#Arena is still Bad as it was in Beta!

1 messages · Page 1 of 1 (latest)

mossy trout
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Arena is back to what it was when it was beta, yes the ult reduction mechanic change is helping. But the rise of tank meta is super toxic and cumbersome to deal with in arena. Even at rank 1 its tough to beat those defenses, as Ergander passive is very broken. The best way to deal with this situation is to limit the use the support champions in the defense and offense. you can only use upto 1 defense champion, up to 2 support champion in defense and offense. This will make arena more favorable to everyone.

static pewter
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agree with the problem but i think an incremental damage bonus at half time or ability to manual are the best solutions

leaden hollow
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I've been saying this on all the surveys they've sent and even on a video, the passives of some of the supports provide situations where you can stack the defense with just tanks and healers and it is really hard to go through them. It makes it much more difficult when we **cannot **target the weak link.

Oh, and giving us the ability of seeing the opponents gear and stats does not help the matter. Whoever thought about that shouldn't be asking for a bonus.

It is clear that this area of the game was not given a second thought and instead of improving it, they go on and release tag team arena 🤮

static pewter
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tag team arena = 3 times the problem

formal nymph
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lol wait til you run into revive meta...

mossy trout
mossy trout
scenic trellis
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Correct me if I m wrong but won't healing reduction/prohibition will counter the def/support team. I m definitely not in to0 10 in ranking but I usually counter them with aoe healing reduction and def down. Small example

formal nymph
formal nymph
scenic trellis
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Lego definitely have some advantage but there are few rares / uniques who are really good. For example the only hero I found who has aoe heal block on ult, is a rare. Overall I really love the design of hero skills. Obviously things can be improved further which we all are hoping. 😆😆

rapid ravine
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Absulutly agree arena boring

formal nymph
mossy trout
verbal steeple
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yeah I agree this is definitely a problem - other games there's an incremental damage bonus the longer the fight goes on

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even from a developer perspective, the incentive for players should be to play more PVP and try to get more points by buying more arena attempts

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but currently, it's the opposite - the game is incentivizing turtle and defensive comps and players don't feel the need to attack or use attempts since it doesn't make much sense to attack and draw against stall teams and lose points

uncut heart
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Increasing the dmg done of both team as the time passes is the best way to deal with toxic tunnelling defenses
Also they need to get to work for a patch to balance heroes like every month or else the game will eventually die , there are so many broken heroes
I love the game but i doubt if this game can still live next season if theres no changes RIGHT NOW

rare loom
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so are you saying i shouldnt have placed 3 tanks, 2 healers, and 2 team shielders? Asking for a friend 🙂

uncut heart
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this post should be up till devs care , this arena mode is getting bored and no fun at all
Let us manual or fix tanks heals revive only meta
Balance units