#Let the Sledgehammer BONK the Forsaken

1 messages · Page 1 of 1 (latest)

vale quarry
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Some people I usually would talk with, are disappointed that they can't kill the Forsaken aka. Zombie. So I would like that the Sledgehammer can kill the Forsaken but with some downsides. This was added for the Shambler and was GREAT! Killing the Forsaken aka. Zombie would be even more greater, and even maybe the upcoming entity in v1800! If it is what I think it is.

Here's me trying to balance it out.

So obviously there would be 2 downsides maybe 1 or more who knows, but the first is that

1. If you're infected you cannot kill the Forsaken

2. There would be a odd number of 7.5% more Forsaken that spawn in maps now

Bonus. Maybe making the Sledgehammer not be able to be used if you do not have 6 seconds or more of stamina this counts as well with doors (this might anger some players so I suggest picking maybe 1 or both 1 and 2)

I think a lot of the players will agree some might not. Let me know your opinion guys!

gray cargo
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Idk Forsaken are goofy and they can attack you so it's not freelo to kill them and they'll probably end up biting you before you can touch them xd

vale quarry
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True, but I feel, like some people would enjoy killing a Forsaken to go pass it, like you know maybe like a stealth kill behind them

vale quarry
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Let the Sledgehammer BONK the Forsaken

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Let the Sledgehammer BONK the Forsaken

vale quarry
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In return you lose 6 secs of stamina and 1 charge, for a downside for this would be not able to kill them if your already infected. because they don't come after you if you are already bitten, and the reason for this.

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Is it not being a free kill so your teammate won't get infected, and gives a reward for killing the Forsaken so they don't get infected and you as well.

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Pretty you just have to play with target until you get a free angle while not being infected

vale quarry
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The Death would like they kneel down and face smack the ground

white quail
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what if the bonk just temporarily put them out of commission.

vale quarry
white quail
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You bonk them, they get stunned/knocked out. Gives you like 10 seconds to run. They wake up with no aggro. Helps prevent them from camping you basically

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Eliminating monsters completely is kind of a bad option, but giving you some options to keep the fast pacing of the game going would be cook

vale quarry
white quail
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Bonk them and run into the map

vale quarry
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Hey, who knows they might just add it. and somehow balance it out.

white quail
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I can't see them ever adding another feature to kill a monster. It kind of defeats the purpose of the game being difficult. Although killing the shambler is awesome

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Disabling monsters temporarily is cool. Although the stunlight exists

vale quarry
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True, some enemies would have to be killed if they are really annoying like if The Lost Ones were ever added

wooden condor
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You just got to aggro one and go under a desk without having it seeing u hiding. BONK... easy kill

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Forsaken are easy as hell to avoid and the only time they are annoying is on Escape mode on maps without the vaccine in them

vale quarry
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I want to come back to this as people do think that now would be a good idea that Forsaken aka. Zombies should be killed with the Sledgehammer but the cost of using 2-3 Charges

To compensate for this change I do believe adding 2 more Forsaken aka Zombies in all harder maps would make it balanced

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As now you can kill all enemies with a dynamite

radiant kindle
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as much as I want to be able to kill them with a sledge, i'd rather not be able to if they're gonna add more

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my original idea was since their zombies, bonking them is only temporary and they'd come back to life after some period of time has lasted

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maybe it takes a use or 2 of the sledge

vale quarry
white quail
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I think being able to stun them would be cool but also with how the forsaken work it is very unlikely to happen. They grab you from afar and pull you in. No way youre getting a sledge hit in without getting infected

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Killing them would just be too strong

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Dynamite is balanced due to cost / risk / timing

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And you have to waste precious time and an inventory slot

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I think there should just be med station tiles on more maps that have a lot of forsaken due to them causing bleeding AND infection

vale quarry
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I don’t know how a med station tile would fit in all the other maps

white quail
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Im sure you could work a med station into a coffee break room on highrise

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And pentagon makes sense due to it being the fuckin pentagon lol

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A map like tunnells where forsaken dont spawn till late i wouldn't be concerned with it being added

vale quarry
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🤷‍♂️

white quail
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But maps like high rise where the forsaken are pretty much your biggest risk id like to see a med bay added somehow

vale quarry
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Who knows

white quail
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Especially cause that map will be played loud with all the metal detectors

vale quarry
white quail
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I think it needs a slight buff. As it sits right now the difficulty isnt horrible but thats also with the playmare being bugged every time i play that map

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But the loot is lacking enough id rather go to hospital

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So with a working playmare i feel like the location either needs a few loot containers added to the tiles or a value increase

vale quarry
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When I played Paranoia 1.2x value increase it is pretty good for regular value

white quail
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I dont think it needs a lot

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Just a tad bit

vale quarry
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True

white quail
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Id rather see lost metro get another loot buff

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Lost metro feels really good to play but id like to see it branch off more like regular metro instead of dead ending constantly

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And either buff the anomaly spawns or increase the loot value

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Just minor tweaks. The map is still pretty crazy with all the hollowed monsters but i like it significantly more now that its not a door open simulator

vale quarry
white quail
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I might sit down and make a suggestion in relation to some maps that id like to see at least be considered

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I dont expect much out of it but its worth a shot to see

cunning cairn
radiant kindle
white quail
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Its not bad but its just underwhelming a bit

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The map design is good. Tiles are good