#Suggestions Regarding Nightmare Mode Rework, Post-v1520

1 messages · Page 1 of 1 (latest)

sturdy tapir
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With the proper debt scaling in place for Nightmare mode, Nightmare is finally a more difficult version of the game than Endless mode as intended. That said, I still want to propose two suggestions that can really make the game mode a "nightmare" rather than a difference in loot required to keep the run going

  1. Negative modifiers only and always

  2. Default loot values rather than 1.125x (?)

  3. If there were any place for people to play negative modifiers, I think a "Nightmare" would be the most appropriate place for it. Currently there's almost no incentive to playing somewhere with a negative modifier, and making it a requirement on Nightmare mode would be a cool way for people to actually experience those modifiers. I think this would make Nightmare mode significantly more distinct than the other modes too

  4. With how intense the debt scaling is in Nightmare mode now, I'm not sure there's really a reason for there to be boosted loot values. I also think the boosted loot values were the main reason why Nightmare has been the easiest game mode to begin with, so instead of trying to find a balance of what those loot values could be, it might just be easier for loot values to be the same across all game modes. My initial solution prior to seeing the Nightmare scaling in v1520 was to have reduced loot values in Nightmare mode and put the boosted loot values in Exploration, but with where Exploration and Nightmare mode are at now I think consistent loot values would be fine

Mostly posting this to see what the community thinks of this suggestion and the reasoning behind it, especially since Nightmare mode is supposed to be getting reworked. In that regard though, I want people to keep in mind that Nightmare mode is intended to be difficult.

tranquil verge
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I would like it not give any positive modifiers, but negative ones and none modifier would be great for this mode!

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But for the none modifier is only for the start and a low chance to have no modifier

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Values for a hard game modes is like no, but for exploration, it should have 1.125x or 1.2x the amount of value you get from collecting loot. What do you think?! @sturdy tapir

nova cedar
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Keep nightmare the way it is, but implement an insanity mode of some sort with these changes. Nightmare feels good to play right now. Just my opinion

rustic briar
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we dont need 4th mode ong

frozen pebble
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Sheff making suggestions??!!

pale shore
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I thought about this and I think a nice idea would just have all modifiers as "???" which will be risk and reward to it. It might be Infestation. It might be Unlocked. You won't know until you pull up in the train.

nova cedar
nova cedar
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Actually that idea goes really hard