#Process & Use Drugs
1 messages · Page 1 of 1 (latest)
Different effects how? 🤔
For example
One mushroom will give some kind of speed boost when on foot but you lose 25% of health
It will allow player to actually have some kind of use of drugs because most of them are not really used which is a shame because people are lazy asf
For example Tobacco/Weed relieve stress on QBCore
On ESX we don't have the stress system but instead we give visual effect + some kind of positive/negative boost
That would go under new releases, plants does not make drugs useable and is not intended to.
I see, well it would be nice to do a script like that 🙂
Like a script that allow making some "big" drugs
Like PCP/MDMA/Meth/etc..
And with their own effect
And since you have your own drugdealer it would be easy to integrate with your others script as a free update 
Drugdealer is only intended to sell drugs.
I could technically make a huge drug script with all different features, but I feel like some features would not be used and the script would have a huge pricetag and deter customers as they pay for unneccesary features.
I could possibly look at making a new release for processing drugs, but I feel like there's a lot out already, not sure how I could develop a more interesting version than what has been out for 3+ years, most of them are already very complete.
Well I didn't find any good and big drug script so.. If you have any to recommend I'm down for it
What features were you looking for that didn't exist?
I can't really give you an exact recommendation as I can't remember the names, but I have seen quite a few good ones throughout the years.
Mostly doing some meth in labs or so.
Just search for "druglabs" and you should see some alternatives with props, animations, timers etc.
Thank you 🙂