack.
Dench:
BS: now applies [2 -> 3] stacks of poison.
Noteera:
no change
Vethak:
upgraded to rare, same skillset
⠀
LEGO SUPPORTS:
Ergander:
Passive: chance to apply atk down reduced [30% -> 20%]
Talwer:
BS: mushrooms no longer applies poison or blind, instead they stun for 3 sec and apply healing reduction for 10sec
ULT: no longer requires poison to apply attack down.
Oggok:
no change
Reytah:
Passive buff: additional dmg reduction from enemies 8% per debuff up to 3 stacks, [from 5% of 5 stacks]
BS: no longer applies accuracy penalty, instead applies attack down after the short pause (making it 10sec of attack down)
EPIC SUPPORTS:
Eches:
BS: healing prohibition duration [5 -> 8sec]
Frurbath:
no change
Sifris:
no change
Gareth:
Passive: triggers on damage exceeding 10% hp [from 20%]
Garian:
no change
Vicuc:
no change
Theodore:
no change
RARE SUPPORTS:
Jijel:
Passive: dmg reduction from enemies under healing prohibition [30%->10%]
Sigrid:
ULT: dmg nerf [820% -> 760%]
Hexandra:
no change
Altin:
no change
Letalis:
no change
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[ NECROSIS ]
Summoned pets now have stat cards, and some of them are probably changed but since global hides their stats, these changes will not be included in this list.
SUMMON LEGOS:
Scharlach:
Replaced by Ladehlia
Gaiolere:
Replaced by Sinterillia
Lelwanis:
*new *: Lelwanis now has +1 range on attacks (no longer has to stay in melee range)
Passive: Gains Dragon blood on any unit death [originally scaled with number of undead units on the field], Dragon Blood now grants 5% attack and 5% defense (instead of crit dmg), stacks up to 50 [up from 20 stacks]
BS: recharge timer [7/12 -> 5/10], now summons [2 -> 1] corpse, no longer has additional effect on max Dragon blood stacks.
ULT: Sacrifice non-elite undead summons [previously all units], deals [360%->300% atk], Dragon blood stacks no longer scales up dmg, however casting ultimate at 20 stacks Lelwanis will transform into dragon form. when in dragon form elite summons will be sacrificed. and she no longer spawn corpses but gains 10 dragon blood, and the dragon blood stack cap is increased to 70.
Irzillas:
Passive: no longer has 3sec delay, summoned skellies [now ghosts] covert 20% dmg into healing [up from 15%]
BS: damage increase per undead unit [20% -> 30%]
ULT: recharge timer [12/20 -> 13/20], no longer summons 2 skellies, grants 30% damage up to summoned units in addition to 20% attack up to summon heroes for 10sec.
Premsta:
Passive: when an undead unit is summoned [previously dies], deals 7 ticks of [60% atk] as derivative dmg to enemies around it for 5 seconds.
BS: timer [7/12 -> 5/10], releases [3 -> 2] spirits, dmg increase [150%->240%]
ULT: dmg increase [500% -> 520%]
⠀
SUMMON EPICS:
Zadok:
Passive: stacking attack up is now a named buff called Soul lantern. still same effect.
BS: no longer summons a skeleton, deals 300% atk to a single target and gains 2 stacks of Soul lantern.
Isitarian:
BS: now targets lowest hp enemy, damage decreases [175% -> 120%], dragon remnant will do up to 3 follow up attacks on the same target per number of undead units on the field dealing [175%-> 120%] per follow up attack.
ULT: no longer deals damage, grants 25% attack up and 60% def up to the 2 undead creatures with highest attack. resummon dragon remnant if it's dead.
Joyce:
new Passive: for every unit being summoned gain 10% ultimate up.
Vasska:
Passive: no longer capped to once every 0.5 second.
BS: recharge timer [5/10 -> 1/10], summons 1 ghost and gains 15% attack up for 5 sec.
ULT: same effect, but slightly bigger area [3x3 -> 3x5 wide].
SUMMON RARES:
Korth:
BS: summon 1 ghost for 15sec [previously dragon remnant for 20s]
Tioh:
no change
Eleuia:
no change
⠀
LEGO SUPPORTS:
Utior:
no change [Resurrection at Death now revives heroes at 75% Max HP, up from 30%, this change is buff specific so it also affects Mithrasea].
Torrin:
Passive: grants [25% -> 20%] hp and defense to the ally in front.
BS: healing [15% -> 12% max hp], marked ally [7.5% -> 6% max hp]
ULT: healing [4% MaxHp/1000 Enl -> 3% MaxHp/600 Enl]
Ripekas:
no change
Berrengar:
Passive: added :when battle starts applies Chaos debuff inflicting 30% dmg reduction to all units (including allies) for 30sec , Evil aura now heals himself by [0.4% every 0.3 sec -> 2.5% max hp every 3 sec], healing received grants him extra maximum hp (up to 50% of his original maximum hp), after reaching this threshold all allies will gain Evil Aura effect (self healing) and gain 10% of Berenger's Max Hp.
Ghul'ende:
no change
EPIC SUPPORTS:
Questa:
no change
Thia:
no change
Zhar'loth:
no change
Irma:
no change
Estella:
no change
Gladros:
no change
Deverick:
no change
RARE SUPPORTS:
Meggan:
no change
Adrie:
no change
Fitz:
BS: Defense up duration [5 -> 8 sec]
Uloar:
no change
Edgar:
no change
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[ RADIANT ]
NEW RALLY MECHANIC: Rally can now stack up to 3 times and is no longer timed, consume all stacks on ultimate cast to gain different bonuses based on consumed stacks.
RALLY LEGOS:
Philto:
Passive: basic attack explosion is no longer derivative dmg, dmg down to [50% -> 30%]
BS: timer [5/10 -> 5/8], damage up [100% -> 120%]
ULT: timer [12/20 -> 12/18], base dmg down [600% -> 550%]
[1] Deal additional 550%
[2] another additional 550%
[3] recharge ultimate by 20%
Loren:
BS: timer [5/10 -> 6/10], dmg down [420% -> 360%]
ULT: timer [12/20 -> 10/18], consume rally to grant rally allies for 10sec
[1] 30% crit rate
[2] increase previous effect to 40%
[3] 30% crit dmg
Huberg:
BS: timer [5/10 -> 5/8], damage down [370%->320%], chance to gain rally down [40%->30%]
ULT: timer [13/20 -> 12/18]. orb damage dmg decrease [120% -> 100%] (still gains 1 orb per cast up to 7)
[1] increase orb dmg by 20%
[2] recast the skill
[3] summon additional orb
Alton:
new Passive: when rally heroes consume rally, grant them Inspire for 10 sec[8% dmg up] per stack of rally consumed (max 5 stacks).
BS: timer [5/10 -> 6/9], orb dmg [140% -> 100%] with 30% chance of granting rally to an ally, no longer consumes rally to increase orbs to 5.
ULT: timer [12/20 -> 12/18], orb damage [140% -> 100%], with 60% chance of granting rally to 1 ally on each orb hit.
[1] increase orb damage to 120% atk
[2] reduce firing interval to 1 sec
[3] grant 2 Inspire stacks instead of 1
Thelendor:
Passive: defense ignore [20% -> 10%]
BS: timer [5/10 -> 6/9], no longer gains or consumes rally to recast, dmg [300% -> 450%]
ULT: timer [13/20 -> 12/18], beams summoned every [ 0.3 -> 0.25 sec], dmg [148% -> 120%], extend ult duration by 1sec if an enemy is defeated up to 3 times. consume rally to
[1] single target can be hit 9 times.
[2] beam interval is 0.2 sec.
[3] beams will focus lowest hp target, increase subsequent damage by 20% if it dies.
RALLY EPICS:
Hegio:
ULT: timer [12/20 -> 12/18], dmg dealt [550% -> 500%], consume rally to
[1] increase dmg by 20%
[2] increase dmg again by 30%
[3] increase dmg by 30% against enemies with less than 50% hp
Martina:
Passive: recharge ultimate energy by [20% -> 10%] when gaining rally
ULT: deal dealt [680% -> 620%], consume rally to
[1] increase dmg by 20%
[2] guarantee critical strike
[3] ignore 20% defense
Tathlyn:
Passive: every [6th -> 5th] attack grants rally to an ally
ULT: timer [12/20 -> 12/18], dmg per attack [220% -> 150%]. consume rally to
[1] increase dmg by 20%
[2] increase dmg by 30%
[3] have 50% chance to fire double basic attacks for 10sec.
Alvis:
Passive: no longer requires not having rally to duplicate rally.
BS: now also grants 15% attack up to the highest attack ally for 8 sec.
ULT: timer [12/20 -> 12/18], grants 20% crit rate buff to highest attack ally for 8 sec, consume rally to
[1] change the buff to 30% crit rate
[2] increase buff duration to 12sec
[3] grant the buff to 1 additional ally
Gitouna:
ULT: timer [12/20 -> 12/18], Deals [700% -> 600% atk], consume rally to
[1] increase damage by 20%
[2] deal 120% atk true damage
[3] deal another 120% atk true damage
Kailes:
upgraded to epic hero
BS: now grants [20% -> 25%] attack up buff
ULT: timer [12/20 -> 12/18], Deal [750% -> 600% atk], consume rally to
[1] increase dmg by 20%
[2] increase dmg again by 20%
[3] ignore 20% defense
RALLY RARES:
Wellby:
Passive: attack up buff duration lasts [5 -> 8 sec]
ULT: deal [700% -> 660% atk], consume rally to
[1] increase dmg by 10%
[2] recharge ultimate 30%
[3] recharge ultimate 50%
Mulier:
ULT: deal [600% -> 500% atk], consume rally to
[1] increase dmg by 20%
[2] deal 200% atk
[3] deal 200% atk
Arlow:
ULT: consume rally to
[1] increase dmg by 10%
[2] ignore 20% defense
[3] increase ignore defense to 30%
Broll:
ULT: deal [620% -> 600% atk], consume rally to
[1] increase dmg by 20%
[2] guarantee critical hit
[3] recharge ultimate 50%
Evania:
ULT: deal [645% -> 600% atk], consume rally to
[1] increase dmg by 10%
[2] increase dmg again by 10%
[3] increase dmg by another 20%
⠀
LEGO SUPPORTS:
Gillian:
no change
Acilia:
no change
Mithrasea:
no change [Resurrection at Death now revives heroes at 75% Max HP, up from 30%, this change is buff specific so it also affects Utior].
Donella:
no change
Sagomir:
no change
EPIC SUPPORTS:
Garius:
Passive: stacking defense up buff caps at [20 -> 30 stacks].
BS: hit recovery only lasts [10 -> 5 sec].
ULT: healing scaling down [600% -> 500%].
Kamari:
no change
Clovis:
BS: no longer grants defense up, but doubles the defense gained from the passive (Persistence).
ULT: additional effect: knocks back the target; if the knocked target has another target behind them, stun both for 3sec and deal additional 100% to both.
Nessa:
REMOVED
Catherine:
no change
Duling:
no change
Gumm:
no change
RARE SUPPORTS:
Awstin:
no change
Caledo:
no change
Quarion:
ULT: now grants [Def Up I -> Def Up II]
Berrik:
no change
Dain:
no change
++++++++++++++++++++++++++++++++++++++++++++++++++++
Exclusive Artifacts
Nastj
Flora
Hvitar
Lothair
Lelwanis
Thelendor
damn amazing job @steep cloak !
thanks, you're doing an amazing job yourself covering CN version
what did i miss ?
Make his ult a wild tag skill
asper: passive: when allies roll an even number, gain 1 stack of absurd charade for 60sec, absurd charade now increases damage by 10% with maximum of 20 stacks.
bs: changed from 5 daggers [75%atk] to 3 daggers [100% attack]
ult: base dmg lowered 700->600% atk, marks enemy for 10sec (down from 15), when allies roll 4+ launch a dagger dealing 120 Atk [ from 20 ]
marks enemy for 10sec
or do you mean something else ?
ult: base dmg lowered 700->600% atk, marks enemy for 10sec (down from 15), when allies roll 4+ launch a dagger dealing 120% Atk [from 20%] to the marked enemy
how about this phrasing
Previously, his ult skill doesn’t have the wild tag, means it doesn’t get the wild boost, and can’t trigger flora. Now it will
That’s huge so he is in the vortex team now instead of epic lizard
oh i see what you mean
pretty sure he's being used over tonal because the mark thing though
previously it did 20% atk, now 120% atk
not to mention Absurd Charade now gives 10% dmg up
which it didnt before
he got giga buffed
Interaction with flora is also huge, otherwise we will use him right now in the global
and with the new wild dice mechanic (and errich boosting the dice to a d8) its much easier to roll a 4+
than pass a successful wild check
Yes wild is too wild in CN vortex 😁
" ult: now has wild tag, base dmg lowered 700->600% atk, marks enemy for 10sec (down from 15), when allies roll 4+ launch a dagger dealing 120% Atk [from 20%] to the marked enemy" fixed it
thanks, i probably missed a couple of things here and there
i tried my best to cover all heroes
Talent system also changes a lot of things
The best support for vortex wild is not i5 ogggok now, but an epic🤣
which epic?
Fire shield
talent system is too big to cover.... it would take forever to list all talent tree nodes
adolphus ?
Then I saw the talent to boost turn meter when give shield, + support aura gives heal too
Yes the team should die earlier but may cast more ults than oggok team
insane, i'll check his talent tree on CN version later
That’s just what I saw from 1 server, many i5 flora team. But I guess krys the ex shield lizard may be even better
yea i have all those heroes and i'll probably do some testing and min maxing when global relaunches
@wispy shadow is this why adolphus is being used on vortex team ? does this effect affect only him or whole team ?
khrysos has this , but only works when shield dispells
Only him
I was wrong, that talent only boost himself, really don't know why ppl are using him instead of i5 oggok
yea its quite confusing, khrysos has good talent nodes but not enough healing, and adolphus nodes don't seem to make much of a difference, idk how can he solo support a team of 4 wild
is he boosting only his rolls or for whole team (making him better Alfie)?
all team
wild is busted in CN version
casper got giga buffed, the whole wild mechanic got buffed
flora buffed, errich reworked so he buffs wild toons, felicity has additional def down
busted i tell u
luckily got Flora already 
yep only need to go for the artifact
and we bussin
so it looks like errich is now must have on wild team
well luckily we all have errich
maybe its bug, s it affects all team?
check Gear changes thread, there's a new mythic that cleanses debuffs on granting shields
no, but the stacks themselves still don't do anything
only when you hit 5 stacks you deal damage one time
imo mostly useless but will see
i havent tried, i'll check later.. i'll keep that in mind when i log back onto cn client
What about Lelwanis? Buffed in general? Does it take forever to reach 70 stacks?
yea it takes a while since new legendary heroes and epics have persistent summons
and most are elite summons
its already there.. read before you post maybe
afte 5 it will give damage by 3% of health but scalling by attack ( i have no idea what this means) after that give frozen debuff ( reduce 20% recharge speed and 50% attk speed if im not mistaken)if 3 frost hero the duration is 5s
for some reason, frost doesnt apply more than once on the training dummy
same for main story, doesnt seem to apply more than 1 stack, further applications resets timer
same for arena 🤔
but the stacking effect works fine in the new roguelike mode
Is this frost change going to do much for pve or is it mostly pvp considering we cannot slow down the boss's atk speed and recharge penalty only on certain bosses
yea frost in general is a pvp comp
So they screwed frost yet again for continental challenges, Vortex and endgame boss 😂
Their road map sounds great, balancing so that there is more variety, not only Flora on Vortex or later Rook, they said rebalancing Thunderbolt, Aura, changes to burn, ice blast and corrosion, that's why if this frost is under-performing yet again, it's weird
to be completely fair, frost has always been a pvp comp .. at least it had a usage unlike old summoners
which were too weak for pvp and pve
True, fail game design from the very start, good in pvp especially with Hvitar and one of the lowest damages in all other areas. I just had higher hopes for the new global launch seeing how they change and tried to rebalance many things. But maybe once properly tested, it might not be so bad, fingers crossed 🙂
yea but it seems like it's bugged in CN version, frost only stacks in the new mode, doesnt work for training grounds, arena, or main story encounters
Is CN version fully released, or are they in some kind of beta?
fully released
Lelwanis is so bad after the rework, I cant even get her to 20 stacks, i just wanna see the dragon form
And who is there to summon regular undead or skeletons? Zadok changed if I remember, and Irzillas should be a must because he will keep resummoning the killed units, so who would be the third?
And if she hits max stacks she stays in dragon forms for the rest of the fight? That would be awesome
yes supposedly, but i can get her to 20 stacks
i tested her using the free necro in the new mode
premsta + lelwanis + the new female gaiolere
Well, can't you test on a dummy, just put max time and she should hit max stacks, no?
not enough summons to proc her passive
i dont have her
i'm testing her in the new mode
yep i pulled on the ice/necro banner about 100 times but with no luck
will probably have to wait and see in the relaunch
but summons feel alot stronger now, still abit gimmicky
That new necro archer, her ultimate boosts the summoned unit?
female gaiolere
What if she boosts Lelwanis when she is in dragon form? 😂
idk i cant get her to swap form 😭
And the other new necro chick? Any thoughts?
she's like scharlach with thicc thighs xD
Oh, crap
presistent summons but i cant judge how these summon fare in late game
my heroes are lv50
so i cant tell
Yeah, anyway, thanks for so much info
np glad to be of help
Try with Utior or Mithrasea and full summons
Lelwanis will kill elite summons too if their getting res back so going to fill stack faster, without that slow
Who is the best from all the summoners to help lelwanis get stacks faster? Not talking about elite summons, just regular
She can start with 2 from her exclusive artifact, right? Used to be 3 at +20, but as I read, the artifact changed a little in description. Irzillas will resummon those killed on his passive? And who would you use as the 3rd hero with them to help with summoning skeletons/undead, or w/e they are called?
it doesnt kill elite summons
unless she's in dragon form
no clue, better ask customer support
you will not get any answer for now. I have already inquired. all they will say is :
"Dear Traveler,
At present, we have not received specific information regarding the release date of the new version. We kindly ask that you continue to monitor our official channels for updates.
The official team will gradually release relevant content and will provide comprehensive explanations regarding season-related information at the appropriate time.
We greatly appreciate your understanding and support. Wishing you an enjoyable gaming experience."
this type of information that is very specific such as what happens to our master scrolls that we used on removed heroes, etc., this information will come out once they know the date of launch and they give us this information themselves a few days before new global version. and every time you ask this they will say : "Follow the official channels for more info."
i am hoping for a flat 72 dices, or what ever the new pity limit will be
I think they'll not give compensation, since all wyrm that we used to buy dice to summon has been given to us for free by dev, i mean we all f2p here 😂 🤣
so you can sacrifice 2 random gloves of the same set and upgrade your existing +20 glove to have extra stats for a specific element, that's nice
looking good
there seems to be quite some new interesting mechanics to explore in the new version
Did they made Rally worst ?
maybe frost? 😄
Looks like they don't want you running around non Legendary units anymore or smth
I feel it's why they made a huge change for Legendary rolls or smth
Then again somehow they nerfed my man Twitch, he seems like a good poison stacker :/
any working codes?