#More "Skilling" Boots

12 messages · Page 1 of 1 (latest)

atomic ledge
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We need more boots for skilling outfits.

Why is the only skill outfit piece that has boots Crafting, and why is it a random drop off a mob?

I mean we need more "outfits" for skills in general, which I assume are coming along with future updates (we can hope lol), but the fact that there's really only one pair of "skilling boots" in the game is a little confusing.

They could be implemented as drops, or parts of the skilling tickets even.. we got gloves, why no boots?

Edit: To those that are concerned with the cap, then let's have the boots have an additional effect like the gloves. Hell, make it the same as the gloves, an extra 5% chance to double whatever is being done. (For the majority of them).

hexed sigil
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you are locked to 80% boost anyway so even if you go over it, it doesnt matter

atomic ledge
vague nest
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or could go the glove route of bonus drops or something

eager orchid
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Seriously, the 80% hard cap is way outdated!! It was meant to be a temporary cap added in the very first ever patch notes!

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It's not like we're asking for no cap, or that we can reach 100% or even any game breaking %!!!
With the current equipment, upgrades and potions theoretically we should be able to hit 81% in several skills or 83% at the absolute highest!!

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We're talking a difference of 80% vs 83%!!!!
Let our 3% go!

round sand
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that 3% speed increase is a 15% xp/hr increase tbf, and it only gets worse the further it goes. We probably need a more sustainable way to scale new rewards

atomic ledge
atomic ledge
round sand
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Speed bonuses are worth more the higher they are. Imagine a 100 second task that you have 98% bonus speed for, it takes 2 seconds. Now add just 1% bonus and it takes 1 second, doubling your xp/hr.
obviously an extreme case but you can do the math on the more realistic ones if you doubt it. Or just test in game

atomic ledge