Mech Mastery is the most fun I've had using an ability, how it is decently skill + aim-based while still having good damage and unique gimmicks. However, I just want more to mess around with. This will include rebalancing existing items too. Here's some ideas:
Seats:
Changed: Eject Seat:
- Holding jump for 1 second ejects you from your mech.
- You can sit in your mech again to get your mech back.
- Player and mech have separate healthbars.
- Mech + Player have less health.
Added: Forcefield Generator:
- Gain a 25 health forcefield that slowly heals when you deal damage.
- Much less max health.
Hulls:
Changed: Harmonics Generator:
- Take more damage from all sources as a downside.
Added: Light Core:
- Move a bit faster and take more knockback.
- Less max health.
Added: Heavy Shell:
- More max health and take less knockback.
- Deal a bit less damage.
Arms:
Changed: Groundbreaker:
- Deals more damage.
- Ragdolls for a bit.
Changed: Drill:
- Heavily reduced turning control during windup.
- Hitbox is smaller.
Changed: Plasma Cannon:
- Deals much more damage.
Added: Mine Layer:
- Lays out damaging mines in an area in front of you.
- These detonate when an enemy is within range.
- Slows enemies for a bit.
- There is a short delay before a mine is able to explode.
- Cannot trigger on you, but can damage you.
Added: Net Arm:
- Acts like Grapple's pull.
- Uses a projectile similar to Bounty Hunter Mastery.
- Takes longer to pull people and slows you during the ability.
- Has no knockback past the mech's body and deals no damage.
Added: Reinforced Arm:
- Deals more damage and knockback.
- No ability.
Legs:
Changed: Treads:
- Allows the user to walk up walls, although somewhat slowly.
- Makes the user faster than as of now.
Changed: Frogger:
- Jumps higher, lower cooldown.
Added: Kicker Leg:
- Allows the user to kick, knocking the user back if it hits an enemy, along with stunning said enemy and dealing damage.
Added: Booster Leg:
- Propels you upwards for a longer duration, like old Mech.
