#The Rose doesn't work
1 messages · Page 1 of 1 (latest)
Dear @iron yarrow, thank you for reaching out.
I'll forward your case to our dev team and they will do their best to work on your case. I'll get back to you as soon as the result comes back.
Thanks for your patience.
Regarding your question about Rose, in Vortex, because of the positioning of Sea Deity, there are actually no teammates near Sea Deity, it just looks like there are teammates near Sea Deity. Due to visual errors, you will be mistaken for the front row hero. Very close to Poseidon. In fact, the heroes in the front row were far away from Sea Deity. So Rose's remove weaknesses won't work in Vortex.
Hope my answer will be helpful to you. If you still have questions, please feel free to contact me.
you should fix the mechanism that makes rose trash
Hi Traveler,
We understand your feelings very well and are deeply sorry for the inconvenience we have caused you. I will record your feedback as a suggestion and forward it to our development team. (It is recommended to optimize Rose's skills so that her ultimate can be used in Temporal Vortex.) They will try their best to provide you with a better gaming experience.
If you have any questions, please feel free to contact us.
We hope you continue to enjoy our game and have a nice day!
So how do melee character hit then?
If the heroes are far from Poseidon! The way Poseidon takes damage from melee heroes like Usha! Garius! Are Drizzt and his panthers on my team? According to you, they shouldn't work on it either! At the moment, the legendary hero Rosa is no better than any rare hero, which means that she is not a legendary hero, but just trash! How is this possible?
Welcome to the club friends. Sorry about your luck.
The issue here is simple. Let’s ignore the wording since I’m sure we can all agree it’s worded poorly. Let’s look at how the skill operates and the inconsistency of its operation. If I have an enemy that occupies 1 grid square(by indication a 5ft square according to their D&D mechanics emulation) when her skill hits it heals all allies in the 8 surrounding squares unless they occupy a square on the outer edge of the grid. At that point it hits the 3 squares on the front and 1 on each side. This would indicate the skill hits the middle square and radiates outward. Now we move to boss fights like the fire/frost domain. If it hits the boss it seems to heal the square directly in front but not the two diagonal. This does not follow the same rules as the previous example. You can argue that in those cases the boss has a larger area in which it occupies, But that doesn’t make sense because if the boss occupies a 4 to 9 square grid placement the radiating heal should still hit more than the front box or not hit anything in front of it at all. Now we look at the vortex boss.
The skill, based on previous examples, suggests it hits 1 grid square. Let’s suggest the boss occupies 9 squares and the skill hits the middle. This might account for it not healing anyone in melee range but still does not line up with the other bosses. On a side note… the harpy heals all melee occupying the 3 squares directly in front of it….. again inconsistent with other bosses. TLDR: the mechanics of the skill do not operate on a logical or consistent basis regardless of how it is worded and in most areas the heal seems to radiate on a 9 grid square radius. In boss fights in sometimes operates on a 9 square radius and others a + radius. On the vortex it doesn’t radiate at all and thus only makes it frustrating and likely bugged.
And to further that the post made by the devs contradicts itself with the skill description
Statement says debuffs can’t be resisted by allies. Skills specifically says “the hero”.
Hi Traveler, @hazy roost @iron yarrow
The melee character's damage to Sea Deity is different from the rose's mechanism. This is not calculated based on the distance from the boss, but based on whether the hero is positioned as a melee character.
Additionally I will record your feedback as suggestions and forward them to our development team. (It is recommended to optimize the hero Rose) They will try their best to provide you with a better gaming experience.
If you have any questions, please feel free to contact us.
But above you said because of the positioning of Sea deity there are not actually characters close to sea deity and it’s a visual error that causes them to look close. So if that is the case again how can melee hit if they are not close to the sea deity?? Not sure if you guys know this but melee characters need to be close to something to hit it.
I have reported your problem to the relevant team for verification again. I will contact you immediately if there is any progress!
Thanks for your patience.
The mechanism for determining the damage caused by melee heroes to Sea Deity is different from the mechanism for determining Rose's skills. There is a 5x5 grid in front of Sea Deity. As long as the melee hero hits this grid range, it can be determined that Sea Deity has been hit.
Hope my answer will be helpful to you. If you still have questions, please feel free to contact me.
Lol this is ridiculous. You can’t have certain game mechanics for one hero type of heroes then completely change them when it suits your purpose on another hero.
long stick
Dear Traveler,
Sorry to keep you waiting. I'm really sorry that I couldn't give you a good experience. We are not setting up a special mechanism for a certain hero. This is the initial setting of the game and has not been modified.
Hope my answer will be helpful to you. If you still have questions, please feel free to contact me.
It's not your fault Lydia. This is clearly a development problem. But you can help us by relaying to whomever it concerns, that this issue is really insulting and upsetting to players who got Rose.
We all already understand how healing from Rose's ultimate skill works.
I dare to say on behalf of everyone who has this hero that in his current state the character does not work in his current state and is not applicable almost anywhere in the content due to the size of the bosses (they are all larger than 1 cell)
Based on my experience of playing with Rose, I can say that the treatment from her skill now needs to be reworked! That's exactly what we all want to say.
I hope I understand the wishes of the players correctly and everyone will agree with me
Hi @vivid reef , for this Rose mis-wording issue, may I ask if there is any compensation for users who have already scrolled Rose?
For 99.999% of all global players, when we read Rose's skill description, we would never have thought that her ultimate skill would not work in Vortex, Graves of Rot...etc. So I believe a refund or some compensation for the players is a must
Dear Traveler,
I'm really sorry that I couldn't bring you a good experience. Please rest assured that I have conveyed your ideas to the relevant teams, and I have also given feedback to the development team as suggestions for optimizing the hero Rose.
Hope my answer will be helpful to you. If you still have questions, please feel free to contact me.