#The Rose doesn't work

1 messages · Page 1 of 1 (latest)

iron yarrow
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Hello dear developers! It's been a month since the beginning of the second season, and Rosa hasn't worked, and she doesn't work! She must use her ultimate skill to remove weaknesses! Isn't the penalty of protection a weakening? Or is there something I don't understand? Please correct it

vivid reef
vivid reef
# iron yarrow Hello dear developers! It's been a month since the beginning of the second seaso...

Thanks for your patience.

Regarding your question about Rose, in Vortex, because of the positioning of Sea Deity, there are actually no teammates near Sea Deity, it just looks like there are teammates near Sea Deity. Due to visual errors, you will be mistaken for the front row hero. Very close to Poseidon. In fact, the heroes in the front row were far away from Sea Deity. So Rose's remove weaknesses won't work in Vortex.

Hope my answer will be helpful to you. If you still have questions, please feel free to contact me.

mental elm
vivid reef
# mental elm you should fix the mechanism that makes rose trash

Hi Traveler,
We understand your feelings very well and are deeply sorry for the inconvenience we have caused you. I will record your feedback as a suggestion and forward it to our development team. (It is recommended to optimize Rose's skills so that her ultimate can be used in Temporal Vortex.) They will try their best to provide you with a better gaming experience.
If you have any questions, please feel free to contact us.
We hope you continue to enjoy our game and have a nice day!

hazy roost
iron yarrow
zenith wharf
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Welcome to the club friends. Sorry about your luck.

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The issue here is simple. Let’s ignore the wording since I’m sure we can all agree it’s worded poorly. Let’s look at how the skill operates and the inconsistency of its operation. If I have an enemy that occupies 1 grid square(by indication a 5ft square according to their D&D mechanics emulation) when her skill hits it heals all allies in the 8 surrounding squares unless they occupy a square on the outer edge of the grid. At that point it hits the 3 squares on the front and 1 on each side. This would indicate the skill hits the middle square and radiates outward. Now we move to boss fights like the fire/frost domain. If it hits the boss it seems to heal the square directly in front but not the two diagonal. This does not follow the same rules as the previous example. You can argue that in those cases the boss has a larger area in which it occupies, But that doesn’t make sense because if the boss occupies a 4 to 9 square grid placement the radiating heal should still hit more than the front box or not hit anything in front of it at all. Now we look at the vortex boss.

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The skill, based on previous examples, suggests it hits 1 grid square. Let’s suggest the boss occupies 9 squares and the skill hits the middle. This might account for it not healing anyone in melee range but still does not line up with the other bosses. On a side note… the harpy heals all melee occupying the 3 squares directly in front of it….. again inconsistent with other bosses. TLDR: the mechanics of the skill do not operate on a logical or consistent basis regardless of how it is worded and in most areas the heal seems to radiate on a 9 grid square radius. In boss fights in sometimes operates on a 9 square radius and others a + radius. On the vortex it doesn’t radiate at all and thus only makes it frustrating and likely bugged.

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And to further that the post made by the devs contradicts itself with the skill description

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Statement says debuffs can’t be resisted by allies. Skills specifically says “the hero”.

vivid reef
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Hi Traveler, @hazy roost @iron yarrow

The melee character's damage to Sea Deity is different from the rose's mechanism. This is not calculated based on the distance from the boss, but based on whether the hero is positioned as a melee character.
Additionally I will record your feedback as suggestions and forward them to our development team. (It is recommended to optimize the hero Rose) They will try their best to provide you with a better gaming experience.

If you have any questions, please feel free to contact us.

hazy roost
vivid reef
vivid reef
# hazy roost But above you said because of the positioning of Sea deity there are not actuall...

Thanks for your patience.

The mechanism for determining the damage caused by melee heroes to Sea Deity is different from the mechanism for determining Rose's skills. There is a 5x5 grid in front of Sea Deity. As long as the melee hero hits this grid range, it can be determined that Sea Deity has been hit.

Hope my answer will be helpful to you. If you still have questions, please feel free to contact me.

hazy roost
fresh aspen
stuck karma
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Come here guys

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Let's make a megathread

vivid reef
grave leaf
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It's not your fault Lydia. This is clearly a development problem. But you can help us by relaying to whomever it concerns, that this issue is really insulting and upsetting to players who got Rose.

pulsar wigeon
# vivid reef Dear Traveler, Sorry to keep you waiting. I'm really sorry that I couldn't give...

We all already understand how healing from Rose's ultimate skill works.
I dare to say on behalf of everyone who has this hero that in his current state the character does not work in his current state and is not applicable almost anywhere in the content due to the size of the bosses (they are all larger than 1 cell)
Based on my experience of playing with Rose, I can say that the treatment from her skill now needs to be reworked! That's exactly what we all want to say.
I hope I understand the wishes of the players correctly and everyone will agree with me

serene spire
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Hi @vivid reef , for this Rose mis-wording issue, may I ask if there is any compensation for users who have already scrolled Rose?

For 99.999% of all global players, when we read Rose's skill description, we would never have thought that her ultimate skill would not work in Vortex, Graves of Rot...etc. So I believe a refund or some compensation for the players is a must

vivid reef