#Stone Mastery

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tiny isle
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Unlock Requirement:
Hit 350 players with your boulder.

Passive - Rubble Meter:
As you take damage while petrified, the Rubble Meter (a bar visible on the side of your screen), will fill. This bar will impact the R ability.

E - Petrification: (CD: 26)
Turn yourself into stone, which for the most part will act just like the current protection ability that Stone has. It will still decrease your speed by the same amount, but as you take damage, rocks will break off, slowly increasing your speed back to normal. The ability can either end after a set time like it does in the normal ability, or after all the stone has been broken off of you by another player. As stone are broken off of you, the Rubble Meter will get filled slowly.

Q - Whirlrocks (CD: 8)
Create a small whirlwind around you which will cause nearby rocks (the ones created when stones are broken off of you in Petrification, or when the mountain sinks into the ground in Avalanche) to orbit around you at fast speeds. They will orbit for a short time before being released and launched in the direction they were currently moving. When they hit into an object or player, they will break, dealing light damage and knockback with very small AOE.

R - Avalanche (CD: 24)
Using this ability will completely empty your Rubble Meter. Depending on how full it was, the ability will become more powerful. It creates a mountain below you that rises, carrying you up with it. As it rises, boulders will fall off and roll in the direction you were facing. If the Rubble Meter was fuller, the mountain will be larger, and more boulders of various sizes will fall, but with lowered accuracy. When using at 0 Rubble, only one boulder would fall, being very similar to the boulder ability that the current Stone ability has. When the mountain sinks into the ground, it will leave some rocks on the ground.

torpid zinc
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I dont smell couldowns

sudden gale
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cool

tiny isle
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added cooldowns

past spoke
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the R is really awesome tho

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Q is cool too