#Rework paladin mastery or smth
1 messages · Page 1 of 1 (latest)
Ye mb
You don't need to apologize
I think you should do a rework
Ye ama think about it what kind of rework or buff
I know for sure it can’t deflect hoj mastery E which I think it dumb bc it swords and a shield should be able to block or deflect a sword not go through the shield
It's a normal rework; you take the things you think should be changed and rework them
Ye it's kinda stupid
Same thing goes with the harmonic not being able to deflect arrows
But can deflect hollow purple
Like what😭
Yea the logic is stupid
I say only thing that needs reworked is shield a lil bit just make it deflect hoj mastery e and for it charge I think it dumb they it send them upwards and not knocks them down it should work like a ram
Ue
And I literally can't think of a rework for this ability
Due to pretty much having too much abilities
Yea true i think it much balanced and skilled ability the e and Q is ok but e+q needs a small change
I might just make it a buff or smth
Cus M paladin is just base off the Paladin boss fight
The charge?
Yea when u charge forward when u hold Q and use E
I don’t think it shouldn’t be longer I think it should be more effective bc why would a charge send someone upward it usually knock someone down realistically for it can be better for combos
True true
But overall the ability gimmick is what makes it unique (except for barrier)
N mech
UPDATE BLAHHHHHHH
New Content
- Added mind control
Major Changes
- Buffed dos
- return E now has no cooldown
- return Q is infinite
- God punch will now have 99 walkspeed
- Barriers passive is buffed
- Brickbattler is nerfed
- Army now spawns six units, if one unit dies, the rest become doctors and heals everyone
- Stardust E has infinite range and Q has larger aoe and faster attack
- Punches are now converted to kicks
- Engineer buff, rams deal more knockback and damage
- UFO mas buff tractor beam is faster
I say barrier is unqiue because it does focus on being it own thing which is a barrier but I can help u make a rework and changes for Paladin mastery I was gonna also make gravity mastery rework
Thanks
I was thinking of changing how to charge work
Like once you ram into someone you stop and ragdoll them
Wait I also forgot in the update they added ability fusion machines
Which means u can combine dos and return
Yea that can work and knockback them back as well
Ye
Now for the hammer throw
Instead of just returning after hitting someone
Make it change direction
So it can hit others
That's boomerang
Brother boomerang alr exist 😭
I think hammer throw is okay I think it needs another variant to make it more reliable maybe like charge the hammer and swing the hammer doing more knockback or make it where u swing it and spin u around knocking them away with more knockback
Bro the thing u suggested is basically boomerang
For it to change direction
Yea he ain’t lying it is boomerang
Yeehh I see it now
Also I haven't think of thus
This is a better idea
Should also we do a rework on the shield or nah
The shield is okay it just needs deflect hoj mastery e that only real problem with it besides that it can handle every other projectiles
I think that is basically it
Anything else you wanna add before I put this
I think it fine
Alr
Just make sure u format it good
Alr
For the charge is:
Charge now ragdoll and knock back people and it also stop once it hit a player
For the hammer is;
Hammer throw now scales off on how long you hold it,
The longer you hold it the stronger the hammer's dmg and speed increases
For shield is:
Make it's deflect more accurate like how it should deflect HOJ sword arrow according to it's aim towards the shield
Give you're option on this rih
Ok that charge is ok and also what I mean by the swing I meant by physical swing like for example holding e will let u charge up your hammer and swing for stronger hits if u get what I mean not the more hammer throw
Also u should add that in the actual suggestion I can help u with the formatting if u want
Well I can't just go "just instantly add this without a opion" cus it would take more time to actually make this rework suggestions
Yea true
But you can do this for the formatting I show u
Btw do you mean by the the hammer rework is
Basically just charging it up for more dmg
For more knockback not damage it deal same damage as hammer throw it just ragdoll them and knock them away bc hammer throw can be hard hit if u opponent good at dodging
True
Hmmm
Alr
I am tryna think if hammer throw should just be a charge up hammer since hammer throw isn't that alot of a use
Basically what am tryna say is:
Instead of just throwing it
Just charge it up for more knock back(as you said)
What do ya think?
Yes like that for a stronger hit or we can combine that with the charge when u hit charge into them and hit them with hammer and knock them away and down
I was gonna say hammer smash but that way to overused
True true
Alr so it's just the hammer that needs fixing
I am the paladin
For the hammer is:
Instead of throwing it now charge up the hammer and the longer you hold/charge it the more knock back it deal(it still applies the ragdoll effect upon on contact)
Is that ok or nah
From @rancid dagger
Yea that ok but what about this one I wanna see your opinion I just combined it with the charge
Q+E Bulwark Strike:
When charging into a player, instead of knocking them upwards, you'll now deliver a powerful hammer swing, knocking them back and down while dealing the same amount of damage from old charge.
That's
Actually a more accurate charge
Alr so that's pretty it?
Anything else you wanna add?
Yes and idk I gotta really think of something unqiue bc their not pretty much u can rlly do with the hammer we can’t use the smash bc most abilites uses it like Midas, base Paladin and defender mastery hammer path
Alr
Also i think I can't do format since am mobile
Plus idk how to do it so
Ama just add it to the text
I do it for u
Alr
Ok I will
M paladin rework suggestion by rihrihrtk2 and amarealperson2
Charge to bulwark strike:
Instead of just knocking the oppent back it now knockback them back and down and it will stop charging upon hitting the opponent
Hammer throw to hammer strike:
Instead of throwing the hammer it now charge it up dealing more knockback but same dmg
For shield make it's deflection more accurate
What ya think?
Also wait we can use the smash what thing I noticed about the abilites like base Paladin and other that uses it smash it more like a jump and smash we can use the smash but it won’t make them jump like hold e and smash the hammer onto them and ragdoll them since it different smash and I also doing the format rn
I making sure it neat
We could do that BUT
It might have some references to
Midas
Well not rlly if u think about because it original from Paladin already and it makes bc well it a hammer it smashes thing the only difference you don’t gain height when doing the move it ground based smashed
It keeps u on the ground if u know what I mean
I guess you are also right on this one
Alr
Am still thinking on
How am I gonna add this
We could do is
Add this as a third ability or
A combo ability
What's you opion take on adding this one rihrih
A second ability for E like a variant since we made since we got one for the charge already so we keeping both of these
After bulwark strike was use
Or charge hammer was use
charge hammer use for the E
The E ability would have a variant ability that does smth different
After using charge hammer
That's actually pretty unique of an idea rih
Anything else you wanna add?
WIAT WAIT WAIT
Should we make it aoe or nah?
That's a important question
Maybe not aoe it be direct hit and ragdoll them for good amount of time so u can combo extend off it because Paladin mastery needs to be more melee based
Alr
Soooooooo
Here is all that we came up now
M paladin rework suggestion by rihrihrtk2 and amarealperson2:
Charge to bulwark strike:
Instead of just charging and knocking a oppent back it now applies the ragdoll effect and knocking them back and down(same dmg and single target)
Hammer throw to charge hammer:
It now charges up the hammer instead of throwing it, the longer you charge or hold E the stronger the knock back is also applying the ragdoll effect upon on impact (same dmg and a single target)
E variant after using charge hammer: smash
Upon landing this E variant it Ragdolls the oppent on the ground for a about 5 seconds(20 dmg and single target)
Shield now can accurately deflects projectiles base off the physics of the projectile ands how it's aimed
Give you're option on. This rih
I also added few stuff if you don'mind
Yea I don’t and I did this hammer smash and charge
Q+E - Bulwark Strike:
When charging into a player, instead of knocking them upwards, you'll now deliver a powerful hammer swing, knocking them back and away while dealing the same amount of damage from old charge.
E Variant - Hammer Smash
When holding the E ability and charging up the hammer, similar to unmastered Paladin's E ability, the user does not jump or gain height. Instead, they will smash their hammer onto the ground. Any player hit directly will be stunned for a short amount of time and knocked down, dealing 15 damage.
Just tell me what u think
You forgot to add charge hammer
But overall well done
No I did it the hammer smash when u hold e it charges it
I think we done tho and don’t forget to add shield deflecting projectiles hoj mastery E
Alr
Also should we make a new suggestion this one to cluttered
So I will just copy n paste this and add the accurate shield buff?
Alr lemme just copy and paste it