#[MECH MASTERY] more parts

1 messages · Page 1 of 1 (latest)

vast hornet
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This suggestion will simply contain more parts for the mech mastery. Why? In my opinion, the Mech mastery is quite.. underwhelming. It has a total of 11 parts, follows a bit of a meta, and some parts are just simply not worth using. Why use the normal head over the basic head? Why use the normal arm over things like Plasma Cannon or Drill? Why use Threads over the normal legs? Not only that, but theres also Masteries that are more complex somehow and in a better way (defender, alchemist and UFO masteries, and honestly, they're better or more fun than mech mas).

Back Category: UNIVERSAL

  • New category that allows the Mech to have more additions on their back. Some COREs might allow for it however...

Ejector Seat: REBALANCE

  • Make this have SOME kind of downside. Maybe make it have less health, or less speed.

Claw [ARM]

  • Upon use, the Mech lunges forward by a looow amount, attempting to grab a player. Upon succesfully grabbing one, the mech will hold the player. During the state, the player is entirely stunned, and the Mech may not punch, BUT can use other abilities.
  • When using DRILL on a clawed player, the Mech will drill into the player, doing [X/Low] damage for 3-5 ticks (not rng i cant decide). When using PLASMA CANNON on a clawed player, fire the cannon into them, doing [X/Low-Medium] damage. When using GROUNDBREAKER on a clawed player, slam them into the ground, doing [X/Low-Medium] damage.
  • Upon finishing the combo, the mech will then throw the user away with 50 force. They can collide with players, doing 10 damage to each player collided with, and 3 damage to the player itself. 5 bonus damage if hitting a wall
  • The player can be held for somewhere around 10 seconds, however the Mech player will be slowed.
  • You cannot hold targets that are bigger than the avg player, or a DOS

Thruster [CORE]

  • Grants the user [High] (maybe 5 or smth idk, not familiar with AW's stats besides the base]. However, lowers the user's health by [Low%]
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Jets [LEGS]

  • Gives the user [Low] speed and lower gravity, but lowers their health by [Low%]. Also shrinks their leg HITBOX a little bit.
  • Makes half of the leg a thruster, with half of it being plasmatic-like fire.
  • User gains a higher cd, more powerful thruster, which launches the user further in both horizontal and vertical means.

Springs [LEGS]

  • Gives the user [High] jumppower, but a higher jump COOLDOWN.
  • Replaces the thrust ability with a medium JP double jump. Yes, you can triple jump with two of these.

Pump Shotgun [ARMS]

  • Turns the user's arm(s) into a shotgun (specifically the ends of the arms). You use this by pumping it, each pump lowers your resistance temporarily (for somewhere 30 seconds). The more pumps you do, more bullets shoot out, eventually firing rockets (less rockets than bullets tho)

Pocket Storage [BACK]

  • Slows the user by [Low%] and lowers their max health by 5%, but allows them to gain a drink every minute. This contains items like base alchemist's potions, Energy Drink, and whatever other drinks are in the game. E.drink may be taken out if its too op for mech.

Missile Launcher [ARMS]

  • Allows the user to launch a fast moving missile that does 20 direct damage and 10 AoE damage. Slightly high cooldown i'd say

Chains [ARMS]

  • Allows the user to launch a pack of chains after a low windup, slowing the target and bringing them back to the user.

Gel covering [LEGS]

  • Gives the user [Low] jumppower, and makes them leave a medium sized trail of slime wherever they walk.

banan launcher [ARMS]

  • allows the user to launch banans out of their arms that trips people. low cooldown. no seriously thats it.

Sure, theres definetly more ideas out there, however it's currently 1 AM as of writing this so i'll stop here. I VERY MUCH recommend you go read other mech mastery addition suggestions aswell, as i'm very sure they add good content aswell

sand sequoia
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back slot is an awesome idea
stuff like maybe a homing missile launcher on the back would be sick

vast hornet
sand sequoia
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a switch feature could work
or it'd just be automatic? like it fires every 10 seconds or whatever

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cool ideas could be like. net launcher
repurposed other abilties but still some unique ones

and also new seats we need some

patent moon
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no

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claw hand

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unless dos and hivemind are too powerful to be able to be grabbed no

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nothing is stopping me from grabbing them and waiting until a god punch gets close and then kills them

woeful fjord
sand sequoia
# patent moon claw hand

claw hand is low range like it says; its a melee attack
so its still balanced; js dont go near the mech

patent moon
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because the claw also has a slight lunge too

woeful fjord
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Could be a funny interaction for a hivemind with a lot of progress

patent moon
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doesnt really benefit you though

woeful fjord
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Throw them into your minions ig

patent moon
woeful fjord
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Or to take care of a god punch if victims can't fight back

sand sequoia
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hivemind mastery could have a card system
like when you level up it shows 2-3 random cards and you pick one and get that upgrades

it could be like stat upgrades or new skills and stuff

woeful fjord
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Only once in a blue moon someone would choose to be a minion

patent moon
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because checken and ducky hate fun most of the time, they confirmed hivemind will never get a mas

sand sequoia
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broooo why..

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they could have some sorta thing where they use their tentacles like a grappling hook
or giving minions special attacks/letting them keep their regular abilities

woeful fjord
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They just don't want masteries for streak things

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Since dos is also banned from getting a mastery

patent moon
patent moon
woeful fjord
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Prob cuz masteries are meant to be a side grade

patent moon
woeful fjord
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And a mastery on a streak would just be an upgrade

patent moon
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nobody would grind for example, ufos mastery if instead of buffing you and pretty much removing all counters to it all it did was make you deal more damage at the cost of less speed

sand sequoia
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its a cool idea tho
cards could be like:

"Emergency Return"
When a minion would die; teleport it to yourself with 10 HP. 20 Second cooldown.

"Grand Slam"
New Q ability. Slam your tentacles down to cause a shockwave.

"Grand Fling"
Upgrade of Grand Slam. Upon use; fling yourself high in the air; and cause a second Grand Slam upon landing once more.

"Sacrificial Lamb"
When you'd die; if you have any living minions; kill the one with the lowest HP. Then; heal to 50 HP and let out a shockwave explosion/teleport back to the map if you fell off.

patent moon
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same thing with cake, bomb, army, engineer etc theyre all upgrades not sidegrades

patent moon
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no NO NO

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sacrificial lamb + having friends = unkillable hivemind

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about to die = one of your friends die, you inmediatelly infect them back

sand sequoia
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have it only ever work once then
or give it like a really long cooldown

woeful fjord
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Ig the devs don't wanna overshadow the original when it comes to streaks

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Unlike every other ability they give a mastery

woeful fjord
vast hornet
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i was originally going to add a "you cant grab big or powerful targets" but ig i forgot

woeful fjord
sand sequoia
vast hornet
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alr added

vast hornet
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however grabbing smth like a dos is still unbalanced and would be pretty unfun, even worse when you consider that you can have TWO claws

vast hornet
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gonna lowkey put some more cause im not out of ideas yet

Thorns (IDK where to put it, maybe in legs slot)

  • Lowers resistance by a [Low%]. Upon being hit, deal a [Low] amount of damage to the player that hit you. Applies to punches and melee abilities ONLY

Overclocking Engine [CORE]

  • Lowers resistance and health by a [Medium%], but grants a [Low-Medium%] speed buff.
  • Upon being lowered to 25% of your max health, enter an overdrive state.
  • While in OVERDRIVE, you gain: +[Medium%] speed, +5 punch damage, -35% ability cooldowns, but cannot regenerate health at all.
  • Upon dying, beep once, before creating a large explosion, doing [High] damage to anyone in it.
  • You must have lived for a good bit to have the explosion.

Nuclear Reactor [CORE]

  • Lowers resistance and health by a [Low%], but grants a [Low%] speed buff.
  • Grants the mech a nuclear aura like the Nuclear Ability that lowers the health of anyone nearby somewhat quickly. However, although having a bigger radius, this cannot kill a player (make the player's health regen enough to contradict the nuclaer effect if they reach 1 hp or smth), and players using the Nuclear ability are entirely immune to it.

Engineering Insides [BACK]

  • Lowers most stats by a [Low-Medium%]
  • Every 30 seconds, launch a small robot out of your back. They follow you like an army minion, being Crafter sized, and act like a clone.
  • They inherit your stats at a very small rate, and the same for abilities, being able to synergize with most of your