#Feedback on the latest patch from a melee main

53 messages · Page 1 of 1 (latest)

prisma swift
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Strap in folks this might be a long one
This was originally going to just be my input on the balancing of last patch, we'll still get to that but I've found a much more serious (imo) impact of the balancing.
As always I can only really speak on melee and this is the most def anyone can have rn blahblahblah

Mastery capes are trash. That is all everyone go home now lol
But seriously, with the changes to how the boost from enchants and capes work, the differences between them are incredibly small. Even compared to Royal cape (level 60def req) the boost from a mastery cape requiring 90, 100, 110, or 120 is so so small. Imo a mastery cape should be a huge difference. Even if we compare the pure stats on the capes, a T3 cape still has 2 less melee accuracy and 1 less magic defence than a royal cape. Included in this post is my stats (100/100/115) with godlike scim and BiS melee gear(or BiS mage armor for Zeus and Hades) comparing T2 ATK/STR, T3 DEF, and royal capes. I've labeled each in case the difference isn't obvious, in some cases there's no notable difference other than how enemy hitchance varies.

Onto the overall balance, let me be clear I agree with the idea/resoning behind the balances. Progression was much too fast for the game to be healthy, we're getting maxed skills off of what would only be mid-game content in the long run. However at least for combat/melee the nerf to enchants feels a bit much to put it lightly lol having full 4/4 exceptional combat enchants is the same issue as capes, it's just such a small bonus. If it's intended to be such a small bonus then perfect, just seems incredibly small for the effort of getting magic to 80 and then enchanting to 80 as well.

Continuing in top comment cause I passed character limit lmfao

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Continued from above
This change has made the bosses we currently have the absolute hardest content we can get until more weapons and armor are added with much better stat bonuses. Keep in mind you can start getting the keys for bosses around level 40, while actually doing the key requires a group of three with 90+ stats and top tier gear. The state of bosses hitting us is currently very bleak as well, as you can see from the cape comparisons my chances to be hit are around 30-40% for every boss other than Zeus around 70%. That's with 115 defence, my smelly archery friends are at like 80% at the lowest on all bosses. For our hitchances, the highest I can get without using ancient power is 40% on Medusa. That's with godlike scim(weakness), pure power, and T2atk. For comparison, chendol can get to 64% with T4 archery cape, 62% with T3 and if T2 and T1 follow it'd be 2% less each step. Another archery comparison, Deflo with just titan arrows and T1 cape(under lv100) doubles my dps with T2 cape(100/100) against Medusa that has a slash weakness.

I can go on and on but I feel I've made my main points by now I hope lmao
TLDR: Mastery capes are trash and combat enchants feel like they do next to nothing. Current bosses are absolute endgame content unless we get much much better gear and we need a bit more time spent on balancing<3

cold plinth
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I swear if you get archers nerfed

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🔨

prisma swift
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Lmao hopefully others buffed to be in line butOldManIDKShrug

lean kindle
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by the looks of them ss def cape seems to be slightly better than the rest of mastery capes, but still barely better than royal thats just painful af for the level of grind it takes to get t2 capes

prisma swift
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Could just be how the boost is applied now, from my understanding the higher the level the more the impact is from boosts. Keep in mind though that's a T3 Defence cape so it'll be "better" than the T2 masteries anyway

waxen ivy
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Capes should be base royal with their specific boost on top of that

empty badge
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Remember the keys from the other day against Dusa? you were doing better than Zaros using Scimi and you were using Archery

cold plinth
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New phone who dis

empty badge
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xD

waxen kettle
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Just gonna drop stats between gold and diamond enchants on mage

dusky pine
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100% its the accuracy that's disgusting now so low vs bosses

rough meteor
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Got to admit I was really dissapointed when I went from t2 to t3 attack cape and the only thing that changed was my hitchance on madusa went from 41% to 43%. the grind for 120 will be huge, what will that be then 45%? Just doesn't seem worth it. Especially since lv 100 mage was almost out DPSing me, and that isn't even her weakness

waxen kettle
floral moon
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We (mages) eat like crazy, we get near 0 defense cause our bis armor is lvl 50. mage hit hard but get hit had too

prisma swift
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I don't want to turn this into melee vs archer vs mage as we always seem to devolve into lol
However, imo melee is very much lacking in dps now. Even with pure power and higher levels against bosses using a weakness weapon. The "way more food" comes out to be like 50k in food over multiple bosses where a mage is more likely to recoup the cost due to higher dps.
Reference this post; was 34k gold more worth of angler consumed by DeeJus in this than I did at 115 def
#combat-lfg message
Keep in mind lv75 archer armor has less melee def than lv50 mage armor does (81 vs 73)

waxen kettle
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I'm not a fan of the update to enchants just makes farming even harder for high end.

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Like not even the bosses just in general 😒

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I can't speak for melee or archery but I consume like 2x the amount of food I used to on cerb

rough meteor
# prisma swift I don't want to turn this into melee vs archer vs mage as we always seem to devo...

Agreed, mages are a lot more squishy, but seeing as cursed robe is a fraction of astronomical then having to eat more isn't a bad tradeoff. My point was just that my guy has 110 attack 100 strength and 100 def, with full astro and god scim. I was basically doing the same damage as a lv 100 mage in cursed robe against a boss that was weak against my scim. The amount of gold and time invested in my stats and equipment was faaaar more than the mage, with no benefit

floral moon
cold plinth
waxen kettle
prisma swift
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Lmfao I'm really not after nerfs to anyone and thank you Ducky xD

waxen kettle
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I think at this time reverting the metal armour nerf would be good for melee

prisma swift
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To reiterate, my main points in this are mastery capes desperately need a buff and the changes to enchants/cape bonuses should be looked at once again and that how we measure up to bosses atm leaves no room for any higher difficulty content without huge gear improvements.

I don't disagree the balance between archer/melee/mage is full of tradeoffs but after this update the differences in dps have been even more exaggerated than they already were. Imo all three styles need a very thorough balance pass
I'm also coming from a point of view that every will be leveling everything at some point, sure I'm melee rn but I plan to max archery and mage as well

prisma swift
wet valve
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i would even take more dmg just to have better accuracy lol 😛

prisma swift
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Ty to chendol for this info, Royal vs T4 archery. ~34.5% dps increase from a lv60 def req cape to lv120 archery req

prisma swift
waxen kettle
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I definitely feel that the bosses need a rework

prisma swift
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Bump for visibility

floral moon
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bump

waxen kettle
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DeeJus yelled at me for that after like 4 bumps I think

cold plinth
prisma swift
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MwahahahahaCB_elmoburn

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But yeah that was like 2 days no posting before bump and it was wayyyyy down the list

waxen kettle
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Lmao mission accomplished rtb in 30

floral moon
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that was a sneaky bump lol

waxen kettle
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I try

vapid vine
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thanks for the info, from looking at the comparisons the combat capes look like a joke for the prices and level requirements.

fast plume
frosty igloo
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I think is better to add some new armors for mellee that gives a little bit accuracy but gives a little bit less armor than the others

And of course new lv 90 armors for magic and archery

lean kindle
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id love to be a glass cannon melee

fringe spoke
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.

clever wharf
hazy copper
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increase stats of cb capes but leave non cb skill capes the same. e.g give each tier of the str cape + 5 str over non skill capes to make the cb capes feel a bit more special ontop of normal % boost aswell specialise the capes a little bit more and split the completion cape into cb cape/skilling cape cb mains that could get the comp cape for multiple buffs would be a huge touch and same thing for the skillers if they don't want to do cb.

exotic depot
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bump

exotic depot
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bump

exotic depot
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bump