This suggestion will simply contain more parts for the mech mastery. Why? In my opinion, the Mech mastery is quite.. underwhelming. It has a total of 11 parts, follows a bit of a meta, and some parts are just simply not worth using. Why use the normal head over the basic head? Why use the normal arm over things like Plasma Cannon or Drill? Why use Threads over the normal legs? Not only that, but theres also Masteries that are more complex somehow and in a better way (defender, alchemist and UFO masteries, and honestly, they're better or more fun than mech mas).
Back Category: UNIVERSAL
- New category that allows the Mech to have more additions on their back. Some COREs might allow for it however...
Ejector Seat: REBALANCE
- Make this have SOME kind of downside. Maybe make it have less health, or less speed.
Claw [ARM]
- Upon use, the Mech lunges forward by a looow amount, attempting to grab a player. Upon succesfully grabbing one, the mech will hold the player. During the state, the player is entirely stunned, and the Mech may not punch, BUT can use other abilities.
- When using DRILL on a clawed player, the Mech will drill into the player, doing [X/Low] damage for 3-5 ticks (not rng i cant decide). When using PLASMA CANNON on a clawed player, fire the cannon into them, doing [X/Low-Medium] damage. When using GROUNDBREAKER on a clawed player, slam them into the ground, doing [X/Low-Medium] damage.
- Upon finishing the combo, the mech will then throw the user away with 50 force. They can collide with players, doing 10 damage to each player collided with, and 3 damage to the player itself. 5 bonus damage if hitting a wall
- The player can be held for somewhere around 10 seconds, however the Mech player will be slowed.
- You cannot hold targets that are bigger than the avg player, or a DOS
Thruster [CORE]
- Grants the user [High] (maybe 5 or smth idk, not familiar with AW's stats besides the base]. However, lowers the user's health by [Low%]