I hate multiplayer games and only play in singleplayer. I was brought in to this game because I heard others say it has some balancing to solo play, but the thing that interests me is that it has more than one game mode. Other Lethal Company clones just have an exclusive version that everyone plays in, but Forsaken Frontiers having more than one game mode could very well set it apart from the competition in having ways of customizing the experience. I believe that gameplay customization is paramount in the long term success of games.
So what I’m suggesting is to have a game mode that can act as something to be marketed to solo players. Similar to how Deep Rock Galactic is friendly to offline play by having a full mode where the player is accompanied by a companion (and difficulties). To better balance for a casual single player it could lessen debt interest and the cost of items to account for having less income (since only one player is looting). And/or get rid of the percentage selling so that solo players won’t get screwed over by a single map. This could make for a better experience for more casual play, as well as act as a practice mode for new players to get accustomed to the game. Which to others like myself that would be a fantastic selling point to set FF apart from the other Lethal Company clone competition, slept draw in new players who like dungeon crawling and horror but not the bs seen in all the Lethal Company games.
(continued in comments)