#Let 'Skilling Consumables' boost quest exp

4 messages · Page 1 of 1 (latest)

tepid fossilBOT
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cebbal has been warned

Reason: Posted a link

devout shuttle
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No images? that sucks, well here is a rewrite:

Allow the skilling consumables such as compost and resin to give a boost to exp on quest complete if it were used for the entirety of the quest due to the exceptional performance you provided.

If common was used, gain a 20% exp boost to skill exp from turning in the quest

If rare was used, gain a 50% exp boost

If a single step misses a skilling consumable, the entire boost is forfeited. If common and rare are mixed, the boost is 20%.

In addition to this, add skilling consumables for the non-combat skills missing them:

-Agility uses Sports Drink (looted from Mad Wizard)

-Carpentry uses Sealant (looted from Vampire)

-Cooking uses Cooking Oil (looted from Werewolf)

-Crafting uses Thread (looted from Dark Wizard)

-Enchanting uses Crystals (not looted)

-Plundering uses Rope (looted from Cerberus)

-Smithing uses Flux (looted from Black Dragon)

Due to enchantment missions only ever requiring one scroll, they wouldn't have a corresponding monster and instead would only be found from sources that provide the other consumables such as big turkeys, raids, and chests of Rare+ but in more limited quantities.

brittle fog
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Quest are already bonus exp for doing a task that gave you exp also...

devout shuttle