#Please Removed the mechanic 3% missed for debuff entire of the Game!

1 messages · Page 1 of 1 (latest)

subtle light
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We’re tired for a 10 min content Vs Boss and only 1 missed debuff will ruin entire the experiment, pls consider to completely deleted this mechanic, thanks!

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Or you can correct the game describe like 97-99% chance for the rest of debuff skill

serene wraith
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while i understand... give you an example of why this is a bad suggestion. in american football, teams often lose because a kicker misses or makes a field goal, which is a minimal number of points....... and then the fan base goes off about it. but if the team put themselves in a position to lose by less than 3 points, isn't it the entire team's fault?

and in this respect, the only fights that last 10 minutes in this game (none actually) would be vortex... maybe fey since you get 8 minutes there? but nowhere in vortex is the run ruined by a single missed debuff if your team is built well... maybe you could say that you finished slightly sooner because you died 1 turn earlier than expected from usual runs so you scored less and thus have to redo it... we've all been there. but fact is that it is the same for everyone to level the playing field.

be lucky the game isnt like other games and it is only 3% (i'll cite epic seven as an example.... 15% rng. not just 3. and that game hasn't changed their rng in 4 years of existance...) it coul d be a whole lot worse.

subtle light
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8 min at endgame Boss, and we have 6 team to do daily, pls try to understand.

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At the game we all try to min max score shouldn't depend on rng stuff where we already put all effort to build team/gears

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And if they want that 3% stay in the game, then Correct the describe like I said, very pleasure to see that

severe gyro
# subtle light At the game we all try to min max score shouldn't depend on rng stuff where we a...

pretty sure this game is wholly built on rng....
your hero pool depend on rng... your gear depends on rng... your dmg depends on rng (unless 100% crit)... your crown/witches def debuff is based on rng...
keep in mind that this rng is applied globally as well... so everyone is facing the same rng problem...
you can miss a debuff means other people will miss a debuff...
If you are really into min/max, then you will just have to do a rerun.

spark falcon
# severe gyro pretty sure this game is wholly built on rng.... your hero pool depend on rng......

Everyone is suffering the same rng => no change required?

It’s a flawed argument as different players have different times/ spending hence are affected entirely different.

Stats should matter. It makes no sense that crits have a variable amount or that exceeding accuracy should have a chance to fail. It makes the code unnecessarily complex.

They could allow daily high score for attempts instead of their silly saving attempt system.

severe gyro
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of course different players have different times/spending... but basically this 3% debuff mechanic which is applied globally will weed out the casual vs the committed. The casual player will just see oh i did slightly lesser dmg for this run, doesnt care, just save. A committed player who wants to min-max, will see damn... i did less dmg so i will do a rerun. removing this mechanic just makes it harder to differentiate the casual vs committed.

lusty adder
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don't change in my opnion, just clearly state there's always a flat 3% chance that debuffs and cc can be resisted regardless of accuracy