I wanted to rework UFO a little bit to make it more fun to battle.
NON-Mastery:
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The UFO now has an HP bar signified by a bar above your item bar that says "UFO health" and another one that says "CORE STABILITY" they both go down then they get hit.
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UFO HEALTH: The UFO has 35 HP and it is presented in its bar that only the user can see.
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CORE STABILITY: it's the health of the core that you make when you summon the UFO.
Mastery:
- The UFO now has an HP bar that is represented above the abilties of the UFO that only the user can see and when it goes down it changes the looks and the speed of the UFO that go from: (150 HP)
-100-75%: normal look.
-75-50%: looks damaged outside with some black spots on the outside and inside.
-50-25%: the UFO gets more damaged looks and there's fire inside the spaceship, the UFO loses 1 charge for the new R ability.
-25-10%: the UFO is on fire everywhere and loses another charge on the new R ability.
-10%-1%: the UFO starts slowfully fall to the ground and when it hits the ground it explodes dealing 50 damage to everyone nearby (radius is equal to the explosion from self-destruction).
NEW ABILITY: R
- The R ability makes the UFO have 5 guns attached to it's outsides (max total charges:5,each gun holds 1 charge, they become less and less the more the UFO is damaged):
- CHARGE CD: 10s, you start with all 5. (once you use it you have to wait 1 second to use it again)
- R will only work while driving the UFO or if a user is using them on the chair rework, they will aim to the cursor and will a very very little AOE of a 5x5x5 hitbox. (they can also be used whe you are outside the UFO)
Chairs rework:
- When you seat you can chose from using the drone or use the gun to fire outside. (when a player is using the gun the user can't use the charge on that gun)
BALACEMENTS:
-RED BEAM: damage: -30% ticks: +20% duration: -20%
