#General mod help
1 messages · Page 2 of 1
waiting for this i think
but until then, i could probably add liquid weight to fix it for you now
I think that’s waiting for the component system bcuz that would be a huge amount of stuff to hardcode into all items otherwise
ya, that would be another one
i'll just add something like "liquidWeight" for now on items
How about handing messages for pouring out blood? As it is now when I pour it out it says ”you pour out water", ”you use water to help the plant grow”. Would I have to create a separate action if I wanted to change this?
Skippy’s modding for Beacon’s Call atm I believe
Instead of just using the default pour action
Yep beacons call
i can unhardcode that too
Since I'd assume that bits probably hard coded into that action and you probably can't use milk to water plants
but ya, as chiri said, these changes would only be added to the dev version right now, so you'll have to wait
you can actually use milk to water plants
there's a case for that hah
if you want to do it now though, you'll need to create a new action unfortunately
Okay that's what I thought
No problem
I was hoping for some magic dictionary change or something haha
Thanks guys!
What do I have to put in the mod.json so that milestones arent locked?
It worked the lock went away and it says it's multiplayer compatible, but now my friend still can't join
I made sure our game versions matched neither of us have any other mods enabled and the world is new
Idk what else it could be
Is there something special I have to do in the actual mods code or something?
For some more context, this is my mod.json
why can't they join?
I'm not sure it keeps telling them to check their Internet but their Internet is working fine (we're on the same network)
Their browser and everything connects fine and they're online on steam
It's just a local server too, not Port forwarded; that shouldn't be required, right?
i would need to know the exact message
no port forwarding is required if you are not using a dedicated server
Oh ok, yeah it's not dedicated.
Weird it seems to be working now... Must've been on our end. Sorry about that.
I had an idea today for a new Journal item. Are there any good mods I could take a look at that feature that kind of thing or similar?
My idea is that it would work identically to the journals in game now but they would instead act as special journal entries from the vampire creatures, spawned randomly around islands
Mhm
Currently all of the book items pull from the same list of books
And the list of books is not moddable
oh
I can add support for it but it won't be till later
Technically you could still mod it in anyway but it would be difficult
You would have to do everything that the @Register decorators do manually, which is quite a bit
That'd be awesome. I definitely would still want this in the future
hmm.. Is there documentation on that?
defs not
How can I use spawngroup to spawn creatures only at a certain time using this:
spawnGroup?: OptionalDescriptions<BiomeType, SpawnGroup[]>;
Right now I'm handling spawning using reputation like this:
Is the spawn group supposed to be replacing the stuff within the brackets above or is it a seperate thing?
different attribute, not sure how to use it for modding but here is example from Zombie attributes in code for stable
spawnGroup: {
[a.BiomeType.Coastal]: [o.SpawnGroup.Night, o.SpawnGroup.Cave],
[a.BiomeType.Volcanic]: [o.SpawnGroup.Night],
[a.BiomeType.Wetlands]: [o.SpawnGroup.Night, o.SpawnGroup.EasyNight, o.SpawnGroup.Cave]
},
spawn: {
[a.BiomeType.Coastal]: {
spawnsOnReputation: -16e3
},
[a.BiomeType.Volcanic]: {
spawnsOnReputation: -8e3
},
[a.BiomeType.Wetlands]: {
spawnsOnReputation: -8e3
}
},