#Stardust Mastery + Day / Night

1 messages · Page 1 of 1 (latest)

vale holly
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Ok hear me out..

Intro: Day and night has been a long needed feature and what a better way to launch it than alongside a mastery that can harness the stars.

Passive: Photosynthetic Charge - Build up a meter similar to magnet that is consumed when moving stars. The gauge is filled by simply standing under direct sunlight. A full day/night 24 hr cycle could take place in 24 mins instead.. (Passive doesn't work at night)

**Chaos Mode Moveset ⬇️ **
Full offensive, high energy use. Acquire solar charged punch doing 1.25x punch dmg, passive meter buildup slowed by half.

ABILITY R: Move Switch

ABILITY E: CHAOTIC ERA

  • Press and hold to draw the ability wars sun closer to the world, causing it to appear large in the sky and scorch the ground giving burn damage to anybody in direct sunlight. Takes 3s of holding before burns occur. DUAL PURPOSE: If you punch within the 3sec before the sun starts burning, the sun instead drifts far away, and everybody takes much less lethal freeze damage, but they get slower. Once done holding everything goes to normal. This ability exponentially ticks the charge meter down until 0 while holding.

(Large visual effects are annoying when spammed, so if you're low gauge and spamming with like 5% then you get a solar sickness and slowly die when activated more than 3 times in 10sec. + Doesn't work at night)

ABILITY Q: TRI-SOLAR SYZYGY (ult)

  • Q button has a glow around it when meter is fully charged. If used under 100% then user will instantly die by all of the energy draining from the body. ABILITY: Call 2 other stars on top of the current one. (2 total if night, making effects weaker). All 3 stars line up for a brief moment making gravity on the map lower so everything floats up. Including large chunks on the ground in random places. It then all falls down causing earth chunks to explode on impact.

🔽 🔽 🔽

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**Dormant Mode Moveset ⬇️ **
Less offense, more secluded. Normal passive charge

Ability R: Mode Switch
there's a 30s startup cooldown on chaos mode. But none on this one.

Ability E: The Star

  • Call down a much smaller scale subspace shaped star that hovers just above the ground. If you walk into it you absorb its light, gaining health and small amount of meter filled. When punched by the caller it shatters causing a medium explosion. If another player walks into it first then they are healed with no additional effect. Anybody walking into the star bows in place for a moment.

Ability Q: PRAISE THE SUN

  • Stand with arms spread out in a Y shape. Causes the sun to move to the middle / noon position in the sky no matter what point in the day/night cycle. For 20s sunlight focuses on the user, giving them a vibrant aura with benefits of 2x gauge charge and jump boost. Anybody standing in the spotlight type radius near the user takes burn damage.

The End

References: Dark Souls, Tarot Card, 3 Body Problem, Biology & Astronomy class, Stubby

Extra:
I'm not very good at balance so there could obviously be a lot more cooldown and restrictions so there isn't 500 giant suns all at once. But to be fair it kinda goes with alot of OP abilities like HoJ mastery, you can get 5 people using it and then theres enough sword to cover the sky so this ain't the only one.

2 - Ask about thing I was unclear on I'll elaborate

rare eagle
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Hmmmm

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Well first thing first is add an Obtainment

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Second, this seems very complicated for devs. Especially the ult for chaos mode, maybe just make rocks rise like in magnet and low gravity

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Third, how much burn damage is it? Because this seems like a large area control but very small damage

vale holly
vale holly
vale holly
rare eagle