#Rework paladin mastery or smth

1 messages · Page 1 of 1 (latest)

steady turtle
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I think this suggestion violates the guidelines, since you didn't specify the rework

steady turtle
rancid dagger
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I might specific what kind

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Since this update really killed M paladin even more

steady turtle
rancid dagger
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Ye ama think about it what kind of rework or buff

obsidian mesa
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I know for sure it can’t deflect hoj mastery E which I think it dumb bc it swords and a shield should be able to block or deflect a sword not go through the shield

steady turtle
rancid dagger
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Same thing goes with the harmonic not being able to deflect arrows

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But can deflect hollow purple

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Like what😭

obsidian mesa
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I say only thing that needs reworked is shield a lil bit just make it deflect hoj mastery e and for it charge I think it dumb they it send them upwards and not knocks them down it should work like a ram

rancid dagger
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And I literally can't think of a rework for this ability

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Due to pretty much having too much abilities

obsidian mesa
rancid dagger
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I might just make it a buff or smth

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Cus M paladin is just base off the Paladin boss fight

obsidian mesa
rancid dagger
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I think they should just make it last longer

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Rather then being usable for one sec

obsidian mesa
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I don’t think it shouldn’t be longer I think it should be more effective bc why would a charge send someone upward it usually knock someone down realistically for it can be better for combos

rancid dagger
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But overall the ability gimmick is what makes it unique (except for barrier)

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N mech

fleet reef
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UPDATE BLAHHHHHHH

New Content

  • Added mind control

Major Changes

  • Buffed dos
  • return E now has no cooldown
  • return Q is infinite
  • God punch will now have 99 walkspeed
  • Barriers passive is buffed
  • Brickbattler is nerfed
  • Army now spawns six units, if one unit dies, the rest become doctors and heals everyone
  • Stardust E has infinite range and Q has larger aoe and faster attack
  • Punches are now converted to kicks
  • Engineer buff, rams deal more knockback and damage
  • UFO mas buff tractor beam is faster
obsidian mesa
rancid dagger
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I was thinking of changing how to charge work

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Like once you ram into someone you stop and ragdoll them

fleet reef
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Wait I also forgot in the update they added ability fusion machines

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Which means u can combine dos and return

obsidian mesa
rancid dagger
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Now for the hammer throw

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Instead of just returning after hitting someone

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Make it change direction

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So it can hit others

fleet reef
rancid dagger
obsidian mesa
# rancid dagger Now for the hammer throw

I think hammer throw is okay I think it needs another variant to make it more reliable maybe like charge the hammer and swing the hammer doing more knockback or make it where u swing it and spin u around knocking them away with more knockback

fleet reef
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For it to change direction

obsidian mesa
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Yea he ain’t lying it is boomerang

rancid dagger
rancid dagger
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This is a better idea

rancid dagger
obsidian mesa
rancid dagger
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Anything else you wanna add before I put this

obsidian mesa
rancid dagger
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Alr

obsidian mesa
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Just make sure u format it good

rancid dagger
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Alr

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For the charge is:

Charge now ragdoll and knock back people and it also stop once it hit a player

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For the hammer is;

Hammer throw now scales off on how long you hold it,
The longer you hold it the stronger the hammer's dmg and speed increases

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For shield is:

Make it's deflect more accurate like how it should deflect HOJ sword arrow according to it's aim towards the shield

rancid dagger
obsidian mesa
# rancid dagger Give you're option on this rih

Ok that charge is ok and also what I mean by the swing I meant by physical swing like for example holding e will let u charge up your hammer and swing for stronger hits if u get what I mean not the more hammer throw

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Also u should add that in the actual suggestion I can help u with the formatting if u want

rancid dagger
obsidian mesa
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But you can do this for the formatting I show u

rancid dagger
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Basically just charging it up for more dmg

obsidian mesa
rancid dagger
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True

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Hmmm

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Alr

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I am tryna think if hammer throw should just be a charge up hammer since hammer throw isn't that alot of a use

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Basically what am tryna say is:

Instead of just throwing it

Just charge it up for more knock back(as you said)

obsidian mesa
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I was gonna say hammer smash but that way to overused

rancid dagger
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Alr so it's just the hammer that needs fixing

fleet reef
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I am the paladin

rancid dagger
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For the hammer is:

Instead of throwing it now charge up the hammer and the longer you hold/charge it the more knock back it deal(it still applies the ragdoll effect upon on contact)

fleet reef
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I throw hammers

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And I use shields

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Deleted Message: STFU-

fleet reef
obsidian mesa
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Q+E Bulwark Strike:

When charging into a player, instead of knocking them upwards, you'll now deliver a powerful hammer swing, knocking them back and down while dealing the same amount of damage from old charge.

rancid dagger
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Actually a more accurate charge

obsidian mesa
# rancid dagger Alr so that's pretty it?

Yes and idk I gotta really think of something unqiue bc their not pretty much u can rlly do with the hammer we can’t use the smash bc most abilites uses it like Midas, base Paladin and defender mastery hammer path

rancid dagger
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Plus idk how to do it so

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Ama just add it to the text

obsidian mesa
rancid dagger
rancid dagger
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Add the things we came up with

obsidian mesa
rancid dagger
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M paladin rework suggestion by rihrihrtk2 and amarealperson2

Charge to bulwark strike:

Instead of just knocking the oppent back it now knockback them back and down and it will stop charging upon hitting the opponent

Hammer throw to hammer strike:

Instead of throwing the hammer it now charge it up dealing more knockback but same dmg

For shield make it's deflection more accurate

rancid dagger
obsidian mesa
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Also wait we can use the smash what thing I noticed about the abilites like base Paladin and other that uses it smash it more like a jump and smash we can use the smash but it won’t make them jump like hold e and smash the hammer onto them and ragdoll them since it different smash and I also doing the format rn

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I making sure it neat

rancid dagger
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It might have some references to

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Midas

obsidian mesa
# rancid dagger It might have some references to

Well not rlly if u think about because it original from Paladin already and it makes bc well it a hammer it smashes thing the only difference you don’t gain height when doing the move it ground based smashed

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It keeps u on the ground if u know what I mean

rancid dagger
rancid dagger
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We could do is

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Add this as a third ability or

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A combo ability

rancid dagger
obsidian mesa
rancid dagger
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Alr

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So basically

rancid dagger
obsidian mesa
rancid dagger
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The E ability would have a variant ability that does smth different

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After using charge hammer

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That's actually pretty unique of an idea rih

rancid dagger
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I think that's it

rancid dagger
rancid dagger
rancid dagger
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That's a important question

obsidian mesa
rancid dagger
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Alr

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Soooooooo

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Here is all that we came up now

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M paladin rework suggestion by rihrihrtk2 and amarealperson2:

Charge to bulwark strike:
Instead of just charging and knocking a oppent back it now applies the ragdoll effect and knocking them back and down(same dmg and single target)

Hammer throw to charge hammer:
It now charges up the hammer instead of throwing it, the longer you charge or hold E the stronger the knock back is also applying the ragdoll effect upon on impact (same dmg and a single target)

E variant after using charge hammer: smash
Upon landing this E variant it Ragdolls the oppent on the ground for a about 5 seconds(20 dmg and single target)

Shield now can accurately deflects projectiles base off the physics of the projectile ands how it's aimed

rancid dagger
rancid dagger
obsidian mesa
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Q+E - Bulwark Strike:

When charging into a player, instead of knocking them upwards, you'll now deliver a powerful hammer swing, knocking them back and away while dealing the same amount of damage from old charge.

E Variant - Hammer Smash

When holding the E ability and charging up the hammer, similar to unmastered Paladin's E ability, the user does not jump or gain height. Instead, they will smash their hammer onto the ground. Any player hit directly will be stunned for a short amount of time and knocked down, dealing 15 damage.

rancid dagger
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But overall well done

obsidian mesa
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I think we done tho and don’t forget to add shield deflecting projectiles hoj mastery E

obsidian mesa
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Also should we make a new suggestion this one to cluttered

rancid dagger
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Alr lemme just copy and paste it