#Runekeeper Dev Branch Megathread

1 messages · Page 8 of 1

sturdy tusk
#

Okay that one is just funny though

#

I love the idea that your character is so used to repeating what they’re doing that when they get hungry they eat way too much

#

“I wasn’t supposed to eat 5 cucumbers????”

zealous barn
#

i just didn't expect eating to go into the history

sturdy tusk
#

It’s any context menu action afaik

zealous barn
#

i mean, crafting via the normal way doesn't go into history, you have to right click the resulting item and craft via the context menu

#

extra steps before bulk crafting .. not a much of a hassle since i'm only needing it in the history if i'm going to be doing a lot

sturdy tusk
#

I would personally recommend an action slot set to eat hovered item

#

That wouldn’t appear in history

#

And no more need to right click for that

zealous barn
#

i'm not wasting an action slot for that. well, i might have to if this keeps being an issue

sturdy tusk
#

If you have space anyway

zealous barn
#

all the non-modifier action slots are bound, and the modifier ones have issues with usability

#

it's really common that when i release ctrl+something, it tries to execute the non-modifier something because i released the ctrl a few milliseconds earlier

sturdy tusk
#

Oh that’s an issue I can fix

#

I’m not sure I’ve heard someone say that before

zealous barn
#

there's such an obvious workaround to it, always releasing ctrl last, that people will consider it their problem and not your problem 😄

#

also, i'm totally gonna forget that i bound a new hover-action. so you should probably add it to the item tooltips if i've bound an action i can use on the hovered item

#

i mean, i've bound repair to a hover action, and i just realized i never used it that way

sturdy tusk
#

When you hover over a valid item the action slot itself changes to show the item you’re hovering over as a valid thing to use

#

I think not noticing that would be one of those big TV + small UI scale things lol

zealous barn
#

yeah, it's hard to notice it even when you're trying to see it change, as long as the eyes are focused on other part of the screen

sturdy tusk
#

Btw just triaging cards now, i’m not sure i’m quite understanding the description of this bug? Are you saying that it starts out displaying the correct contained weight but then when things change it starts showing the weight of the container if held?

zealous barn
#

there's a good 20cm distance between the food item and the actionbar slot that changes 😄

zealous barn
#

and i meant it updated to match the "correct" weight

sturdy tusk
#

So it starts out incorrect and becomes correct??

zealous barn
#

actually it looks like it wasn't correct to begin with, i was looking at +1.1 +12.1 and +11.1 ... but those dont add up the way i thought ;D

#

the point was weight vs capacity

#

the titlebar of the container says 11.1 in it

#

completely disregard what i said about anything being correct, that was a mistake on my part

#

what was happening is that the number kept increasing and decreasing when moving items in and out, in a reasonble manner

#

i.e. it was as if it was omitting some of the contents for the calculation

sturdy tusk
#

Interesting

#

Do you know if all containers are bugged or if it’s only some of them?

zealous barn
#

i think it happened after traveling, and it happened to all the bags i had, all of them went strange

sturdy tusk
#

Hmmmm so normally this doesn’t happen at all?

zealous barn
#

nope, didn't happen before, hasn't happened after. haven't been traveling, so i cant really know if it was connected to that or not

sturdy tusk
#

But reopening fixes it once it goes weird?

#

I’ll take a look at travelling to see if I can repro with that

zealous barn
#

yep, reopening each bag fixed them

sturdy tusk
#

Were the containers in your inventory or in the boat you were in?

zealous barn
#

inventory

sturdy tusk
#

kk thank you

zealous barn
#

if it isn't related to traveling, it could be related to trying to shuffle large stacks of items around that wont fit anywhere, which is when i noticed that bug

#

was trying to reproduce, found a new issue

#

drag&drop failed, leaving the stack in the air ;D

sturdy tusk
#

What the heck

#

Why did it fail?

#

Love that screenshot being multiple bugs that I’ve fixed before

#

Guess it’s not fixed in all situations

zealous barn
#

i have no idea why it failed lol. except i think it's because the bottom bag was full, it's 50/50 exactly

sturdy tusk
#

Are you able to consistently repro with those 15 items in those bags?

#

That would be a very useful save if so

zealous barn
#

nope. but managed to reproduce it another way

sturdy tusk
#

Oh?

zealous barn
#

i was dragging the stack, and hit shift while dragging

#

that caused the hovered items underneath mouse to move

#

not sure what else i did that mattered

sturdy tusk
#

Hmmm

zealous barn
#

but if you release the dragged stack immediately after hitting shift, you get a variety of strange bugs

#

for example, just now i moved the raw copper down while hitting shift while dragging those coppers above smelted coppers. as a result, the smelted coppers moved to the upper bag, but aren't displayed there

#

as a result, you can see 27.8 weight in the top container. it's a different bug than the earlier thing, though, because that's actually the correct weight for what's inside right now

#

maybe the lag made me hit some interesting corner case earlier lol

sturdy tusk
#

hmm not reproing this

#

Various item bindings are now disabled entirely when dragging an item to hopefully prevent some UI edge cases.
did this to hopefully address it even though i couldn't repro

zealous barn
#

traveling again, just noticed one of my backpacks is having the wrong weight display

#

no wait, more than one

#

pretty much every bag where i've moved things into after traveling

#

it's just not updating the container title at all right now

#

huh

#

you know that thing when you hover a bag, and it highlights its location in the inventory?

#

if works until you fix the capacity display thing

#

before reopening, capacity display is broken, but highlight works correctly. after the bag is reopened, capacity display is correct, but highlight no longer happens

#

reopening the main inventory fixes that... for the bags that were reopened and had stopped working. and breaks it for the rest of the bags

#

yeah, those other bags have the capacity bug

#

it's as if the broken containers aren't the same items that are in the inventory ... except, they were before inventory was reopened

#

not the best bug report

sturdy tusk
#

yeah travelling does weird stuff like that

#

the items are the same but they have a new id and their references are saved a bit differently

zealous barn
#

that would mean the containers are still referring to the old ids, then

#

or at least the container windows themselves

#

the stuff that handles the titlebar, specifically

#

also ffs "advancing island time" takes forever

#

yea, those bags i didn't reopen after travel? completely bonkers now

#

e.g. i try to hover bonemeal recipe, it hilights an arctic poppy in one of those bags

zealous barn
#

enable/disable auto-use for actionbar slot occasionally opens the context menu

#

as long as you hit the keys fast enough, seems to happen 100% of the time

#

automatically disabling the actionbar history mode upon movement is sometimes an anti-feature

#

for example, when you have 50 wooden poles and want to build pole torches out of them all, for charcoal production

#

i suppose i can live with having to press two keys instead of one per construct, tho

#

no, it's extra annoying because i need to ignite them too, and the ignite keybind changes depending on whether i've moved or not, so i need to manually toggle that history bar away

#

AAAAAAAAAAAAAAAA

#

wait what

#

i can't actually toggle it away at all

#

less accidents for sure, but less usability too

#

it seems changing directions without using a turn is the only way to disable to history mode now 😄

#

anyway, try to utilize the actionbar history to make this, you'll see what i mean

#

keyboard only

zealous barn
#

something strange happened. somehow my hotkey for mining stopped working. i checked right click menu, after which the hotkey started working again

#

the fun thing was, pressing the hotkey did actuate the actionbar button, it just didn't do anything at all

#

this happened after bulk refining a bunch of stuff, then moving and trying to mine

#

happened again

#

can't reproduce it deliberately though

errant loom
#

looks like somebody else got a similar issue

runic sierra
#

i have the same issue for all of my hotkey after loading my save today (yesterday it worked fine)

stark walrus
#

When I updated yesterday autopicking items when walking over them didnt work. I couldnt find where to enable it again.

zealous barn
#

i think autopicking was disabled by design, i.e. you can make "pickup all" action in your actionbar and enable auto-use for it when you want, but it's going to take an extra turn now to grab stuff

errant loom
#

it actually doesn't take any turns now

#

unlike before

stark walrus
#

I used a health item first time. In crafting menu now its values are revealed (heal and heal other) 👍

But after using "heal other" on a never used Healing item will not reveal its values after that. Maybe its on purpose

zealous barn
stark walrus
#

I just realized today i received not a single rune while playing

errant loom
#

there's no drops in the starting territory anymore

#

are you staying there?

#

(near your original spawn)

stark walrus
#

And have issues with the action bars. When pressing the number the action will not be done, even if the slot Shows an animation. When I click the action with the mouse then it works

#

Auto use works too. After restart or just at random they start working again

#

Its not at "hovered tile" or smth. It just works, and then dont

errant loom
#

yep, this one is known

errant loom
#

closing this thread for now, since it was all about the dev branch - report stuff in #wayward for now or create a new thread 👋