#Why are you rewarding "stalling" in Arena?

1 messages · Page 1 of 1 (latest)

slow finch
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All the opponent has to do in Arena, team Arena is keep 1 person alive to get the win and cause -16-33pts loss...

so easy to do, 1-2 rez and 3 tanks = win everytimes. please fix your pts reward system to stalling isnt encourage..

While we are at it.. maybe implement a degenerative "heal" mechanic to shorten never ending loops. less heal more damage over time...

worn iron
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We already suggested that
The devs dont seem to care

In 3v3 you can stuck in 1 fight for 9 minutes without the option to skip a speaific team in this battle that builded with stupid tank/heal full combo

Absulutly ruind the pvp in the game thats why pvp dead

primal talon
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They could be forced to use their defensive line in some kind of offensive encounter.

brazen summit
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It is definitely frustrating, it would be nice to see a battle timer for each round of maybe 2 minutes. If both sides have heroes standing, winner decided by damage dealt.

slow finch
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lots of simple changes that can be done... starting with pts rewards and deductions... a simple fix.. make Stalling teams setup not cause -16pts is a good place to start.. 2 tanks 3 rezers.. = -16 pts in arena for most.. its silly.... after pts system "reform" then tackle the bigger changes.. like a timer effect... -20% heals +20% dps per min for example..

arctic kiln
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the dev team needs to stop messing around inside their pants and fix issues that their players are asking for. this is ridiculous, who ever thought that this is the right way to do thing needs to get fired

slow finch
arctic kiln
slow finch
# arctic kiln A couple other games add healing penalties after a certain time and block reviva...

no doubt that in a 5 attacker vs 1 defender left at timer stop = loss pts for the attacking team is waaaaay wrong..
The team with the most players alive win.. maybe a lesser total than a clean victory but not a full -16 pts loss thats for sure.. even a tie 7 pts each side would be more acceptable.. they just need to make a simply pts system adjustment before next season.. its a super simple and easy fix to make. fix pts system first then dig into win/tie/loss mechanics and i hope they start working on a global debuff tied into the game timer for arena.

delicate quest
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They reward stalling in arena because it makes people think that if they spend more, it could help them succeed. Same reason that we have to fight beta players after we reach 2600 rating.
They will fix this down the line and be praised for fixing it, will have made bank from it and gain praise.
It is the business.

primal talon
topaz aurora
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Either reducing healing after a set amount of time or increasing the damage after a set amount of time would be good.

merry spoke
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Here's an example after watching the content creator tournaments. This is definitely a what if. What if a player gets unfavorable summons but they have stall teams per format. No matter what the opponent does that person always plays the same team and stalls in all the formats. Those are not fun matches. 🙂

old seal
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I honestly keep Dying By Timer the most.

It would be better if they increased the timer and announced the winner based off of:

  • highest side with # of characters left on battlefield
  • if same #, which side has higher % of HP left on remaining characters

It's safer to not Battle in Gladiator Arena and if you Win by Stalling, you earn points. How ironic... like I said, I hope they change it to the aforementioned

slow finch