#More split Paths

1 messages · Page 1 of 1 (latest)

verbal storm
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Every map needs more split paths, early on, ones that actually go somewhere.

Currently if you play with more than 2 people you will have people just running next to each other for quite a bit, effectively making 1 person kinda "useless" until you find a split path.

Sometimes maps don't split for like 40+ tiles, if you play with 4+ people that is really really not fun.

opaque iron
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I agree with this, it's one of my biggest gripes with the game. However, I think it would be better if paths can connect back to eachother so that there is more than one direct path back to the train

simple solstice
brazen wren
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I've seen some very crazy tile chains from hell on metro that streched on for 50+ tiles and ended in a dead end and some started with dubble stairs from the new store tile going up and more then 2 fire exit stairwells going down...

timid whale
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The problem with this is we dont have control over what the generator chooses to generate but I think we have something that can help combat this if I can try to get it implemented I will

tropic stratus
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in our stream today we suggested that perhaps entrances could have multiple entrances to the facility, maybe its something for future maps, maybe the other door of the train could have its own station plus path (enemies could path through the train which would be cool)

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that way at the very least, there are a minimum of 2 paths at all times

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like this but with only one train line

latent stump
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I think blank had a good idea a tjat would solve this while giving more variety to gameplay and not redoing the entire generation system

timid whale
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I know vy and I talked about this, I think one of the new tools will allow you to do this but I have to confirm with her