A cool skillish ability called phantom
It will require 175,000 punches
Passive: Phantom
Upon spawning in you are a ghost. As a ghost your speed and jump is doubled, you are as invisible as the spectator ability, and you may not hit anyone or use E Q or R. Damage is not taken in any way or given to other players.
You will also have a bar at the bottom of your screen, this will show 100% and do nothing currently. If bar ever reaches to 0, you die. This bar only activates upon usage of T, it will drain to 0 in 2 minutes and can increase with usage of E Q R, but can be recharged if killed a marked player (read below)
T: haunt
Cd: 5 seconds after spawn in. Then on cd until after a kill
This move is only usable when you are in ghost mode. Upon using it, the closest player will be marked. Additionally, you are no longer in ghost form, are now able to damage and take damage. Your bar will start draining from 100-0 (2 minutes in total to drain) also collision with players is off.
As for some balancing, you will be given some stat changes along with your 2 minute death timer.
Speed is multiplied by 1.2x damage is multiplied by 1.2x, regen is multiplied by 0.8x, max health increased from 100->120
The person that is marked is the person that you haunt. You basically have until your bar drains to 0 to kill them. Upon killing a marked player, you return to ghost mode, bar recharges to 100, and T cd is removed allowing for another player to be haunted.
Note: you don’t have to actually kill your marked player, you can still attack other people with your buffed state. Beware of the 2 minute countdown
